
Braveland Wizard - old school turn-based strategy game is back! The graduate of the Academy of Magic is ready for new adventures.
Modeled estimate, not a reported figure. How we estimate →

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Polish, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ภาคต่อของอัศวินชาวบ้านตัวแรก ภาคนี้เราจะเปลี่ยนฝั่งตัวละครเป็นนักเวทแทนและเพิ่มลูกเล่นระบบรูนเข้ามา สนุกเพลินๆยามว่างฆ่าเวลาเหมือนเดิม
放在1990年代是能打的 放在2020年代是能入的 因为有中文,云存档,成就,加一,掉卡,单买几元是可以推荐的。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
Um RPG tático altamente superficial. Apesar de possuir alguns aprimoramentos em relação ao jogo anterior (Braveland), é um jogo ainda mais raso no quesito jogabilidade, tendo pouca para nenhuma complexidade estratégica nos combates e sistemas de progressão. De diferente, agora temos uma árvore de habilidades, cuja pontuação disponível não chega nem perto de completar, e cavernas de "batalhas recarregáveis", por assim dizer, onde a cada poucos combates, aquele nódulo volta a ter um combate disponível, fora isso, não muito. Avançamos por um "tabuleiro" linear e vamos ativando os eventos, sejam eles combates, lojas ou NPCs em geral. Montamos um "time" com as 7 unidades disponíveis e vamos expandindo o "esquadrão" de cada uma das unidades, o que na prática funciona como vidas extras, que também aumentam o dano causado pelas unidades. Magias são coletadas, compradas e aprendidas na árvore de habilidades, que é expandida conforme subimos de nível. No jogo anterior ressaltei que a simplicidade e custo benefício eram fatores positivos para o jogo e até mesmo para a franquia, de modo geral, mas apesar da introdução de novos elementos, não faz um uso interessante dos mesmos e acaba deixando a desejar. De interessante mesmo somente uma batalha espelhada contra seu próprio time, em uma versão mais fortalecida, que se prova um desafio verdadeiramente interessante. E, se faz necessário completar o jogo diversas vezes pelas conquistas... De resto, não muito na verdade... VLW! o/
played offline i guess is why i only have a few minutes olaytime but anyway beat on XBOX and now steam because i like the games enough to purchase twice lol, but anyway, great game, would be nice to grind w o having to die on purpose lol but all in all grat fun tho kinda short for price has more rpg options in upgrading than Braveland which is nice. ONE HUGE THING that is really terrible though is the difficulty on HARD, there is hard then there is unreallisticly hard, the only way to grind is to defeat most of the enemies and then let your characters die which can also take forever and the xp earnings can be really trash, the original Braveland and even Braveland Pirate are both much more balanced
为了延长游戏时间的强行增加的内容多了点,尤其是不能存档的结局二选一。虽然也是挺好吃的迷你版国王恩赐甜点,但没初代体验清爽就是。
6/10 It's getting boring pretty fast and you have to beat the game at least twice in order to get all of the achievements.
💋
Хорошее продолжение хорошей игры. Не сложная, не длинная, на пару вечеров самое то.
Nettes kleines Spielchen für Zwischendurch.
Chill game. Got it on a deep sale
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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