
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 657 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
无论是故事还是玩法,至少一个年度最佳。
Not for me. The climbing mechanics does not provide enough feedback. some seemingly easy moves are impossible while others which seem inhuman are easy. Ended up as pure frustration,
补票来的,真的是一件艺术品,很难想象自己真得从头到尾爬到山顶,而且没有产生过放弃这个游戏的想法 玩法真得是一绝,攀岩的手感真得很舒服,反馈给的很足,每一步都知道自己是结结实实踩上还是轻轻攀附 美术也没得说,这种风格配上油画远景真的是相得益彰 剧情难说,女主纯是个超雄,不明白为什么把女主设计成这样一个控制不了情绪的人,明明三岁开始攀岩,按理说应该有成熟的心气,而不是动不动就冷暴力自己最珍贵的人 但是最后登顶的艺术化处理让我原谅你剧情所有的问题XD
고급 항아리게임, 김피탕 뭔가 할 말은 많은데 쓰기엔 피곤한 게임... 그냥 직접 먹어보세요.
Шедевр 100000/10 Очень впечатлила игра, проходила залпом, исследовала все, что было доступно. Реальность превзошла ожидания. В игре очень много как спокойных красивых закатов, так и напряженных моментов, иногда можно начать кричать на ГГ, потому что она не туда ставит руку, игра прилично напрягает и пугает (меня точно) Кстати, почему-то ощущается вайб игры Outer Wilds при прохождении [spoiler]Концовка убила, но все будто бы так и должно было закончиться, хотя, когда сталкиваешься со сценой на вершине, то тяжело принять факт именно такого конца[/spoiler]
Exceptionnel ! Avec son design et son atmosphere musicale, le jeu vous transporte ailleurs, la retranscription des mouvements et des sensations d'effort est fine, sans assistance il faudra s'accrocher. L'histoire est belle, beaucoup d'emotions en vue, d'autant plus si vous etes familier a cet univers. Je le recommande fort !
这是我今年玩过的最牛逼的游戏!!!激动之情难以言表 今年一月二十五号,攀岩家亚历克斯登上台北101大厦的新闻想必家喻户晓。 刷到这条新闻时,我真的非常震撼,因为我小时候去台湾旅游时去过101大厦,非常高耸,当时我还是小学生,站在顶层观景台的时候莫名有一种紧张的感觉,仿佛我就站在死亡边缘,更别提让我从下爬到上面了。 当时看各种媒体的评论区,最多的疑问就是:“不要命了?”“为啥要搞极限运动?”。 还有: “攀登有什么意义?” 无保护攀岩对于普通人来说遥不可及,而《孤山独影》这款游戏给予了普通人安全、有沉浸感来体验攀岩的机会,在通关游戏后,我认为,每个人都会找到自己面对以上问题的答案。 我玩过、看主播玩过许多登山类游戏,如《蔚蓝》、《Jusant》、《掘地求生》、《Peak》等等,每个游戏都有自己的表现形式,但是我愿意称《孤山独影》是我见过的最有沉浸感、贴合实际的登山游戏,我愿意给予高评价的原因如下: 1.游戏要求玩家操控主角的四肢寻找各自的落点,每个落点都决定着主角会不会因为疲惫而抓不牢坠落,用“步步为营”这个词形容非常贴切,让攀岩成为了耐力和选择的权衡。 2.游戏中主角在每一次跌落后都会吼骂,我也一样,每次主角力竭的时候我也想骂人,让我感觉主角真的就像和玩家一样有自己的情绪,也说明我在游玩的时候非常投入,以至于将每一次游戏中的坠落带到现实一样。此外,游戏在主角支撑不住的时候会震动手柄,就像真人手打颤一样,玩个几十分钟我就要擦手汗。 3.游戏中抛开了传统切黑屏的过场动画、大标题提醒玩家游戏进行到第几章第几节,UI非常简洁,流程干净一镜到底,就像看了一场自己决定主角命运的电影,沉浸感极高。 4.游戏中背包抖动设计和缠手小游戏让游戏更加贴切现实和硬核,毕竟我垃圾桶装不下的时候也喜欢抖抖再装,细节把控挺到位。 政治正确元素到还是有,但是相比其他游戏要收敛很多了,至少对于我来说,一点都不影响体验,只不过主角的性格有点偏执和易怒了,对于爬山这个需要全身心投入的运动来说,我更希望主角是一个冷静的人,而不是个会随意把自己小机器人锤爆的人。 攀登的意义是什么? 对于主角经纪人来说,只不过是个能拉赞助赚钱的工具。 对女主朋友来说,是会突然让自己朋友死无全尸的危险。 对主角艾娃来说,是能够享受宁静的旅程,是实现追求和人生价值的地方,是找寻自己的媒介——我即是山,山即是我,即便是死,我也要和山融为一体。 对于我来说,自然没有艾娃的勇气,山对我来说,是什么呢? 为了找到答案,我在通关游戏的晚上,去爬了座山,它自然不危耸,不陡峭,人来人往,风景被夜晚笼罩,不清一二,但我浑身湿透回家冲了个澡,躺在床上的时候,肌肉的酸痛,脚底的擦痛提醒着我什么——我在房间里过的很舒服,但是我几个小时前,真真切切地在山上挥汗如雨。 过分的安逸最终让人麻木,麻木的人生最终会走向平静,山,代表着平静,带走了麻木,人在失去麻木后,找到了自己的意义。
On prend son temps, on observe , on planifie. On vibre avec son personnage. On explore. C'est beau. C'est émouvant. C'est gratifiant. Et tellement original.
HIGHLY suggest this game and easily is going into my top 10. The world-building. The score. The writing. The voice acting. THE DESIGN!!! From bottom to top, Cairn proved to be an experience that I will have on my mind for a while. I have never played a single-player game like this before, and it just makes me crave more. Throughout the game, you continue to peel back the layers of Aava's mental state. And as you explore and meet other people (or relics of people) on the mountain, everything begs the question; "Why should I continue?" Is this really for the summit? Or is it just an escape from civilian life below? Is it wrong to escape and do something for yourself, even if it's risky? And to what end?
J’ai beaucoup aimé Cairn. L’ambiance, la direction artistique et surtout le système d’escalade sont vraiment réussis. On ressent chaque effort, chaque prise, chaque moment de doute. L’ascension est exigeante mais très gratifiante, et le jeu arrive parfaitement à transmettre ce sentiment d’isolement et de dépassement de soi. Petit bémol pour la fin, qui m’a laissé un peu sur ma faim. Après une aventure aussi intense, j’aurais aimé un épilogue un peu plus développé pour voir ce que cette ascension représente vraiment pour Aava. Malgré ça, Cairn reste une très belle expérience, originale et mémorable. Un excellent jeu d’escalade qui mérite d’être découvert.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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