
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fell 60 times and died 19 times, but I finished my first ascent after 16 days (in-game). I also tried the free solo difficulty and realized that I am not insane, so I started a new run on Alpinist difficulty so I can go back and get the stuff I missed on the first ascent (which was a lot, it turns out). Long live the troglodytes.
Je n’ai pas vraiment l’habitude de laisser des évaluations pour les jeux, mais là, si je peux aider une ou plusieurs personnes à sauter le pas, alors ça en vaut la peine. Franchement, foncez. On s’attache vraiment aux personnages… et oui, même au robot ! Le gameplay est peut-être un peu difficile à prendre en main au début, mais on s’y habitue assez rapidement. Et que dire des graphismes et de la direction artistique… c’est juste incroyable. Il faut savoir reconnaître un travail d’orfèvre quand on en voit un, et ici, on est clairement face à un jeu qui mérite d’être découvert. Bref, si vous hésitez encore : essayez-le. Vous pourriez être agréablement surpris.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| #155 |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
壮阔的山野美术与氛围感音效拉满,孤独的登山旅途之下,藏着关于执念与自我和解的故事。 [hr][/hr] 《CAIRN》不仅仅是一款攀登模拟器,通过山中各种散落的文本巧妙勾画了游戏的大概故事以及各种旁支剧情,同时这款游戏也是对灵魂的拷问,登顶的结局确实让我震撼了良久。 本作[u] 难度跨度友好 [/u],如果你觉得太难可以打开辅助功能。当然,命悬一线的真实登山压力也是非常值得体验的。 [spoiler] 那么,顶峰对你而言是什么呢? [/spoiler]
Excellent, pas d'équivalent pour ma part, une expérience unique, j'attends les suites Pour les suites: randonnées générales dans des vastes zones montagneuses, collines avec de nombreux spot rocailleux, marcher dans des forets par exemple, emprunter de petits chemin difficile. Avoir des objectifs divers sur une grande carte. Là on monte constamment la montagne (ce qui est tres bien aussi), donc peut-être tester une autre approche. Rendre le jeu plus difficile, en permettant alors plus de choix de trajectoire ou autres. Un côté survie plus poussé, avoir des membres blessés mais pouvoir continuer malgré tout. Partir chasser des animaux rare et se faire attaquer aussi (s'armer d'un fusil) = nouveau défi. Préparer son sac de manière plus poussé. Le poid est pris en compte, destabilise, rend les choses plus compliqué (revoir l'interface du sac et certains systemes en rapport). Les pithons sont interessants, mais peu utilisé de manière générale, comme la poudre. Sauf en mode 1 seul vie. Une seul fois je me suis retrouver en mode completement à l'envers, en dessous d'un rocher, pithon oblige ou du moins on sent vraiment l'utilité à ce moment, ainsi que la poudre. Un moment très apprécié pourtant, créer plus de situations intenses comme celle-ci. Amélioré les météos, et les intéractions avec la difficulté de la grimpe et de manière générale. Améliorer le système de nourriture, ça reste un peu fouillie, en trop grosse quantité et parfois inutile. Quelques idées vite ...
震撼无比
惊心动魄的游戏体验
I love me a climbing game...and this one might be my favourite :)
This is one of the most beautiful games I've played in bit. Yes, I wanted to throw my controller at my computer every time I fell down, but I would give anything to play this game again for the first time. I can't recommend this game enough. It's so well done. ESPECIALLY for the price. Devs, thanks for making such an amazing game. Play it! Don't wait!
手力与脚力堪比一只成年岩羊,没有说沟通能力就不是了的意思。
MAN I love how this studio makes games. Perfect amounts of heart, weirdness, beauty, sternness, all mixed together into this just art piece about what it truly means to dedicate your life to climbing mountains. I loved this about as much as I loved Furi, amazing games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 174.4K | 93% | $4.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20M | 32.3K | 88% | $24.99 | |
| $20.4M | 175.5K | 88% | $7.99 |