
A branching folktale misadventure about a trio of large, bearded fishermen. Shape a custom tale that begins again where it ends, through waters where lurk creatures from Scandinavian folklore.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Korean, Polish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 8 min of game play I already can't stand the controls which cause the game to be miserable to play. (only way that the game is bearable to play is by using cheat engine to do a speed hack to do a 10x speed so that animations don't take forever
⛵️
[h1]Introduction[/h1] [b]Burly Mean at Sea[/b] is a stylish mix between a visual novel and a point and click adventure. [h1]Pros & Cons[/h1] [b]Pros:[/b] + Stylish minimalistic graphics + Nice soundtrack [b]Cons:[/b] - Boring gameplay - Unskippable cutscenes - Little to no gameplay [h1]Story[/h1] You play as three fishermen looking for an adventure. And they find not the one but the whole twelve of them. The adventure always begins with their ship being swallowed by the whale. There are multiple ways out of this situation, and the one you choose will determine the next scene. There, you will also find yourself in a situation where you can choose a path, which will lead to different situations, and so on. The lack of a global goal and unpredictable outcomes of your actions makes it feel like you’re reading a book for children. After reaching the end, the game offers you to try out different actions and starts up again. It gets boring pretty fast as you can’t skip cutscenes, you’ve already seen. All in all, I’ve found the story disjointed and, on subsequent playthroughs, pretty boring. [h1]Gameplay[/h1] It is a kind of point and click adventure, but there are little to no puzzles here. So, it feels more like an interactive book. Can’t say much about it. [h1]Graphics & Audio[/h1] The stylish visuals are what drove me to play this game (and the fact that I was reading Moby ♥♥♥♥ at the time). Well, the game does look nice. It provides this kind of warm, cozy feeling. The sound effects and music are great. It is very pleasing to listen to this game. However, there’s not enough soundtrack to cover all the 12 possible adventures. The soundtrack started to get on my nerves after finishing the half of them. There’s also no voice acting. [h1]Performance[/h1] Specs: AMD Ryzen 9 5900HX, NVIDIA GeForce RTX 3080 Laptop GPU 8GB, 32GB RAM. The game’s framerate is fixed at 30 FPS. The game runs flawlessly without any issues. It also doesn’t feature any graphical settings. [h1]Conclusion[/h1] [b]Burly Mean at Sea[/b] is a visually and aurally pleasing game, but the story and gameplay are lacking. It might be a good game to play with your little children, but for anyone who played video games before, I would not recommend it.
The music is the highlight of this one.
The gameplay and story took a bit time to get used to, but after that I enjoyed it. There are 12 possible endings which you can play in any order. After having played a part of the story, part of the dialogues will change and some cutscenes are shorter so it's not as tedious as I expected to get all endings. Still there are some parts i wish they had shortened. Story is not as interesting but i was entertained enough by the dialogues, characters and possible choices. Also I loved the funny sound effects. Game is short and it takes around 3h to go through all endings and choices.
Is it a bad game? Nooooo? Does this game make way more sense when you find out it was originally a mobile game? Yes.
Petit jeu de 30 minutes pleines de magie et d’émerveillement
It's like the video game equivalent of a bedtime story. Crisp visuals, whimsical music, LOVELY colors. It moves slowly but that's on purpose- more meditative than action. Only complaint is that some of the earlier parts of the game are repeated several times, and even more so if you can't figure out how to make the story branch off in a different way (ex click and hold a trigger rather than click it). Still- lovely small game.
It's a choose your own adventure game that doesn't have a skip button meaning that you have to sit through certain scenes over and over again. The only appeal that it could have for anyone is the graphics and the sale price during a steam sale. And even then there's better games that have this play style with less repetitive story beats out there. I suppose it might be good for a young child that visits if you want to keep them occupied but it's a bit much to ask of even them depending on the age of the child. It's rather frustrating to see games make themselves unfun because the devs didn't respect the players' time. Why should I have my time wasted when better designed games exist to be enjoyed? I'm getting older and don't tolerate poor game designs unlike the days of my youth.
Pas une grande réussite de mon côté ! Je passe mon tour cette fois-ci :) Les - : Manque de scénario histoire peu intéressante Jeu très répétitif avec pleins de mini histoire similaires mais avec des alternatives Jeu lent... Les + : Belle musique & DA Peut-être chouette pour des parents qui veulent faire découvrir l'univers scandinave avec des mini-histoires...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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