
Bytecollector is a short, incremental game where you draw loops to collect bytes. Spend them on a skill tree with over 40 upgrades to unlock new mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Collect many different types of bytes by drawing loops around them.
Spend bytes to unlock over 40 upgrades and discover new mechanics.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little coffee break game, goes exactly as long as it need to 👍
Interesting gimmick which doesnt overstay its welcome, pacing is decent and my condolences to those who were playing pre-autodraw patch. But post-patch its quite good. 1 thing that i didnt enjoy is trial & error'ing the path to the next X-byte upgrade because thats basically the only thing that i needed to progress after reaching midgame +for some reason this game went on 61% sale, so it was basically free
Takes a little bit over an hour to complete. Worth the 2€. The only problem I have with it: My wrist hurts from drawing circles over and over again.
Recommended A very fun game—I completed it quickly, but at 80 cents on sale, it’s definitely worth it. It fits perfectly into the category of “short and sweet incrementals.” The concept is solid, but what really elevates the experience is the music. I wasn’t fully enjoying it until I focused on the soundtrack, which is incredibly well-done and makes the game much more engaging. Short, enjoyable, and well-priced—definitely worth a pick-up.
"Hey kid want to know how I can trigger one of my migraines in under two hours?"
Something that only takes an hour and a half to complete was quite fun. Was sitting here playing it while talking to my mates. A good game to play when bored. Normally i give suggestions on where the game can improve but giving the fact and knowing what the game is, it doesn't need any,
not very balanced but def fun!
Якщо ви колись хотіли перевірити свою схильність до епілепсії - ця гра для вас. По відчуттях можна порівняти з гвалтуванням мозку через очі під приємний саундтрек Рекомендую
I really liked the idea of this game. It was fun at first,,,,,, This is a really short game, and that is a good thing, because by the end of the game the entire concept had gotten old. Also for some reason this game really hurt my eyes after playing it for a while. If you like incrementals it is worth a play, but you have to really like incremental games.
Definitely the middle child of the 3 short incrementals found in the bundle. Like the others, its cheap as dirt, although unlike Arrowburst, it is a little more enjoyable than actually playing with dirt. I found Ringbound to still be quite a bit better, but at least this one has some merit in being a game at all, and is good enough to justify picking up the bundle. As far as it goes, its a pretty standard, if still basic and mediocre, short incremental game. It has its own little niche with the drawing mechanic that is the foundation of its gameplay, but uniqueness doesn't not guarantee quality. Similar to its sister game Arrowburst, The skilltree is simple, linear, and rather small. It is a bit less organized compared to Arrowburst, which isn't great, but the actual gameplay itself is significantly more engaging which more than makes up for it. While the raw gameplay is more engaging than either of its sister games, it is also quite tiring and gets old very quickly. The developer probably realized this though, as about halfway through the game you reach a point where it is basically completely automated and hands off, letting you just watch the pretty colors fly by. Fortunately, the game is actually pretty decent looking, and since you are probably feeling a bit tired at this point from dragging your mouse all over, it is actually a somewhat appreciated change of pace, and the game is so short that the boredom hardly has time to set in either. The game still has quite a number of flaws though. It is a little overly grindy at some parts, the skilltree is a bit disorganized and unclear, the pacing is far from perfect, and there was some notable anti-synergy between several upgrades. While there was a pretty good variety of different upgrades to unlock, and credit where it's due, power came in the form of new abilities rather than direct stat increases, the upgrades themselves felt like a bit of a mish-mash of whatever sounded like it would maybe be cool, rather than having any real structure to it. Infact, one such upgrade was actually a downgrade in disguise, and overall could have used some more thought in the implementation. It is already bad enough when an upgrade is useless, but to have it negatively affect the player, or to FEEL like it negatively affects the player, is doubly bad. Anti-synergy is hardly any better, and these are things that do actively detract from the game. Overall, the game is ok, but nothing really all that special, despite the rather unique looking gameplay. Picking it up on sale costs hardly anything at all, and the time investment of actually playing it is just as cheap. If either of these investments were bigger, I would probably be a bit harsher on the game, but as it stands, even if you probably won't be left with an amazing impression, I doubt you will be left with any regrets either.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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