
Obtain weapons, draw cards! Do you leave it to chance or trickery? A brand-new experience, a blackjack RPG!
Modeled estimate, not a reported figure. How we estimate →
About
Brave × Junction is an RPG where you battle monsters in a back-and-forth contest of blackjack, the playing card game familiar to many.
Defeat the monsters and delve dungeons. A fun tale of adventure all while being simple to play.

Battles are a one-on-one turn-based system.
Who has the closest number to 21 in their hand? They deal an attack to the opponent!
Three distinctive playable characters make an appearance: The Fighter, with a head on battle-like creed; the Thief, unrivaled in sensing danger and thwarting it; and the Magician, who employs trickery at will!
Leave your strategy to chance? Entrap the enemy with trickery? The way you enjoy is up to you, the player.

Slimes, orcs, dragons, and monsters, familiar to fantasy RPGs all lurk out of the depths, one after another.
Card hand concealing ghosts, trolls that surpass the 21-card value limit, and many more with a diverse array of skills stand in the way of the player.
Monsters from Rideon Japan's “Adventure Bar Story” and “Mercenaries Saga” series games even make an appearance!

Acquire boost cards as you advance the adventure, strengthening status and learning skills.
Abilities come along with some weapons and accessories, and at the Armory & Forge in town, synthesis can allow for unbound customization.
Combining skills with abilities? This could bring to life new tactics.
Can you traverse the untrodden dungeons? It's all up to you, the player!
About the title of this game:
For players outside the Japanese region, please Advanced Search for "Brave X Junction" or "Brave x Junction".
The playing card designs feature characters from our games "Mercenaries Wings", "Mercenaries Blaze", "Mercenaries Rebirth", and "Mercenaries Lament".
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
By the second dungeon, my eyes started to glaze over. While the idea of a turn-based RPG using, my fave card game, blackjack's mechanics seemed like something right up my alley, it turned out to be pretty limited in scope. I mean, 21 is a pretty simple game, and the version used here doesn't have many frills. I envision fun mechanics like insurance for high-level enemies who may have blackjack that gambles a debuff or being able to split the same value cards to make a play for double damage, or something. But sadly, there's none of that. You can hold cards and swap them out when you need them and that seems to be about it.
A bit of a *maybe* recommendation. Extremely fun core gameplay loop. It's seriously great stuff, no strong criticisms there. Read the store page, check the trailer and screenshots, it's pretty much exactly what it looks like, and it's done well. However, as fun as it is, there's not nearly enough variety to justify just how much combat it takes to progress the game. Once you've acquired most of the skills that allow you to drastically tilt the odds in your favor, the repetition starts to show. You'll often fight any given enemy type in a dungeon 5-ish times by the time you're done with the area, and you'll probably have mastered the best approach for each enemy after just the 2nd time you fought them. After a whole floor of fights where I took no damage, I was feeling "okay, I get it, give me something different now". The quantity of fights bogs down what could've/should've been a delightfully concise game. If you're willing to play the game in short bursts, this likely won't be a problem. So know what you're getting into and don't burn yourself out on it.
本作是一款以21点为主要玩法的爬塔类游戏。在游戏的一开始,女主角在魔物的地盘中苏醒,要想回到城镇必须要打败一个个魔物。游戏的新手教程也由此开始。 本作没有中文,好在游戏中使用的单词都比较简单,而且很多部分都不需要玩家能看懂,只需要自己试一下就知道其作用了。在爬塔过程中遇到魔物时会进入战斗环节,系统会给敌我双方各发2张牌,当敌我双方都有两张牌后就进入了玩家的回合,这时玩家可以选择继续要牌也可以选择停止要牌。由于在战斗过程中玩家是可以看到敌方现有的卡牌的,所以很容易就能决定要不要继续要牌。 在要牌阶段敌我双方都最多要两次,当双方的卡牌确定后就进行比大小环节,又所有卡牌点数加起来大的一方获得胜利。(玩家的点数上限是21点,但怪物不是,最初的小怪都只有十几点点数上限)如果双方点数相等就无事发生,直接进入下一回合。而在此过程中如果有一方的点数超过了点数上限就会在比大小环节视为0点。当大小比完就会进入结算伤害环节,最终伤害由两部分组成,一是武器的固定伤害,是几就是几,二则是武器的倍率伤害,计算方式是双方点数差*武器倍率伤害。最终的伤害就是两者伤害之和。当然,游戏中也有改变伤害的方法,比如技能,玩家一开始能获得的技能就是在额外要牌回合只要一张牌然后造成的伤害翻倍。 当玩家从新手副本中出来就会进入城镇,在城镇中玩家可以使用打怪获得的金币增加血量上限,购买更强的装备等。而当玩家准备好后可以再次进副本打钱,从而形成循环。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I love Blackjack, and I love this game. It gets really interesting once the RPG-like skills start interacting, interfering and cheating at the Blackjack part of the game. Naturally the monsters (the dealer) will get their own edge as well. You can hide those triple sevens or ace-face pairs in your sleeves all you want, but that spooky dragon is so good at Blackjack it's allowed to count to 23 instead. Translation is definitely awkward, however and at times not resembling English. Personally the characters were charming enough to shine through the bad translation.
本游戏在ps、ns等各个平台同步发售(所以没有涩涩,是个正经游戏,不过立绘倒挺涩的,毕竟在主机平台上都被和谐了好像,胸前被加了布料,还有部分欧美地区被下架了,只能说可惜) 先说玩法,玩法上游戏是一个肉鸽rpg,基本玩法就是下地牢,然后一步步往前走,通常一个地牢有三层,每次失败会回到当前层数的开头,战斗是经典的21点,点数不大于21点时,点数大的人攻击,且相对于对方来说,差值越大伤害越高,不过加入你觉得自己点数不能赢,可以选择防御(也就是放弃),游戏玩家的每回合有时间限制,不过可以去设置里关了,不过代价就是战斗胜利获得的金钱等奖励会减少。 游戏操作上默认是wasd上下左右操作,回车键确认,退格键返回(这个是真的逆天),去设置里能改,但是都只能选择一套,不能一个功能键对应多个按键(为什么不能同时使用wasd和上下左右键呢),总之这游戏可能更适合用手柄玩吧,移植的有点暴力。 游戏角色上有三名角色可以扮演操作,一个是封面上的那个金发勇者(就是这个勇者的声优声音怎么这么假小子呀,感觉有点不搭),还有两个一个是失忆的眼镜娘盗贼,一个是大姐姐魔女(妈妈!),游戏在游戏性相对单调的基础上,在角色塑造和剧情上则相对不错。 游戏目前没有中文,只有日语和英文,总流程大概可能在20个小时左右,通关后还会有追加的挑战迷宫。总之就是游戏玩法有点单调,而且运气因素占比比较大,玩的会相对有点累,不适合一口气玩完,不过相对来说倒是挺耐玩的。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
[h1][b]肉鸽肉鸽几点了?——21点![/b][/h1] 说在前面:本作无中文,主体就是扑克牌21点的玩法,整体体验下来会是一个比较常速偏慢的爬塔流程,而且类似《世界树的迷宫》,鼓励玩家多去重复下图,失败惩罚几无,只有因为过错手牌的高血压罢了,英语词汇量要求稍微有一点点,但是整体只要会21点就几乎是没有语言门槛的,所以推荐入手体验。 [h2][b]只要你有职业选手般的伤害计算,手残也可流畅推图:21点卡牌肉鸽[/b][/h2] 苏醒于与世隔绝的地牢之中,衣不蔽体的勇者让人血脉贲张,直面一个又一个魔王的仆从后让怪也物理血脉贲张。 主角依旧是在地格中逡巡爬塔,作战逻辑就是21点的pve,回合开始双方将各发两张牌(怪物手里的牌大部分时候会是一张明牌一张暗牌),点数高的一方将出手攻击点数伤害,而落败一方则空过回合;如果感觉手中牌点数小了往往就需要大胆摸牌,如果爆牌了同样视为本轮攻击落空,需要单方面接怪物挨打(受到的伤害就是怪物的STR值)。每一回合均有时限,如果时间到了那么就强制结算本轮大小,当然时间限制是可以玩家手动开关的。 伤害的计算也非常简单,假设以玩家赢了判定,那么数字比大小检定就是玩家的手牌数字大于怪物的手牌数字,大值-小值的出来的数值我暂且称之为“本次将要打出的额外伤害基数”,这个是我们在这场战斗中的运气变量,接下来这个数字将要乘以伤害修正系数(DMR,这个是玩家面板中固定数值)得出来的便是本次将要打出的额外伤害,额外伤害再加上玩家的固有STR力量值,便是最终造成的伤害了。如果触发了“黑杰克”(我小时候听到的这种方言名叫(音同)“金角”,也就是一个A牌配一张10牌,并且此时玩家数值点上限必须是21,是其他任何的都不行),伤害是直接双倍计的。 至于DMR和STR都是武器自带的属性,武器都是在每层的宝藏层开出。游戏中还有额外的“探测器”buff,这一般时饰品给予的,比如说,战士的耳环注明了“scouter 7”意味着在摸牌阶段,遇到七将会是明牌,这有利于玩家作伤害计算或者过牌决策。而且由于玩家和野怪是共享牌库的,有一个探测器意味着可以预测怪物拿了这张牌之后的大概总和会是什么区间,如果能够灌注使其爆牌,不妨就放一张明牌大牌给AI对手。 角色另有一个魔法值(MR)的属性,用以触发主动技能,以战士为例,其技能冲锋,会使该回合造成的伤害和受到的伤害都翻倍,并且会强制抽1张牌,像以命搏命的古之恶来,因此,如果尚且欠缺一张牌并对补来的牌有必胜的自信的话,不妨用上这自负的技能。游戏亦允许玩家主动采取防御行动。 其他的buff比如说clearance(每几个回合清除一次debuff),这些都可以在具体饰品界面点按shift进行查看。 当然,本作并不是狭义的21点,而是“黑杰克”,爆牌的阈值是不定的,有些怪物可能17点就会视作爆牌。而且玩家的过牌次数也是有限的,也就是有时候可能玩家觉得自己能五龙,但是反而会心余力不足,因为过牌次数有时候如果上限是2,那么玩家手牌最多只能达到4张。 [h2][b]爬塔与城镇:下副本是一种赚钱的营生[/b][/h2] 爬塔部分主要是线性的,难度不大,如果死亡的时候会回到该层起始点,游戏中会有比较明显的陷阱关,往往是会让人掉血的地形杀。 游戏通过新手的三层地牢,便慢慢向DRPG的进展开始倾斜了,即局外的养成以及随时随地下副本的游戏性开始慢慢展开,武器装备类则是在商店内进行购买或者强化,强化除了需要一个武器,还需要强化素材进行合成;角色职业强化则是通过“BUY CARD”这一项功能进行时限,比如说战士象征着方片,花前便可以进行职业升级,强化数值。 解锁这两项终局养成之后便可以循环前述的爬塔以及战斗历程了,其实和《世界树的迷宫》角色养成的逻辑比较像,当然探图和战斗两个游戏是完全不一样的了。本作有一种非常严谨但不失趣味性的下副本乐趣。 [h2][b]部分体验反馈[/b][/h2] 1.主界面以及操作全程不用鼠标,而是“WASD”进行上下左右,回车和回退键进行操作,感觉还是带上鼠标操作会更加丝滑一点。 2.血瓶和魔药都有数量上限,前期都比较少,建议是直接不设这一限制,否则到了宝藏层还得把多余的药直接打了,对于一些珍惜且焦虑库存的玩家可能是一点点小雷点。 3.游戏的爆牌惩罚比较小,感觉针对怪物的爆牌惩罚可以调大一点,爆牌惩罚失衡的例子比如说,主角战士拿着DMR为2,STR为4的武器,凑出了21点的牌数,那么此时怪物手牌点数是20,此时它还有一次过牌机会,如果怪物是理性人,他会选择过一张牌还是不过牌呢,目标是最小化本回合吃伤的理性假设下,怪物一定选择过牌,因为过到1是push,不会扣血,过到大于1的牌是只吃STR值的伤害,即为4点,无论哪一种都会比不过牌的6点吃伤要小,所以感觉爆牌惩罚的逻辑或者不爆牌的奖励可以设计一点(?) 4.游戏的败北往往是因为某次高血压的过牌导致过小或者直接爆了,所以感觉败北的时候选项可以给个重新开始本关战斗的选项,让玩家可以重来一次,否则虽然现在也是无损的回到陆地,但是一想起前一场败北的不甘确实有点耻辱下播的意味。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
I love the game’s mechanics but the presentation is a little rough around the edges. The playing cards instead of dice rolls working in concert with the weapons, abilities, talents, & different classes makes for fun opportunities to experiment with different combos. So far, the Thief is my favorite play-style. Her “get out of danger” moves make her exceptionally good at surviving when fortune favors the enemy. This feels like a mobile game and the “English” is often. Nonsensical. If you can get past that, you’re in for a fun little RPG with playing cards instead of dice rolls.
[h1] 21点是王炸,22点是悲剧 [/h1] [h3] 先说结论 [/h3] 《Brave × Junction》是一款还算不错的二次元小体量21点肉鸽爬塔游戏,同时融合了一些养成玩法,总体上就是“扑克赌命”,虽然本作无中文但语言门槛极低,玩家只需要会“21点”就能轻松游戏。 [h3] 游戏剧情、流程 [/h3] 《Brave × Junction》的剧情还算简单:女主角衣不蔽体地苏醒在地牢,目标是打穿层层魔物回到城镇。游戏流程为线性,先游玩新手三层来熟悉战斗方式,后面解锁城镇购买装备、强化武器等,形成“下副本→赚钱→强化→再下”的循环。玩家“死亡”只重置本层起点,惩罚较轻,总体来说符合“轻异世界题材”。 [h3] 游戏玩法 [/h3] 《Brave × Junction》游戏机制简单易懂(就是21点PVE):每回合双方各发两张牌(怪物方一张明牌),玩家可要牌(次数有限),比大小决定胜负。胜者伤害=(点数差×武器属性)+力量属性,黑杰克(首两张牌为A+10点牌)直接翻倍。怪物爆牌阈值也不同。后期还要考虑防御、清除debuff,总体为纯拼手气+计算,可以说让玩家倍感刺激的同时也能增加游戏的博弈感,玩法可以说是相当不错。 [h3] 总而言之 [/h3] 《Brave × Junction》把21点的紧张感与刺激感完美塞进了肉鸽爬塔,运气爆棚时一刀秒,运气糟糕时高血压连连。同时本作配上涩涩立绘和战败CG,趣味性相当不错。虽有药水上限、爆牌惩罚小等小瑕疵,但本作整体正经又上头,如果你恰好是21点爱好者和肉鸽爬塔爱好者,本作还是相当值得入手。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Bom
A cute, 10-hour blackjack dungeon-crawler with a nice little story to follow. Each of the 3 characters have some clever and fun powers to manipulate your hand, and there's item crafting for simple but effective builds. Only gripes are that turn timer is a bit too short and the tutorials need improvement because I had to figure out what the status effects were myself. Ran great on deck!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dark Fantasy Godhood | $17.5K | 63 | 65% | $10.99 |
| The Signifier Director's Cut | $17.5K | 348 | 79% | $3.99 |
| LEGRAND LEGACY: Tale of the Fatebounds | $17.5K | 464 | 70% | $1.99 |
| AI-deal-Rays [General Edition] | $17.5K | 123 | 61% | $5.99 |
| Claws & Chaos | $17.5K | 109 | 65% | $5.99 |
| 魔王跳 《More Jump》 | $17.5K | 98 | 100% | $6.99 |