
A speed-based platformer with throwable platforms! Travel through the dangers in the woods as a fox boy to join afternoon tea with Mr. Bear.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel a bit embarrassed to have died as much as I did in overestimating how fast I could go, both in the sense of reviews and the games. I found myself running too quickly off a ledge expecting a coyote jump and falling directly into six inch spike pits, and the maneuver for jumping into a wall rather than onto one was quite tricky due to the different sliding speeds in either case. The detail of statistics at the ending reflects the attention to those details broadly, as an explicit motivation to observe and internalize how they work for a better score. The game is a Nerve based jaunt through a spiky cave, with as many platforms as necessary to take the name of "platformer." Sarcasm aside- although the central mechanic lies rather flatly, it's clear that polish and presentation took precedence over game design and perhaps to a much more intentional and commendable degree than the curriculum's mandate. Placing an abundance of cookies may have turned into a frustrating question without an answer, but placing just one provides me a perfect semiotic balance between idea and reality; whatever kind of game design was buried as a result ultimately functions better as an exclusion. There may yet have been some opportunities for polish with what remains, namely typical qualities of life such as the aforementioned coyote jump. New Super Mario Bros actually designing intention into their "fifth player platform" mechanic is a space still ripe for exploration, since it was delegated to an auxiliary feature that was basically not meant to be used skillfully. When that level of skill is presented to the game, the player's abilities are quite astounding to see as they skip and hop over the majority of obstacles, solely interacting with the created platforms. Seeing as Mario and several others have locked down the cultural current of platformers for decades now, looking for his boundaries and going beyond them is a simple way to invigorate the artistry of the genre. Breadsticks gets a B for Bread, Horizontal Slice.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome
бедный лис
123
Short, cute and simple.
Good demo!
Cute little game that you can beat pretty quickly.
___ / / \ / // \ / // \ [ // / \ // / [ / / \__/ :)
Another good little game from a DigiPen student. It's a short little platformer with a nice art style and a simple but well used mechanic (platform creation). For the price of free it's a pleasant little 15min experience. Like a lot of these student projects it brings me fond memories of little flash games.
nice
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Survival Machine | $403.6K | 787 | 71% | $19.99 |
| Caravanners | $308.9K | 802 | 40% | $10.79 |
| Retail Company Simulator | $286.7K | 736 | 91% | $11.99 |
| Coffee Talk Tokyo | $264.3K | 460 | 91% | $14.99 |
| Blazing Beaks | $256K | 2.6K | 83% | $3.74 |