
BUZZ is a challenging, free-form, momentum-based platformer with fast-paced, fluid gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This game is full to the brim with "Just-one-more-go" gameplay. Its quick to pick up but you will want to try each level again and again until you nail it.
So I just finished the game. Positive: I liked this game I thought the concept was very cool and original. I think my favorite part was the momentum you can get on some of the levels. As well as the nice smooth mid-air controls. The way you are introduced to each new obstacle is very well done not making it to difficult when you are just learning how to use them. Disliked: I found that the speed you get from the black-and-white boxes is a little random I don't know if that because my laptop is laggy or if that is because of the angle I enter and exit but it was a little annoying at times. Feedback: I like the main gameplay loop and wouldn't really change anything but depending on how you coded the levels a level editor might be fun similar to Geometry Dash to add more content without necessarily needing to add all that much more on your part. Summary: I think this game is very fun and is definitely worth the price. The gameplay loop is simple and easy to understand. If you want to have a challenge there is a leader board as well as flames to collect. If you are trying to collect all of the flames it does get a little annoying as there is no clear path on some of them leading to a lot of trial and error. All in all great game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
It's a neat decently sized platformer. The gimmick is fun, and the mechanics introduced throughout were fairly interesting and added more challenge and depth. I like the visuals, they have an interesting vibe to them and I think it's almost silly that the gimmick itself relates to the fact that you are playing as what appears to be a sentient saw. This is definitely a simple game on the surface, but for what it's worth it's solid. All the achievements are good as well. I managed to 100% it and I found nothing wrong or unfair with them. Though the game does have slight issues with difficulty as at least by the end it spikes up more than between the former levels. Maybe by the last like 6 levels or so, but I have also had moments where some levels prior to that would be a breeze while others would give me some trouble. It's possible that was because each level had a different thing to offer but I don't know. Sometimes you also might have to just haphazardly fling yourself across the map just to know what's ahead next time. Maybe a way to look around beforehand like in games such as Celeste would have been neat, but at least I didn't have to rely on this tactic often. Though I do think that the flames (collectibles) positions could have been somewhat better, especially by the very end with the last maybe 5 regular levels. Carmine 8 and Abyss 10 essentially doubled my playtime with just how frustratingly precise the flames were. The ways to obtain the flames sometimes are honestly so far fetched that it might take you a few attempts of seeking them out to even realize what you're meant to do. Sometimes, they were almost too precise. Additionally, I didn't mention it, but while the music is fine and the layered theming is refreshing, for the times when I'd stay on one level for a longer period of time, some of the tracks would get a little irritating. But overall it's a solid platformer. If you want to play as a saw and buzz through blocks of goop and void in style and want a nice challenge that doesn't overstay its welcome too much, you might like BUZZ. It is definitely worth its price for what it is.
Infuriatingly addictive. The void beckons.
It's like Super Meat Boy crossed with Bit.Trip Runner. Challenging, fun, addictive.
Since I was a wee-lad, I have dreamt that I may one day take the form of a vibrant buzz saw with an eye, bounce through different realms at break-neck speed while an ominous soundtrack plays in the distance. A feast for the eyes and a symphony for the ears, if you will. As I realise that I will never transcend to such an immaculate existence, I spiral down into the void like our beloved spinning protagonist. Unlike it though, there is no R button for me. 10/10
Breezed through the game in then got stuck on Scarlet_02 for 20 minutes. There's no clear way to finish it. Tried to find a guide or play through but there doesn't seem to be one. Showed the game to someone else without mentioning it, they got stuck in the same spot. Gave the game a year long break. Came back, stuck in the exact same spot. Feel like we're missing an essential mechanic to progress. There's no hints, guides, tutorials, or option to skip levels so we're stuck on level 4(?) and locked out of the majority of the game.
exactly as advertised
i suck butt at this. but its great,. kinda like sucking butt
A platform where the main challenge is learning how to control the character well Its very intuitive though, weirdly enough, feels like fighting against buoyancy and gravity I recommend it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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