
Cache Grabbers is a chill first-person cartography puzzle game. Navigate through 30 levels in a strange environment, using only your compass, metal detector and shovel to find and GRAB THE CACHE — and maybe even a way to escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I really enjoyed the concept of this game and don't regret buying it, but I just felt it could be so much more than what I got. The mechanic is interesting, and I was really hoping to see it expanded upon and it just wasn't. I also didn't really find the rewards that interesting, and the secrets were kind of always tucked away in the exact same fashion. That being said, I think this genre/developer has promise. If you are interested in a ~4 hour puzzle game that isn't just another of the same thing we've seen a million times over, I do think this is worth playing. And I hope the sequel takes the concept much further and gets more creative with it.
A zen game that I enjoyed playing with my kids! They got the rhythm of sighting towers to uncover the map and finding the buried treasure, and we all enjoyed searching out the secret in each map.
This is a fun, simple, and relaxing environmental puzzle-solving game. It is very easy to pick-up-and play! You learn how to play with the help of in-game clues, so there is no reading or listening to boring tutorials. I love the colors, ambient sound, and overall aesthetic. The puzzles are not too difficult and appropriate for almost all ages and skill levels. There is no story per se, but you can find secrets in each stage that reward you with tidbits of humor and context beyond your immediate surroundings. I'd love to see more content or the idea developed further! I would like to see more evolution in stages and puzzle concepts, however what was accomplished here is extremely polished and feels great every step of the way. Recommended for fans of Portal!
This was a fun game, with an interesting puzzle format. It filled both my needs for puzzles, and for exploration. Not much story (none until the end if you don't find any of the secrets), but the puzzles are all centered around a concept that it teaches in the beginning, and increases the difficulty without adding any new mechanics.
It's not exactly a looker, but there's not much else out there like this cartography game. You explore various terrains, level by level, looking for certain landmarks in order to triangulate your position. It's relaxing while also having a slightly silly sense of humor to it and a secret to find in each stage.
I dunno. The idea of a game based around cartography is cool, but I didn't find it particularly fun. There's not really any challenge to the game, just repeating the same basic steps over and over until you finish a level. 1. Activate the landmarks you can touch. 2. Activate any landmarks you can't touch using the landmarks from step 1. 3. Slowly uncover the map by clicking on the landmarks until you find and uncover the whole cache zone. 4. Run around the cache zone with the metal detector until you find the cache. You don't need orient yourself or even think about the structure of the map, uncovered areas show your exact location and orientation, and maps are designed in such a way that, as long as you understand the basic mechanics of activating landmarks, it's almost always obvious what the next step should be. To the game's credit, the walking speed is quite fast and you have an option to make it even faster in the menu. But, on the flipside, the interface is slow. Each interaction with a landmark takes a couple of seconds to play the same animation every time, massively slowing down how quickly you can chart the map. This isn't [i]really[/i] a problem because it's usually obvious roughly where the cache zone is even on the big maps, but it slows the game down without contributing much. Other reviewers look like they enjoyed themselves, so maybe it's one of those podcast/relaxation games that's better treated as something to keep your hands occupied while mentally engaged with something else. The music was nice and chill, the sense of humour is fun, and I respect the developer coming up with a creative new mechanic to build a game around, but unfortunately I find the actual gameplay just tedious.
Cool little cartography puzzle game. Fairly easy
Do you like puzzles? Do you appreciate sardonic nihilistic humor? Yes AND yes? Well what are you waiting for? Buy this game!
The music randomly cut out at one point and I thought this was going to turn into a horror game
chill time walking around in the woods :)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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