
An epic platform fighter for up to 8 players online or local. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PlayStation, Xbox, Nintendo Switch, iOS, Android & Steam! Frequent updates. Over sixty Legends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 80% | approximately $0 |
| PlayStation | Free | 80% | #91 |
| Xbox | Free | 58% | — |
| Epic | Free | 90% | — |
| Nintendo | Free | — |
Reviews
Themes across 3239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
this gamew made me brake 13 ♥♥♥♥♥♥♥ controllers bro
muerte y desdicha a aquel que se atreva a querer hacer pasar por este circulo del purgatorio una vez mas
this game is cool
Brawlhalla ist eines dieser Spiele, die man schnell versteht, aber nur mit viel Übung wirklich meistert. Die Steuerung fühlt sich flüssig an, jede Legende spielt sich etwas anders und es gibt genug Waffen und Spielstile, damit es nie langweilig wird. Egal ob man nur ein paar entspannte Runden spielt oder im Ranked-Modus besser werden möchte – das Spiel macht in beiden Fällen Spaß. Mit Freunden ist es oft noch chaotischer und sorgt regelmäßig für lustige Momente. Für ein Free-to-Play-Spiel bietet Brawlhalla überraschend viel Inhalt und wird regelmäßig mit neuen Updates versorgt. Klare Empfehlung!
фигня полнейшая
This game makes me want to torture and kill the opponents i play with.
GG game
Son, if you wanna be successful in life, do anything other than play this game. Seriously between V-Sync, Triple buffering, New legends that sig-spam like crazy, (Every legend is Queen Nai now, but hits like Scarlet, except faster) Phantom hitboxes, tons of microtransaction on every little thing (emotes, pets that move around, now you have to pay for your guild).And the performance and netcode is WORSE now that it is in 2015. The rollback netcode implementation is absolutely atrocious. You are constantly subjected to 'phantom hits'—where you clearly land an attack, hear the audio, and see the visual spark, only for the server to suddenly disagree, roll back the action, and leave you wide open to be punished. A massive reason for this is the forced cross-play that pits wired PC players against Switch and mobile users on unstable Wi-Fi. The ancient engine simply cannot bridge that connection gap, resulting in constant client-server desyncs, teleporting, and eaten inputs. Combine this with how the game fails to natively bypass modern Windows V-Sync and triple-buffering, and you are left with a sluggish, unresponsive mess full of artificial input lag. Yet, instead of upgrading their server infrastructure or rebuilding this decade-old engine to handle modern hardware and network variances, they’ve ratcheted the gacha elements up to 20. They relentlessly push overpriced crossover skins, moving pets, and UI fluff, and even charge up-front costs just to manage basic features like guilds. The developers' priority is clearly on aggressive monetization, completely abandoning the technical core game.
nique ta mere je devien schizophrene
a really interesting game