
A high-risk team FPS mode where every player is a ticking weapon. Aggression gives power and score, but greed turns you into a bomb. Teams must decide when to push, when to stabilize, and when to bank biomass before Stormcharge events flip the map.
Modeled estimate, not a reported figure. How we estimate →
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About
A high-velocity sci-fi FPS built for players who want precision gunplay, tactical depth, and clutch team moments.
Overload Mode
A signature risk-reward mechanic that defines the game’s identity. Build charge by staying in the fight and dealing damage. Higher charge means stronger abilities and boosted stats, but hit 100% and you detonate unless your squad stabilizes you. It’s tense, explosive, and forces smart timing every match.
Dual-Driver System
Each class has a pool of specialized abilities. Pick any two before a match and shape your build around your role. Drivers charge during combat, letting you pull off power plays, escapes, ambushes, or team saves. Every loadout feels different, and every match asks you to adapt.
Modes Built for High Stakes
Overload for chaotic energy management.
Team Deathmatch for pure mechanical skill.
Objective modes for coordinated squad play.
Custom matches for whatever ruleset you want.
Exoleague Progression
Climb six competitive ranks. Earn Ascension Points through kills, assists, and objectives. Your performance updates your rank after every match.
A Sci-Fi World in Crisis
Fight across space stations, neon ruins, and collapsing battlegrounds. Vertical layouts, reactive elements, and destructible cover force constant adaptation.
Customization Without Limits
Use any weapon on any character. Add attachments and gadgets to refine your build. Unlock cosmetics as you rise through the league.
Why It Stands Out
Tight shooting. Real strategic depth. Fast rounds with meaningful choices. Overload keeps every fight on the edge of chaos, and the Driver system lets you define how you play. Every match gives you a chance to make something big happen.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Franchement c'est une énorme déception. Par rapport au trailer, ce n'est pas du tout la même chose ! le jeu est mal optimisé (ma steam deck ventile trop, à tel point que je perds 5℅ de batterie en moins de 10 minutes), le menu est horriblement moche, et les problèmes de connexion sont nombreux. Au niveau du gameplay, certes on a une belle panoplie d'arme, mais une fois en jeu elles beuguent terriblement ! Le viseur est inutile, les skins sont mal pensés, les animations de tir sont mals texturées, les déplacements sont trop lourds et graphiquement c'est ignoble ! Je suis sévère dans ma critique mais honnêtement ce jeu ne vaut pas son prix. Les textures baveuses, les chutes de fps et les graphismes qui changent durant la partie à tel point que le jeu devient flou, c'est rageant. Malgré tout je vois que les développeurs mettent quotidiennement à jour le jeu et j'espère, à l'avenir, que les performances seront améliorées et qu'on aura plus de maps (actuellement on en a que deux).
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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