
BRDG is a puzzle game about pushing blocks and making bridges.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[h1][b]BRDG[/b][/h1] [h3][b]Time Played:[/b][/h3] 53 Minutes [h3][b]Last Played:[/b][/h3] 25th of January, 2026 [hr][/hr] Terraria 1.4.5 Lead-up Volume 26. Get B r e d g e d! [h3][b]Yay:[/b][/h3] + Simple Concept, thought-to-be-effective execution. + Same goes for the art. + I love the non-descript character. + The definition of “short and sweet”, by my measure, + In spite of it only being 28 levels, multiple block types are present. + Felt-to-be-clever puzzles. + I was able to finish 17 levels without a guide. [h3][b]Meh:[/b][/h3] ~ The background doesn't change according to puzzle cluster. [h3][b]Nay:[/b][/h3] - After level 17, the solutions can get quite complex. [hr][/hr] [h3][b]Verdict:[/b][/h3] While the fact a guide was needed for the final stretch keeps this from being Fantastically-favoured, I still enjoyed my time, and it was thus... [h3][b]Placed in:[/b][/h3] 2: Amicably-approved!
Nice game (Simple Graphics/Animations) Finished the first 16 levels in a few minutes It starts with very easy puzzles then difficultly grow over time!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
Fun puzzle, I ain't smarter after playing it. But fun puzzle.
A decent way to spend an hour. Not very replayable, but for how cheap it is, i cant really complain.
oyun iyi.
sdfsdfsdf
A gem among Robert Alvarez's games. It may be a bit unpolished, but the puzzles are clever and deliberate. It's a pity it's such a short game; it feels like a prototype that could be expanded with more mechanics and some refinement. Easily recommended for a cozy, thoughtful afternoon.
Nothing too tricky. Undo button would have been nice.
sehr cool
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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