
Buried is a playable, interactive story told through stunning photos, a haunting soundscape, and gripping text. You play the role of Roger Hastings, a logger who awakens to find his friends missing, uncovering something that should have stayed hidden...
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A well written story and wonderful atmosphere that had me engaged from start to finish. If you're a fan of interactive stories or looking to get into the genre I highly recommend this one, especially for the price. The only real complaint I do have is a lack of replayability, but the story is overall solid enough that i don't feel bothered by it.
Game may contain "story." Who is "buried?" 7.5/10 It is.
i loved this game to death. want more
Buried: An Interactive Story is a tightly focused work of interactive fiction that relies on atmosphere, choice, and psychological tension rather than traditional gameplay systems. Developed and published by Bromoco Games, the game positions itself firmly as a story-first experience, inviting players into a slow-burning mystery that unfolds through text, sound, and carefully selected imagery. Instead of challenging reflexes or mechanical mastery, Buried challenges players emotionally and morally, asking them to live with the consequences of their decisions in a setting that grows steadily more unsettling with each chapter. The story follows Roger Hastings, a lumberjack who awakens in a remote forest camp to find his companions missing and his own memory fragmented. What initially feels like a grounded survival mystery gradually reveals deeper, darker undertones, as the wilderness itself begins to feel hostile and untrustworthy. The narrative is delivered primarily through internal monologue and descriptive text, placing players directly inside Roger’s head as fear, doubt, and guilt begin to surface. This introspective approach makes the experience feel personal, as though you are uncovering the truth alongside the protagonist rather than observing events from a distance. Player choice is the backbone of the experience. Decisions are presented frequently, often forcing you to act with limited information and under mounting pressure. These choices meaningfully alter the course of the story, influencing character fates, narrative revelations, and the ultimate ending. The game avoids clearly labeling decisions as “right” or “wrong,” instead embracing ambiguity and consequence. This design encourages reflection, as players are often left questioning whether their actions truly helped or simply accelerated an inevitable outcome. The branching structure also provides strong replay value, as alternative choices reveal new perspectives and story beats that were previously hidden. Horror in Buried is subtle and psychological rather than overt. There are no sudden jump scares or graphic displays; instead, dread is built through implication, isolation, and the gradual erosion of certainty. The forest setting plays a crucial role in this, depicted through still photographic images that feel eerily authentic and unnervingly quiet. These visuals, while static, are carefully chosen to suggest presence, danger, and decay, allowing the player’s imagination to fill in the gaps. Combined with sparse but effective sound design—rustling leaves, distant noises, and ambient tones—the game creates an oppressive mood that lingers throughout each chapter. Mechanically, Buried is intentionally minimal. Interaction is limited to reading, choosing responses, and occasionally engaging with simple prompts. While this may feel restrictive to players accustomed to more traditional gameplay, the restraint serves the story well by eliminating distractions. The lack of complex systems keeps the focus squarely on narrative tension and emotional investment, reinforcing the feeling that you are trapped in a situation where thought and choice matter more than action. The pacing of the game is deliberate and measured, unfolding across five chapters that gradually escalate in intensity. Each chapter builds on the last, deepening the mystery and raising the stakes without overstaying its welcome. The relatively short length of a single playthrough works in the game’s favor, maintaining narrative momentum and preventing fatigue. At the same time, the branching story structure encourages multiple runs, with each playthrough offering new insight into the larger narrative puzzle. Community reception reflects appreciation for the game’s focused vision and atmospheric storytelling. Many players praise its writing, noting how effectively it creates tension with minimal resources. Criticism tends to come from those expecting more conventional gameplay or visual variety, but even these perspectives often acknowledge that Buried succeeds within its chosen format. It is a game that knows exactly what it wants to be and does not attempt to appeal to everyone. Ultimately, Buried: An Interactive Story stands as a strong example of how interactive fiction can deliver horror and emotional weight without relying on spectacle. Its strength lies in its writing, mood, and the way it uses player choice to foster responsibility and unease. For players who enjoy narrative-driven experiences, psychological horror, and stories that linger long after they end, Buried offers a compact but haunting journey into fear, memory, and the unknown. Rating: 8/10
I really enjoyed this game
Linear
Not working for me on Linux anymore. At one point (maybe a year or 2 ago?) it worked, but now it doesn't. If I click on "Play" nothing happens, this interactive novel doesn't start. I therefore can't recommend Buried, at least not for Linux players. Back when it was working, I enjoyed it a lot. I played through to one ending, then started again so I could try it with making different choices but never got to finish that because it stopped working. I love the graphics, the ambient sounds, and the mood. The writing and choices were great. But, it just doesn't work anymore. I subsequently installed a new Linux operating system (not because Buried wasn't working, but for other reasons) on my same machine, and on a whim I decided to see if Buried works on a new install of the OS and Steam, but it still doesn't work. My other Steam games worked in both cases. So this issue does seem to be specific to Buried and not to my machine.
Playing with a group of friends and reading the plot was really enjoyable, although at some points the text was kind of broken, not many times but still. It didn't destroy the overall performance. 🐲
This story is simple and straight forward but I still love it. The narrative itself is really cool, a science experiment gone wrong and having to deal with the aftermath along with not being able to even understand what your facing is truly frighting. The only thing I don't like is that most decisions don't matter in the grand scheme of things. They all lead to you the player making the same final decision which causes only the last one matter with how the story ends. Watching Markipliar play this when I was in middle school and having the chance to play it as an adult really making it come in full circle for me which aids in my feeling for the story.
This game is absolutely perfect for anyone who adores games based on your own individual choices/decisions, and for anyone who loves story-driven games. It's the perfect game to play repeatedly, too. I highly recommend this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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