
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我媽問我為什麼翻倒水在鍵盤上,我說那是我的手汗
В целом впечатления от игры положительные, с концовкой сюжета подкачали, но в остальном всё понравилось.
Неожиданно великая игра, пару месяцев назад увидел обзор и послушав 10 минут на фоне я выключил и запомнил, что есть там вот такая игруха хоть я и не фанат инди. И вот я наконец то в неё поиграл. Что могу сказать: Как только на тренировочной площадке я начал лесть вверх по камушкам я чуть со стула не рухнул от того на сколько качественно все это сделано, управление супер отзывчивое супер интуитивное анимации самый сок тело героини ведет себя настолько естественно на сколько это вообще возможно за очень редким исключение положения ног все настолько на высоте в плане кор геймплея что это ощущается так как будто в руках нет этого геймпада и там сам все понимая на уровне инстинктов лезешь вверх. Музыка топ локации топ виды топ но вот от стиль графики топ но от его исполнения через час у вас будет уже рябить в глазах. Играя в подобные игры я всегда ждал вызова и для сравнения Дед Стрендинг 1-2 даже на последней сложности это вечерняя прогулка( кроме битв с боссоу) то эта игра даст вам прикурить последней сложность если вы этого захотите. Буквально 12/10 произведение, одна из лучших игр последних лет и ТОЧНО одна из тех легенд инди которая оставит своё имя в истории. Если какая игра и стоит своих денег то это точно она, не пожалеете ни разу.
la hitbox des fentes ridiculement petite
What is your summit?
absolute cinema
这个游戏把握到了一款徒步/徒手攀岩模拟器能从现实中汲取的一切精髓。 美术自不必说。油画画布般的天空温柔清透;诘屈聱牙却又深邃幽静的远处群山间以涂鸦的笔画风格草草绘出村落的痕迹;稍近一些的一线天中,山中的隐者过着世外桃源般的生活;悬崖的彼方,消逝在历史长河中的穴居人留下了一座巍峨而沉默的石像。虽然糅合了许多种不同的技法与风格,但美术的整体效果浑然天成,它真正做到了给予玩家一座真实的大山:没有固定路线,全靠玩家自行规划的上升路径;极为险峻的山脊与岩壁,充分让人认识到为什么说徒手攀岩是一种极限运动;打磨精致的远景LOD,每一次回望都能看到自己曾到过和错过的风景。伴随紧密配合的玩法,在登顶的过程中能够得到非常近似于现实生活中的徒步体验。 在攀爬体验上也是做得相当真实。驱动四肢、寻找岩缝是游戏最主要的玩法,而身体重心、抓握疲劳、补给需求等次要模块给主要玩法增加了非常多的深度,哪怕没有接触过攀岩,也能通过这个游戏获得相似的快乐。同时,游戏为了不太过于为难没有攀岩/徒步经验的玩家(也就是绝大多数人),给予了主角超人看了都要流汗的核心力量与耐力,又在山上放了足够多的补给品,生怕玩家在哪里卡关。更难能可贵的是,这些做法都非常自然地融入在了游戏的语境中:主角的核心力量这么强是因为她早已是世界top1的攀岩高手;放了一堆补给品是因为这座山曾居住着许多穴居人,而路过的护林员和徒步爱好者们也会在应急箱里留下补给。 作为一款攀岩游戏,它在叙事上和世界观建构上都下了很深的功夫。所有角色的个性特点都在短暂的几幕戏里写得比较饱满,配合场景叙事和收集品基本上能完整勾勒出这些角色的大体轮廓。与现实世界平行的轻奇幻世界观也非常讨喜,既熟悉又有些陌生,那些离开了大山,留下了荒废的村子却又不再为人所见的穴居人们更是直接充当了游戏另一面政治寓言中的主角。在探讨老生常谈的“究竟为什么要征服死亡之山”的过程中,这些穴居人的故事反倒更能发人深省。 音乐在最后承担起了把所有游戏元素以无比自然的方式连结在一起的职责。若其他所有的元素组合成了一条瑰丽的龙,那么音乐便给那龙点上了一颗最关键的眼睛。游戏的氛围安宁而孤独,渺小的主角孤身一人试图征服不可能的高山。每次音乐响起的时候,表达的情绪总是恰到好处。 所有的这些组合在一起,就成了一个彼此不可分离的整体,带来了无与伦比的沉浸感和真实感。这种完整性和打磨的细致程度,在2026年的今天可谓是难得一见的奇观。如果说让我现在选出2026年的GOTY,那非本游戏莫属。 9.5/10,Masterpiece。
整段過程是完全在洗滌我的心靈,雖然背景設定不是特別詳細,且對於女主的描寫我不是特別喜歡,還有最後的結尾畫面讓我有點出戲,但最重要的還是過程,去沉醉在神之山里,和山融為一體,化為山吧!!
HIGHLY suggest this game and easily is going into my top 10. The world-building. The score. The writing. The voice acting. THE DESIGN!!! From bottom to top, Cairn proved to be an experience that I will have on my mind for a while. I have never played a single-player game like this before, and it just makes me crave more. Throughout the game, you continue to peel back the layers of Aava's mental state. And as you explore and meet other people (or relics of people) on the mountain, everything begs the question; "Why should I continue?" Is this really for the summit? Or is it just an escape from civilian life below? Is it wrong to escape and do something for yourself, even if it's risky? And to what end?
Not for me. The climbing mechanics does not provide enough feedback. some seemingly easy moves are impossible while others which seem inhuman are easy. Ended up as pure frustration,
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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