
Embark on an enchanting journey as Brocula, a vampire awakening after centuries. Earn money through part-time jobs, explore the town, salvage your castle, and enhance your vampire skills. Unleash your dark reputation, amass fortunes, and shape your immortal legacy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game some parts, I should say some stuff is just needless hard to get or do, the tech is higher then it should be for some parts and trying to get things done with no wiki on this game makes my head hurt, i should have to learn thing i dont want to learn just to go task then in early game should not have poped up because you cant do the stuff you need till way down the line
I will start by saying that I enjoy playing this game, even in it's unfinished state. I don't know that the description of a Vampire running a coffee shop and farming is entirely accurate, because there are so many more parts to the game than just those, but it is a slower paced game. What follows are things that are bugs/glitches/things that could be changed in the future. There are some timings that I think may need tweaking in the future. I think the days go by too fast, and the player speed is too slow. I would also like the option to save without sleeping, because when the game glitches after I've spent 2 days gathering in the forest, and the button to return doesn't work, it feels like everything I did was wasted. There are some things that appear to be bugs, like guiding arrows that don't disappear (Over the restaurant chef - even when he goes home to sleep - , buttons not following through, resulting in getting stuck inside places, not being able to rotate or move objects... Things I hope will get fixed in the future. Things get stuck in walls or objects easily (either your bats carrying things or the gems you earn) and you either lose the item or have to destroy the object (if possible) to retrieve it. The fishing is odd, but easily understandable, although there was a glitch once where my fishing rod broke and I was able to keep fishing without another one. I am unsure if the doctor has a quest line yet, but if he doesn't, then I don't quite understand why he has a star rating like the others to show how much of his quest line you've completed so far. I think some things aren't really explained all that well. For example, you can only perform sermons once a day on Sunday... but you can actually perform them once in the day time and once at night... not sure if that's a bug or not. Finding out how to do things like craft a workbench was difficult, I had to look up a tutorial. The Food Coma and Adventure Tokens had no information or description and I didn't find the librarian until quite late in the game, so I was wasting them needlessly from early on. There is a lot of back and forth; places are a decent distance apart, and you can only carry one large thing at a time, which makes some tasks tedious and repetitive.Sometimes to craft something, you need almost your entire inventory space, so I think it would be cool if you could "learn" to make a backpack, like you do other things, to increase your carrying capacity. The space that you are allowed to place things is also extremely limited, so I think it would be cool to be able to unlock more land as you progress. I think it's a cool game mechanic that people only 'work' one day a week, but playing wise, it feels rather inconvenient. I also feel like when you learn to make a trunk, there should be more options for placement in the basement and farm areas. The farm especially, as that is where a lot of bulk is created. The bats will alert you when a bird has destroyed your crop, but not before, and if you aren't close, there isn't a chance for you to get back before more damage has been done, of course there is an option to build a scarecrow eventually, but it's rather late game, considering it's one of the last things I can learn. I feel like some of the things here may also be intentional game design, which is fine, but as it stands, the game as a whole feels unfinished.
They gave up on this game. The frame rate is all over.
Bad graphics, poor interface and no reference info along with broken tutorials break an OK concept.
Lo primero que noté fue la calidad del pixel art. El juego está en español, es intuitivo y muy entretenido. Yo personalmente lo recomiendo.
♥♥♥♥♥
cute concept. pretty buggy and inconvenient. hoping for updates or mods. don't know if it gets better later with skills. don't know if i can be bothered to find out
one thing about this game for sure is the piano music is beautiful, excited to see whats next with this indie game and how it grows.
약 두시간 가량 플레이한 결과... 재미는 있는데 단순하고 번역도 조금 미흡하고... 조작감? 이 조금 구려요... 길도 뺑뺑 돌아가야되고 지름길 없고... 들어갈 수 있을 것 같은데 끼고... 조금 더 해봐야겠지만 세일할 때 사서 돈아깝다는 생각은 안들어요! 아르바이트 하는 것도 재밌는데 레스토랑 알바 진짜 어려워요...
if you like stardew you will like this game n my opinion it has a good story line fun game play but it cna be hard to figures some stuff out but other than that good chill game to grind when bored
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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