
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
epic
Очень крутая игра - глоток свежего воздуха среди одинаковых игр. Прошёл на 100%, получил все ачивки.
I loved this game so much! Visually it is stunning. The story as well was amazing. It was a challenge at times but I always came back to play. What a great game. Highly recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常精彩,玩了好几个周末。 游戏的场景设计的非常好看,让我自己也有种深处自然,想要征服自然的同时又敬畏自然的感觉。
Si
[H1]The tl;dr[/H1] The game is close to greatness but suffers from [i][b]diabolus ex machina[/b][/i] and clunky controls. [h2]The Good[/h2] The game is great for people who enjoy the outdoors and that like challenges. Each rock wall is a puzzle the requires forward planning and patience. The way you get up the mountain and how hard it is is almost entirely up to you! There's plenty of side objectives and hidden secrets, you can [spoiler] get high on frogs![/spoiler]. The climbing, survival, and brewing/cooking mechanics play beautifully with each other. Cooking is amazingly helpful later on. The story, good and compelling but this is where I must pivot. [h2]THE UGLY[/2] The story: [spoiler] By the mid game you will either hate the protagonist or sympathize with them. I found myself in the latter half, but this character is very hard to like. She has her issues and depending on which ending you pick she can turn around. But that's not my main gripe with this game, it's the damn avalanche. It could've started for any other reason but it doesn't make sense to me why the old man shot his gun in a known avalanche zone with a climber on the mountain. This is ONE of the diabolus ex machina I spoke of earlier. One of the greatest climbers in the world who probably spent considerable time in mountaineering schools and with professionals but bro starts SHOOTING A GUN while a climber is on the wall?! I sincerely wished that wasn't in the game. Additionally, getting drunk with Marco...My goodness what a crappy thing to force on the player. Sure our character isn't us but that should've been a choice. I didn't want to drink and tried to avoid it, but I'm punished for a choice forced on me and now have to waste my hard earned buffs on curing a damn hangover?! This was absolutely ridiculous, please save your ingredients if you're struggling past the bridge where you and Marco separate.[/spoiler] The gameplay: CAN BE VERY CLUNKY. I found my self fighting Ava a lot to grab a ledge or move her foot into a certain crevice or pinch hold. When the climbing works it works great! But it's 50/50 when you get passed the early game. [h3] Buy? [/h3] Pick it up on sale and enjoy yourself. Try not to take it too seriously and be conservative on estimating your abilities on your first playthrough. The peak will always be there friend, climb on. :)
Хуеплёта, который придумал сбор трёх частей куклы в начале игры по максимально тварюкским маршрутам нужно четвертовать, этот уебан не должен топтать землю, так как он является чистым творением дьявола.
This game typically gets a side eye look from people when I tell them its about mountain climbing and controlling one limb at a time. However, this game is fantastic. It presents a challenge that many games today lack. Its a new, fun idea. It comes with a story to discover along the way. As well as several psychedelic trips lol if your even on the fence, pick this one up.
"Cairn" to jedna z niewielu gier, które potrafią wciągnąć gracza od samego początku, aż do samego końca. Mimo tego, że jest to dość wymagająca produkcja jeśli chodzi o jej mechaniki, to naprawdę dobrze się przy niej bawiłem. Sam system wspinaczki, który dzieli się na sterowanie osobnymi indywidualnymi kończynami, różne powierzchnie, warunki pogodowe i porę dnia jest naprawdę dobrze zrealizowany. Wszystko łączy się ze sobą płynnie i gracz nie ma wrażenia, że co chwila musi się na siłę dostosowywać do zmieniających się w grze warunków. Mimo to, chciałbym zaznaczyć, że nie do końca jasny jest dla mnie system staminy (zmęczenia rąk i nóg). Z początku bardzo się w nim gubiłem i przez blisko 1,5 godziny wspinaczka z brakiem rozumienia tego elementu była naprawdę uciążliwa. Poza tym, w trakcie 10 godzin wspinaczki zdarzyły mi się błędy takie jak: glitchująca się lina, postać niezdolna do wejścia na proste podwyższenia, znikający czekan z prawej ręki, utykający ragdoll. Co prawda nie zdarzało się to aż tak często, jednak było to zauważalne na tyle, że muszę o tym napomnieć. Muzyka w tej produkcji, jak i ogólna atmosfera, przedstawiony świat, dialogi i relacje między postaciami bardzo przypominają mi Death Stranding. Nie mogę jednocześnie myśleć o Cairn i nie myśleć o grze Hideo Kojimy, ponieważ podobieństwa są bardzo widoczne. Uważam to za duży plus. Ogólnie, gorąco polecam zagrać w "Cairn", z jednej strony jest to gra przy której można się zrelaksować, jednak nie brakuje w niej wyzwań, szczególnie na samej końcówce gry, gdzie gracz jest bardzo zachęcany by zawrócić i zakończyć grę przed dotarciem na szczyt. 7,5/10.
纯粹的攀岩之旅。虽然游戏后期女主的人设和冰镐的设计个人不是很喜欢,但经历过神之山最后绝望的登顶之旅后一切都释怀了,这只是她的孤山独影而已。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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