
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YES
9.0/10 This game made me search Steam for games like it or in a similar genre — unfortunately, there are none. A truly unique experience: a mix of calming, atmospheric, difficult, and stressful gameplay that strikes a perfect balance.
devastating
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| #155 |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo incrível, relaxante, lindo. Tem uma história mt boa, com metáforas sobre a vida no contexto da escalada e uma jogabilidade mt boa e diferente, onde vc sente o desafio aumentar de acordo com que vc vai alcançando o topo e uma satisfação enorme quando supera cada etapa, além do medo de morrer kkk (e eu nem joguei no modo de morte permanente). É um jogo anti dopamina barata basicamente kkkk. Uma das melhores experiências com jogos que já tive.
玩法: 一套很有意思的攀爬系统设计,一些微妙的交互设计也更有沉浸式的体验感,但是也存在一定问题,比如扭曲的肢体。。。玩法可玩但是值得进一步打磨,现在呈现出来的效果比较粗糙(体感),路线选择作为攀岩中很重要的一环,在实际游玩中没有有效的体现,虽然有一定地图,但是在具体爬的时候就是哪里有缝爬哪里。同时玩法深度存在一定不足,不过这也可以理解(毕竟攀岩确实除了爬也不太可能像某搁浅游戏引入交通工具之类的内容),游戏后半段的冰山部分可以看到制作组想加入除了徒手攀岩之外的元素,但是游玩体验并不好,期待后续加入更多有意思的内容以及玩法拓展。 剧情: 又好又烂(都先不谈放进来的政治正确了。 可以一定程度上看出来孤高之人的剧情发展和精神内核是被参考了的,包括登顶前的挣扎以及对自己在社会位置上的一定思考,但是给到我的体验来说,前者写的比较好,但是后者有点闹麻了。这可能是因为成本限制以及剧情服务于玩法/沉浸感所导致的结果,毕竟我们对主角背景的所有了解基本上都是从收音机里以及和小哥的交流中听来的。所以想要进一步写剧情,可以增加一些旅途中遇到的人,或者增加一些主角的回忆? 体验: 最后结局的设计确实是别出心裁 女主给我看红了
Приятное и очень залипательное. Покорение каждого промежутка очень радует и облегчает. Крайне рекомендую проходить игру на геймпаде. Финал и вовсе вызвал у меня эмоциональный всплеск, какого я и вовсе не помню, чтоб чувствовал от игр. Крайне советую.
Completed both normal and Free Solo mode, worth it if you are fine with slower paced games (why else would you be here lmao). I do genuinely love the connection to suicide and obsession. Not enough games like this
VERY NICE GAME
straight banger
Slip and fall
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.3M | 63.8K | 92% | $19.99 | |
| $20.4M | 175.5K | 88% | $7.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $20.5M | 38.2K | 91% | $19.99 |