
Break Siege is a train-themed deck-building rougelike game in which you constantly construct your own deck and breakthrough forces of the Imperial in intense, real-time battles.
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Break Siege is a train-themed deck-building rougelike game in which you constantly construct your own deck and breakthrough forces of the Imperial in intense, real-time battles.
・In order to complete the important mission given to you by the Rebel, you must drive an interstellar train that can travel between different planets, breakthrough forces of the Imperial's resistance, and ultimately complete your mission.

・Each playthrough is a new procedurally-generated adventure, traveling from planet to planet in a variety of styles, encountering all sorts of unexpected events, acquiring equipment to strengthen your train, and recruiting all sorts of mercenaries to join your team.
・Every route is brimming with possibilities. Will you tread carefully or dance on the razor’s edge? The decision is yours to make!

・Unlike turn-based combat, real-time battles are more intense, thrilling, and smooth.
・Combined with deck-building, it offers you a completely different combat experience.

・Each train offers a rich and unique selection of cards for you to choose from.
・Familiarize yourself with the special effects and mechanics of each card to master your battles with ease.

・Failure is not the end; every adventure is a journey towards becoming legendary.
・With each adventure, unlock different cards, mercenaries, and abilities that will become your boost to break through the sieges.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game so far, and scratches that FTL itch that nothing else has (and want one more turn) really since while being it's own unique game/style. Only negative is that I'm looking forward to more; trains, cards, events/enemies, and mechanics. The art style is great for this, with enemies/animations having life to them. I like the mix of placement, aiming, and addition of buffs/powers. Would like to see the personnel included in the battles more, opposed to passive buffs, with maybe some FTL inspired movement of people between train cars to do things; may be too much to focus on and manage/balance however. Would also be great to see them used more in the over-world as well opposed to just placing them for events. Not to turn it completely rogue-like, but persistent benefits for beating the waves and/or elites may give even more replay-ability. Some way to level-up/customize your train, hero, and personnel; maybe to add gear/powers for them. No bugs/crashes, runs smoothly as a light-weight game, and has felt balanced so-far. Look forward to see more, and would encourage people to buy even now at this price.
是不是有BUG?破裂的层数叠加但是没生效,伤害没变
游戏框架不错,玩着挺爽的,但局外成长有些薄弱,而且有时候会碰见重新进游戏时火车核心被换成协同的那个了,但之前用的其实是另外一个核心
目前玩起来还可以,至少战斗部分还挺爽快,但是抵抗军探索部分比较无聊,建议增加一些玩法
难度曲线比较奇怪,中期有点难熬。 元素过多且重复性强使得操作起来比较累。 值得一试,未来可期。
游戏还不错
《突破重围》是一款以火车为主题的构筑类卡牌肉鸽游戏。玩家需要驾驶星际列车,突破帝国封锁,完成最终的使命。老实说,第一眼看到这部游戏的时候就很喜欢本作的画风,很难想象本作居然只是由两个人制作出来复古而又精美的像素美术。 在没玩本作之前,一开始看到火车加飞机的组合,不禁让我想到了当年玩合金弹头,有一章节也是在火车上打天上的飞机。本作则是以卡牌战斗的方式展现出来,不得不说作者们的用心了,与其他卡牌游戏比起来,本作的核心主题是火车,一切的构筑都是围绕着火车,炮塔护盾战术,更能勾起笔者的兴趣。 作为一款以火车为主题的游戏,核心是什么,当然是车厢了,多一节车厢代表玩家可以多一节火力输出。除了车厢之外,玩家还可以将获得的蓝图安装在车厢上,从而可以提升在车厢上炮塔的属性。万万没想到还有羁绊的机制,凑出相应羁绊则可以获得加强! 作为一款非传统意义上的卡牌游戏,本作除了推进关卡还要避免新的敌军追上我们,你没有看错,随着时间的推移,帝国会不断派出敌军来骚扰我们。当玩家在路上耽搁的时候,敌军就会火速前来,如果被追上则会加入战斗,而且波次之多令人望而生畏~ 在每次战斗前会遇到之后随机可操作的事件,等到战斗结束后,玩家或可以招募新队友,或收集可贩卖的物资,或获得新卡牌。物资需要队员去探索,有些地方甚至有危险,而探索到的物资可以去贩卖点售卖,赚得的钱用来强化火车,或者购买删除卡牌,构筑出一副适合的卡牌去更好的应对敌人。 卡牌又分为战术卡,炮塔和护盾,战术卡可以让火车头造成输出,护盾用来抵挡伤害,炮塔则是我们其他时间输出伙伴。每轮会有几费让我们行动,消耗完就要主动刷新,重新给费数,与传统回合制卡牌不同,刷新的次数可以叠加,这就让玩家们可以更灵活的去应对每一波敌人。 这种新奇的即时动态玩法,牢牢抓住笔者小牌佬的心。优化牌组应对敌人的同时还可以加强本体增强灵活度和速度。很喜欢这种策略+肉鸽元素的洗礼,这下不得不推荐了。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
较为优秀的肉鸽卡组构筑(DBG)游戏,相比一大群类杀戮尖塔游戏做出了差异点,机制完全不同;考虑到这个价位还是相当核算的 主要问题 1.不同流派的平衡问题 2.整个游戏的防御端的底层设计有点崩,很多boss精英的大伤害技能都穿甲,导致起防到999也没用 3.现阶段内容有多少,希望制作组能多更新一到两个新列车(列车相当于初始角色,目前只有两个) 4.不过玩什么都需要运转,加上是半即时,单卡数值又不算高要频繁出牌不能停,有点费手,这个是底层设计问题应该是很难改了
鉱山の貨物の卸先が全然ないのは仕様なのかバグなのかわからない… ゲームシステムとしては面白いので今後に期待です
更新了,我没更新前能打到+4难度,更新后+1都打不过了。图一,被追上,死,被封锁,死,物资完全不够买车厢和升级,而且现在一关路线太短了没有足够的累计时间给你,总之,更新后一坨
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