
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 703 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10 - excellent game that immerses you into what it feels like to climb/boulder. Personally I felt the game was hindered by two things only: 1. An at times awkward delivery/pacing for the story 2. A few minor annoyances with the climbing systems. Some holds seemed perfectly fine, but Aava disagreed with my assessment. And transitions/behavior around curved/hollowed out surfaces (where the wall wasn't primarily flat) felt awkward. Beyond this - the game is a masterclass in how you should make a player feel connected to the character - both in what the character is doing (climbing) and how the character feels are you progress through the journey.
Best climbing game
Unique game, with a good story
抛开剧情和一些设定不谈,这游戏就是神作,细腻的画风,创新的玩法,超绝的风景,就那个开篇上次给我这么大触动的还是死亡搁浅,但很可惜,抛不开,你敢信一个超级登山运动员只能跑4步就会气喘吁吁?哪怕有一只熊在后面,虽然我知道这个游戏是强调慢节奏叙事的,但你剧情也太雷霆了吧,主角一路上不回任何信息,女朋友告诉你猫死了[strike] 女同牛逼 [/strike],你觉得伤心你把机器人天线拆了?压力一个机器人?所以我很认同ign给出的9分
剧情并没有很深的内涵,攀爬机制上到后期在抓冰面还是岩壁的时候识别的并不智能,自动攀爬也很鸡肋,基本上后期都是靠手动选择部位,但是成就感给的非常强,最难得其实是中期趴彩色岩壁的那个时段,后期的雪山反而不是很难,第一次了解这个游戏就是在短视频平台刷到的,之前有玩过PEAK当时有人说这个是PEAK的成年版,个人对攀岩也比较感兴趣,但是只在小时候玩过一种充气城堡的,就是一个气垫平台被围起来,中间有一个圆柱体,上面是密密麻麻的攀岩点,当时小也不知道那是干嘛的,就只是单纯的想爬上去,一开始很吃力,因为是充气的你抓上去他会向你这边倾斜,再加上过一段时间后会出很多的汗,因为就是个充气城堡而已别说镁粉了,连个擦汗的东西都没有都是在衣服上抹掉,中间一直断断续续的掉下来,但是最后还是爬到顶点了,一开始是高兴和兴奋的,后面缓过神来之后就是一片迷茫,现在应该干什么,我该怎么下去,当时管理人员直接让我跳下去,那个高度我已经忘了是多高了,但是对于小时候的我来说是很高的,我纠结了半天才敢跳下去,这款游戏给我的成就感和我小时候登顶的时候是一样的,登顶之后屏幕上亮起了几个字“登顶对你意味着什么”我又和小时候一样陷入了迷茫,我不知道意味着什么,就像马尔科劝我和他一起下去的时候我选择了继续攀爬一样,没有为什么就是想看看顶峰是什么样的,虽然攀爬机制上有很大的进步空间,美术风格和剧情我也不喜欢,但是就是感觉好玩,爬完一段之后还想爬,如果你也对攀岩感兴趣或者喜欢慢节奏的游戏或者喜欢挑战自己的话那么我推荐你玩这个游戏。
juegaso
Was a good and challenging game. I felt rewarded each time I got over a challenging part. If your looking for a slow game, with a interesting story. its a solid game.
this game rocks!
This might have been the first game where my impression of it completely changed once I finished it. Before the last hour or so I was on the edge of just not finishing it because of the sometimes frustrating movement mechanics. But after the end credits rolled, I just sat at my screen, staring at the title screen for half an hour. The writing in this game is so good. The way every tidbit, note and lore gets tied up with the ending is absolutely fantastic. The writers really hit a home-run with this one. I really recommend this game, but only if you finish the story. As for the game and it's mechanics, they're pretty good up until the last third or quarter where they make some game design decisions that I really don't understand.
oui
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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