
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sorry marco
Je comptais faire une blague sur Inox et ses sherpas mais non... le jeu est trop bien pour ça.
Great game ! Did not expected that it will be this much fun .. of course here and there frustrations will set in, especially in final phase where climbing is getting really hard but in the end it´s all worth for that beautiful and emotional journey Soundtrack contributed from legendary Toxic Avenger has helped a lot to feel the atmosphere of this story too 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| #155 |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通关留念 一个关于虚无和逃避的故事 一个关于目标和执着的故事
Gioco bellissimo, sia dal punto di vista artistico, design e musiche, sia dal punto di vista narrativo. L'unica pecca a parer mio sono alcune scelte tecniche e alcuni difetti. Per esempio: 1 - ogni volta che arrivi su una superfice su cui Aava dovrebbe mettersi in piedi, resta appesa alla parete come un ragno e ci metti un bel momento a convincerla a staccarsi. Se sei tranquillo non è un problema, ma nei momenti adrenalici, vedi valanga, sono morto due volte perchè non capiva di essere arrivata in cima. 2- il passaggio da picozza a mano libera è macchinoso e non si può neanche cambiare il tasto nelle impostazioni dei comandi. E` proprio assente! se vuoi aggrapparti a una sporgenza a ridosso della neve, il personaggio continua a passare da picozza a mano libera facendoti perdere secondi preziosissimi! 3- (SPOILER) Non capisco molto la scelta finale di ridurti tutte le barre per costringerti a svenire e poi ti ritrovi prima nella tenda e poi appeso di nuovo alla parete tutto rifullato. Sinceramente mi ha smorzato tutto il pathos dell'ascesa finale. Poi morire di sete circondato da neve e con un fornelletto a portata di mano... insomma, non lo trovo ben pensato. Per il resto è un super gioco e merita assolutamente di essere provato, anche dai non amanti del genere, come me!
A beautiful game. I really loved it. The performances of the voice actors, the writing, the characters, the music...it is all so good. The gameplay is great. I love how the game does not hold your hand. It teaches you perfectly through playing the game. Climbing feels pretty natural and well done. I relate a lot to Aava's character. I need my alone time, and have occasionally driven to state parks alone just to walk trails by myself. My granddad was like this too, sometimes leaving the house randomly and going on a trip by himself. I know a lot of people don't understand this, and there is a lot of hate for Aava's character online. I think it is brutal honesty. The way Aava handles how she needs her isolation is the problem. Despite this, if you are like me, [spoiler] you had to finish the climb. [/spoiler] The only issue I ran into is that the ice climbing needs polish perhaps. Even when I am dead certain that I'm hovering over a crack or crevice that can be picked, sometimes the game decides to jump it over somewhere else. Regular climbing has this issue, but to a far less degree. Highly recommend this game, even at full price.
!!!!!!!PLEASE WAIT FOR OPTIMIZATION UPDATE !!!!!!!!!!!!!!!! very angry person >:( this game, for me, runs like a slideshow. granted i have an integrated card...its 2026!!!!!this is a 25 pound game with some of the worst optimization i have ever experienced. to the point i actually cant adjust my resolution because it runs like a powerpoint. i would've absolutely been happy with poorer graphics if it meant i could play the game but so far, this hasn't been possible. i was so excited for this game on release since playing the demo and when i finally had some excess funds i bought it along with the DLC. i have not been able to even get past the menu. disappointment doesn't touch the surface of how i feel. I've been trying to get past the menu for 40 minutes and trying different ways of launching to get this to run better to give it a chance but nothing will help, until devs fix this clear optimization mega flaw. its a shame because the demo showed me how awesome this game was. i also rock climb irl and was excited to experience this game in full release but i honestly CANNOT excuse the state it is in. it is 2026, issues like these should be non-existent but it feels like corners were cut somewhere in development that has now really negatively impacted the game for me and from what I've read in community post other people too (even with proper graphics cards) i am yet to see conversation from devs about this being fixed, given I've skimmed over community posts but you would think its a pretty major problem they'd want to be vocal about fixing. i cannot recommend this to ANYONE in this state and i severely warn others to wait until there has been progress in bettering optimization. i now must wait, whether its weeks, months or more until i can even get past the menu after optimization updates or until i buy a new graphics card, which isn't soon. i am excited for this game regardless but just really wish this was not a problem after full release.
静下心来,找找手点脚点,看看风景蛮不错的
A challenging and rewarding gaming experience. This one will stick with me. Big thanks to the game developers!
Si
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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