
A Bullet Hell style game based on Dante's Inferno. Dodge your way through all 9 circles of the Inferno to hopefully find the lord and pray for his forgiveness!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Cast off by your lord, descend into the depths of the inferno to prove yourself and gain forgiveness! Traverse the 9 layers while dodging and weaving through the countless demons and sinners that seek to impede your progress!
Do you have what it takes to brave the inferno? Will you prove to your lord that you're worth a second chance?
Controls:
WASD/Arrow Keys to Move
ESC to pause/skip cutscene
Click to advance dialogue
Genres
Stats
Languages: English
Reviews
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"Bullet Inferno" is a laughably poor quality "bullet hell" game... but not a "shoot 'em up" because the developer couldn't work out how to make bullets/shooting mechanics in Unity. Like, imagine someone decided in 2025 that what gamers really wanted was a crap Galaga ripoff where you couldn't shoot. Thus "Bullet Inferno" was born. And immediately died because nobody wanted a crap Galaga ripoff where you can't even shoot. What do you do in the game? Just dodge stuff and try not to laugh at how bad the graphics are. The "game" here, such as it is, is of a pretty low technical standard. The implementation is basic, minmimum effort stuff, more like a 'weekend project' rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. The graphics here are particularly awful, straddling "minimalist" and "pixelcrap", so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This was made with the utterly awful "Construct" game construction kit... this is a "no-code" construction kit where you just drag and drop stuff and fiddle with a few menus to make primitive, minimum viable product games. That explains to some extent why this is so bad... no-code toys like Construct let anyone, especially people who aren't qualified to and should probably never make games, make them anyway. Combine this with the zero-QA "Steam Direct" program, and you can start to see why there's so much junk on Steam. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
All in all, its a bullet hell game! Should take around 15 to 5 hours to get 100% achievements! I did just post a YouTube video of me completing it if anyone is stump on getting achievements or stuck on a certain layer. https://youtu.be/6Cz-HDMu5Nw
Dante'nin Inferno'suna dayanan bir Bullet Hell tarzı oyun. Inferno'nun 9 çemberinin hepsinden geçerek efendiyi bulmayı ve onun bağışlaması için dua etmeyi umarak ilerleyin!
Very good game :) Well done, also happy to be one of your first reviewers :) I'm sorry to be honest but I never made it past very far past layer 3. I do not want to replay lust again, and constantly dying to unpredictable/undodgeable attacks is annoying. I'll throw some criticism here that i picked up while playing, sorry if it sounds rude :) General, Limbo, and Lust Lives symbol stands out, especially with the cyan outline as compared to the faded out text above Text is a bit blurry, gradient doesn't look that great on every piece of text Introduction text is a little blurry and hard to read Dying seems to be delayed from when you actually take damage In the first level(technically second, lust) the streams can spawn directly next to/inside of each other, looks bad when they're inside of each other. A little explanation that the bullet things dont damage you but just pull you into the wall would be nice A music/audio slider somewhere would be nice Side note - awesome music A slightly smaller player hitbox maybe Occasionally impossible level if you get unlucky An indication that you're paused would be nice Bullets are occasionally partially/almost fully off screen Hands clip into each other in the corners and flicker occasionally Maybe making a few textures for the bullets and changing between them would break up the screen a bit? Gluttony Still a delayed death after taking damage, really bugs me Not a complaint but it looks like piss If you're against any of the walls when the attack comes out you just die, which happens to be the most obvious place to go after an attack from the perpendicular wall Maybe some indication where the attack is going to come from? Or make it never choose a side if you're going to die right when it spawns? Rain clips into the border/wall by one pixel Intro and cutscene is pretty cool the first time you get to a layer, after its just annoying to me Also, waiting for the beat to drop and the level to start every time you take damage is quite annoying That's all I've got, thanks for the free experience, would recommend to someone else who enjoys these games better. Still a positive review because it's a good game, just not for me.
i love this game it cured all my illnesses and improved my financial situation thank you bullet inferno
STUCK ON WRATH. fun game
Почему нельзя сделать так, что после проигрыша начать с последней локации/слоя? Почему тогда я не начинаю с первого слоя? а со второго? Глупость. Любителям "хардкора" может и понравится, не знаю, в 00х это было бы не плохо может... Визуально нормально, музыка тоже.
Игра 'Bullet Inferno' оправдывает свое название на все сто! Это настоящий ад пуль, в котором выжить практически нереально, но чертовски весело. Динамичный геймплей затягивает с первых секунд, а постоянное совершенствование навыков и подбор улучшений дарят чувство прогресса, несмотря на частые поражения. Уровни хорошо продуманы и предлагают разные испытания, заставляя постоянно адаптироваться к новым условиям. Визуальный стиль прост, но эффективен, а саундтрек идеально подходит под безумный ритм игры. Несмотря на высокую сложность, игра не ощущается несправедливой. С каждой попыткой учишься новым тактикам, запоминаешь паттерны врагов и находишь оптимальные пути для уклонения от пуль. Разнообразие оружия и способностей позволяет экспериментировать и находить свой стиль игры. Единственный минус - это однообразие врагов. Хотелось бы больше уникальных противников и боссов. В целом, 'Bullet Inferno' - отличный выбор для любителей хардкорных шутеров с видом сверху, которые не боятся вызовов и готовы умирать снова и снова, чтобы стать лучшими. Рекомендую!
Динамичная аркада в стиле «пулевой ад», где вам предстоит пройти через девять кругов ада, уклоняясь от демонов и грешников. Плюсы: Захватывающий геймплей — напряжённые сражения и быстрая реакция; Пиксель-арт стиль — создаёт уникальную атмосферу ретро-игры; Уникальная механика — каждый уровень предлагает новые испытания. Минусы: Высокий уровень сложности — игра может быть слишком сложной для новичков; Однотипные враги — демоны могут показаться однообразными; Ограниченное количество уровней — игра может быстро закончиться. Итог: понравится любителям жанра «пулевой ад» и ретро-игр. Захватывающий геймплей и пиксель-арт стиль делают Bullet Inferno увлекательной, несмотря на высокую сложность и ограниченное количество контента.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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