
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a great game!
游戏的英文名Cairn在牛津词典中的释义是:a pile of stones which mark a special place such as the top of a mountain or a place where somebody is buried. 堆石标,以石堆标示的特殊地点,诸如山顶,或者某人的埋葬之所。创作者取其双关,释义中的“or”成了“and”,Aava的命运由此便寓于她的旅途被命名之时。而孤山独影这个中文“译”名,是一个因为无法在汉语中找到对等词汇而不得不重新为游戏命名的无奈之选。 本作的玩法设计沿袭了野炊与死搁的理念,以玩家视域内的微观交互作为基础,一块岩石、一块岩石地构筑了整部作品的全部内容。不过,如果说死搁的交互比野炊更微观的话,那么本作的微观交互则又比死搁更上一层楼。Pacing张弛有度,介乎休闲与挑战之间,保持着微妙的控制和平衡。每一次Aava踩着石阶爬上一处新的休息区,长长舒一口气的时候,玩家紧绷的神经也随之放松,仿佛也卸下了一身疲惫。 叙事大音希声,以gameplay填充主角形象的主体部分,借助登山过程中的情感与身体经验逐渐唤起玩家对主角的共情(Dualsense手柄的适配在这方面为之增色不少),再辅以数笔过场剧情画龙点睛。因而叙事主要是借助语言之外之物实现的。我们了解得更多的Aava,是每次踩到坚实的落脚点时会小声欢呼,双臂脱力时会持续发抖和喘息,失足坠落时会绝望呼号,频频失败时会给自己加油鼓劲的Aava。我们爬得越高,就越了解她、理解她。她的精神与身体中有一种超越语言、超越理性之物,像游戏结尾Aava化身的那道火光一样渴望着喷薄而出。这是语言所无法承载的,它就算是到了嘴边,也只能是I don’t know。 我特别欣赏游戏进行到尾声时那几次交给玩家的选择时刻——每一个选项,我们都知道Aava会怎么选(从成就的完成率来看,选择继续登顶的人,远多于选择跟着Marco下山的人,这是丝毫不令人意外的),正是在这明知而设问的留白处,角色完成了她自身的形象。这比传统的叙事设计更适合于描摹主角那短于语言表达、混沌蓬勃的生命意志力量。而且游戏始终不放弃以交互推动进度的要求,即便登上峰顶,最后一段路也必须由我们推着摇杆与Aava走完。当她在峰顶be part of the whole的那一刻,一块璞玉滤去了她的杂质,臻于纯粹。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game managed to do something that very few games did, it made me feel like the main character theough it's gameplay. It wasn't always pleasant, sometimes I felt deeply frustrated, but sometimes I felt a great sense of accomplishment. This game made me think. Is it worth to sacrifice everything to reach the top? What remains of you after you did it?
Game cant even be closed via task manager, only by a full system shutdown, controller disconnecting and refusing to work without a pc restart which doesnt happen in any other game
Wer ein entspannendes und fast schon meditatives Spiel sucht, wird hier fündig. Wirklich ein Spiel zum runterkommen. Es gibt zwar hin und wieder auch mal kleinere Frustmomente, wenn Aava mehrfach abstürzt aber es gibt immer einen Ausweg. Man muss ihn nur finden.
清醒点,别刷短视频了!
超级好玩,很有成就感
kunstvoll, stimmungsvoll, gemütlich
главное сиеста
唯有震撼二字
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $20M | 32.3K | 88% | $24.99 | |
| $20.4M | 175.5K | 88% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |