
A two-player card game set in the land of Brightglade. Build your crew while sabotaging your opponent — steal and destroy their resources, eliminate and bribe their crew. Every match is a short, intense race to seize control of one of three locations drawn at random from the deck.
Modeled estimate, not a reported figure. How we estimate →
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About
Brightglade Tales is a fast-paced two-player card game about the struggle for influence in the land of Brightglade. Every match is a short, intense skirmish (15–30 minutes) in which you don't just build your own crew — you actively sabotage your opponent: stealing their resources, bribing their people, destroying the very things they're fighting for.
Three locations drawn from the deck lie on the table. The winner is the first player to seize control of one of them — and to do that, you need to gather enough Dominance Points and assemble a crew with the right composition. Sounds simple, but your opponent has exactly the same options as you, and the cards on the market are shared.

The core gameplay loop revolves around three types of cards:
Resources — drawn from the market to fuel your actions
Crew — recruited to carry out missions and seize locations
Missions — the source of Dominance Points and special effects
What you can do on missions
steal and destroy your opponent's resources
intimidate, eliminate, bribe, and take over their crew
train new recruits and bring back members from discarded cards
sacrifice your own crew for extra Dominance Points
destroy the locations being contested

There is no script — the story of each match is a series of decisions: who to recruit, which missions to take on, what to steal from your opponent. Every game is a different tale of intrigue, betrayal, and risky plays in Brightglade.
local play against AI
online PvP multiplayer
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Reviews
Very fun to play. My nephew will love it
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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