
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 703 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我爬到頂了 成就感直接爆膨 比PEAK爬到頂還舒服 但是動作上常常有BUG 以及背包設計不好 甚至有瞬移的情況 只是我太喜歡她的美術了 可以說是我最愛的遊戲之一了
从开头到结局,太棒了,一切都太棒了。当爬到平台后,总是习惯性的回望远处若隐若现城市的灯火。山越高,感觉灯火越遥远,直至另外几座山峰穴居人的油灯为我点亮,我感觉与山越来越近。登顶之后泪崩了,层层递进的,停不下来。好久没玩过能对心灵产生如此冲击的好游戏了。希望开放更多的山峰,另外,我想登顶后爬回去把穴居人登顶成功的油灯点亮!
我们必须假设艾瓦是幸福的,攀登之旅没有意义,攀登并没有让我和别人走的更近,我的攀登是回答这荒诞世界的一声呐喊
its wonderfull!
Just completed it, oh my god its so good, everyone in the world has to experience this game at some point in their lives
很难想象有一个地方会每隔几分钟就下一次雨,一天要下几十次雨,无拟真纯为恶心玩家。攀爬系统也蠢得要死和智能沾不上边,穿模也很严重。就这卖38我不说你,你卖108那你就是一坨
Honestly a beautiful game. I am a big fan of climbing in general and this game is just, wonderful. The art is beautiful, the gameplay is great, and the story feels impactful. The only thing I can say is I really wish the performance was better. It's a little rough to play on the Steam Deck OLED, but I had a wonderful time with some tweaks.
神作,震撼
Beautiful game with simple but deep survival mechanics.
神作,流程不算太长但是全程沉浸感极强,战胜一座座高峰后登顶的成就感很强 游戏全程就是爬山和露营交替循环,偶尔穿插剧情播片,直至登上神之山顶峰,但是多变的地形和风景很好地打消了重复操作带来的疲惫和既视感,与此同时,玩家需要合理规划一路上收集的资源,保持身体状态健康 攀登的过程需要控制四肢,寻找着力点,并在合适的位置使用岩钉保护自己,但是岩钉数量有限并且会随使用破碎,需要不断思考规划放置岩钉的位置。游戏难度会随着流程推进而平缓上升,中后期会有大风和雨雪天气,更加陡峭的山体也带来更大的挑战性,通过饮食(嗑药)增加抓握力,并选择合适的位置放岩钉能很大的提高容错。 剧情上女主性格比较偏执 ,最后结局偏意识流,整体剧情观感还是比较好的。在跌落时能听见主角的尖叫,在发力时主角会骂人和自己较劲,力竭时能听见主角惊恐的喘息,同时手柄随主角的颤抖而震动,确实让我带入了惊险刺激的攀岩过程,当时玩的手上全是汗 游戏的画风偏简洁,但是风景依旧震撼人心。游戏唯一一个比较大的缺点是优化拉跨了,连我尊贵的5070在部分场景下也低至三四十帧,不过总体上对游玩影响不大
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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