
This is an experimental RPG game. The work tells an adventure story set in a fictional world, revolving around the conflict and journey between the King who unified the world and a brave team of Yongzhe(Hero) on a quest to overthrow him. It's a grand adventure filled with both laughter and tears.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
At the core of this game lies an epic adventure story filled with both laughter and tears, narrating the roller-coaster experiences between the king who unified the world and the brave team that sets out to defeat the king.
The entire game consists of ten chapters, cleverly incorporating numerous internet meme-inspired plots. Although limited production costs may result in some minor bugs, the game's overall unique style and rich gameplay are sure to offer players a distinctive gaming experience.
In the year 572 of the New Calendar, a human hero slew the Demon King.
In the year 653 of the New Calendar, the Demon King resurrected, and the brave warriors and adventurers jointly defeated him, an event known as the "Calamity of the Demon King."
In the year 673 of the New Calendar, the world was unified, marking the first time in recorded human history that such an achievement was made.
Eventually, that adventurer became the king of all humanity.
In the year 715 of the New Calendar, a young brave warrior emerged, embarking on a journey of destiny...
In this world plagued by monsters and villains, players can assume the role of the king who unified the world, governing with authority and leading the people; or they can transform into members of the brave team set out to defeat the king, using their courage to defeat villains and help others. During the adventure, players will gradually uncover the hidden sorrows and truths behind this absurd world, ultimately facing the final boss and ushering in a happy and fulfilling ending.
ranging from bustling towns to eerie caves, from mysterious forests to treacherous mountains, each filled with exploration opportunities. Additionally, the game is equipped with a diverse range of special items and skills, allowing players to flexibly combine and utilize them according to different combat scenarios and enemy characteristics, formulating their own exclusive combat strategies.
Among them, the item crafting system provides players with in-depth exploration and creative enjoyment. Players can collect various basic materials throughout the game world and, through careful research of crafting recipes, skillfully combine these materials to create powerful weapons, armor, and items with special effects. These self-made items not only play a crucial role in combat, helping players defeat formidable enemies, but also satisfy players' pursuit of personalized equipment, making each character unique.
In combat scenarios, each character and enemy possesses an independent speed bar, with the filling speed determined by the character's own speed attribute. When a speed bar is filled, the character can take action, with the order of actions arranged according to the completion sequence of the speed bars. This combat mode retains the strategic nature of turn-based combat, requiring players to carefully consider each move and plan skill releases and attack targets reasonably; at the same time, it incorporates the tension of real-time elements, with the dynamic changes of the speed bars constantly tugging at players' heartstrings, demanding quick decision-making at critical moments to grasp the rhythm of combat. Characters with high speed can attack more frequently, seizing the initiative in combat, while those with slow speed must rely on powerful skills or defensive abilities to turn the tide in limited action opportunities.
In addition, the game may contain content that is uncomfortable for some, such as adult themes and graphic violence. Players are advised to choose to play the game with caution based on their own levels of acceptance.
Genres
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Languages: Simplified Chinese
Reviews
Bu deneysel bir RPG oyunudur. Eser, kurgusal bir dünyada geçen, dünyayı birleştiren Kral ile onu devirmeye çalışan Yongzhe'den (Kahraman) oluşan cesur bir ekip arasındaki çatışma ve yolculuk etrafında dönen bir macera hikayesini anlatıyor. Hem kahkahalarla hem de gözyaşlarıyla dolu büyük bir macera.
怪物图鉴里面明明有 史莱姆会爆衣服和项链的啊!打了几个钟都爆不了一件衣服或者项链,3个人就一把武器,光着身子打怪,蛋疼啊!这爆率真是感人.............
神秘rpg新游.地图方面还是比较简陋,大而且比较空,不过矿洞那一块的地图连接可以看出还是有点想法的.boss比较神秘,那个超大史莱姆给我干力竭了,炸药用光了还没死,我队伍除了勇者全死了,本来想用勇者斩磨死的,结果每回合自动回血加连用三个回血的技能给血又回满了,把女神的祝福磕掉又用勇者斩和商人的幸运一击慢慢磨死的,挺折磨的.然后打完后又立马有个骑士boss秒掉我,又没个存档点,感觉打完boss真得给个存档点吧.那个宝石龟倒是把矿稿丢光就可以,挺好的.剧情上感觉有许多说法,不过还没出完,希望未来能出吧.此外也没什么了,祝作者越做越好吧。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
游玩时候只有第一章内容,不能随时存档有点蛋疼,感觉在看以前的玩梗游戏,不过制作上精良很多。 作者群好像挂掉了,搜不到。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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