![AI-deal-Rays [General Edition]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3620780/e2249861e3f1f368ad88fb13ee9e570c7ea4a207/header.jpg?t=1756222033)
"Spring into action, supersonic Sylpheed." Become the owner of the female android "AI-deal", and prepare for high-stakes drama and high-speed action, all rendered in real-time 3D.
Modeled estimate, not a reported figure. How we estimate →
Media

About
※This version has been restructured for all ages.
Some scenes and expressions have been adjusted.
For information about other versions, please refer to the developer's official website or related channels.
'AI-deal-Rays' is a high-speed 3D stage-clear action game where you control the full-intelligence android "AI-deal" in battle. Engage in combat against enemy androids and large-scale weapons while unfolding a story set in the year 2200.
We've eliminated the complex operations typical of 3D action games, optimizing for smooth playability for everyone. At the same time, you can enjoy a variety of combat actions:
Mirage Line: A special evasive maneuver that allows instantaneous movement behind enemies.
Cluster Drain: An offensive and defensive technique that absorbs HP from enemies.
Stray Dash: A high-speed attack that charges at enemies from mid-range.
Sonic Burst: A powerful special move.
Playable with keyboard/mouse or gamepad.
Unlike fixed TPS perspectives, the camera dynamically moves like in anime, featuring numerous action-packed scenes. Special actions include cut-ins that highlight character expressions and mech details.

Between action sequences, event scenes are inserted to lead into the action. Enjoy a boy-meets-girl story set in the year 2200, featuring various sub-characters.
The year is 2200. Full-intelligence androids known as the "Re;ON Series" quietly begin their battles after finding their respective owners. During this time, the protagonist encounters TYPE-X2 "AI-deal."
How should we confront AIs that have reached a level capable of guiding humanity? We still don't know the answer...

The androids that appear in battles and events each have unique visuals and personalities, standing in the player's way.
Secret Re;ON Type-X1 "Ray-Ared"
Secret Re;ON Type-R5 "Accurate"
Secret Re;ON Type-R6 "Vita"
Other boss-class androids are also planned to appear.
Additionally, various sub-characters and enemy androids will appear to enhance the story.
Game Volume
Total of 10 chapters.
Each chapter includes: 2 action stages + 4 event scenes.
Estimated playtime: 5–6 hours (standard playthrough).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright, I think I already know my opinion on this one, even tho I played for like 30 minutes. Most of the people complain about the lack of fan-service, but I'm okay with that in the base game. (It's Ecchi genre at it's very best) The graphics aren't the best, but pass the bar for me. The TRUE problem for me, is the gameplay. It feels really REALLY rough around the edges with no tutorial at all, so you just spam a bunch of inputs to kind of learn the controls. Also the game feels too easy(?) I was able to do a series of attacks while looking on my phone, you almost don't need to aim on the enemies. This is a good game, but there is so much wasted potential that I just can't recommend it.
为了h的就不用买了.将近200港元.买玩游戏还需要买dlc,要不然玩不了r18内容,这作者也是个奇葩,可以看看其他评论,在dl上的事实,我买了几十上百个hgame,唯一一个让我生气的,货不对板,作者一直说"不好玩就去玩别的啊不缺你一个"这样的话
主要是ntr,cg质量也很一般,游戏玩法看着酷炫实际一坨,只能说黄油玩家容忍度还是太高了。 对了,事件不能一句话一句话跳过,只能嗯把难绷3d演出看完拖时间。 日本人真的是一坨屎都能吃完。
У игры красивый визуальный стиль. Игра сразу приглянулась, как только увидел её. Саунд-дизайн и музыка очень качественные и приятные. В элементах интерфейса и саунд эффектах есть приятная атмосфера. Стилистику напоминает из приятных нулевых. Конфигурация персонажа в меню это интересно. Как будто ты уже в игре и уже влияешь на игровой мир ну или на персонажа, с которым будешь взаимодействовать. Из минусов, для меня это то, что нет русской локализации. И еще игра не работает на Steam Deck. Вылетает при запуске уровня игры. Но я позже попробую уже на компе погамать и попробовать игровой процесс. Если появится дополнительная локализация - это будет здорово! Дополню отзыв когда наиграю достаточное количество часов.
代表CJB的一部作品,3D动作、机娘、空中狗斗这些标签确实挺唬人的,玩前以为是人型电脑天使心+装甲核心,玩了才知道是烧鸡版崩坏三,这东西就像一些PS2上的神秘游戏一样古怪、难玩、大粪,3D建模只能说是MMD常规水平,玩法突出一个无脑冲刺+左键+攒条放大,没有需要组合键的连招Combo,从头到尾就用这么三板斧,除了人型机甲需要近距离破防,而敌人无论是种类还是招式都极其贫瘠吝啬,粒子特效更是充满廉价感,战斗几乎没有趣味可言,我都不知道为什么开发者设计有两个招是战斗中强吻和磨豆腐是何意味,没有解释为什么,而且播几次CG就没意思了,硬控自己又浪费几秒时间。 剧情更是粪中粪,可见作者实际上颇具野心想描绘一个岌岌可危、暗流涌动的未来社会,但演出和台词都实在太垃圾太废话连篇了,不是写几个谜语人就能让你成为庵野秀明的,而H场景质量还行,但也只是小网站上普通的cosplay类型3dcg而已,没有任何机娘的特点被展现,比如高潮时轻微漏电的苦涩表情,还有通过眼睛、机械关节或其他部位反馈快感等等可以作为机娘特色安排的,NTR的CG倒是比本篇的丰富和可冲,但结合作者的抽象操作和软件优化,这东西也就1/10
Ai-deal-Rays is an H-game without the H, unless you shell out $20 for the DLC, which is nearly four times the price of the base game. And even then, the so-called "all-ages" version still has plenty to raise an eyebrow: tongue sucking, genital photography (it's clothed), and groping are all present and accounted for in the base game's combat moves and dialogue. Which is a shame, because underneath all that there's a genuinely good-looking game. The graphics are sharp, the animations are smooth, and the soundtrack is fantastic. The combat looks impressively deep but plays closer to a button masher, and good luck figuring out what you're actually doing, since the game only shows mouse controls everywhere except the pause menu. Nobody is playing this with a mouse. The story compounds the problem. It's heavy on lore and light on explanation, and a bad English translation, with text that literally gets cut off at the edge of the screen, makes following along feel like a chore. Honestly, if this had a better translation and a combat tutorial along with controller prompts, I'd easily give this a thumbs up even without the H content. Full video review: https://www.youtube.com/watch?v=jG26NNfhdvA
"即使厌恶人类,却依然保持着人类的身份爱着这个世界,爱着周围的一切。” 这款游戏其实就是两个臭二次元在辩日,通过人工智能的方式在电子斗蛐蛐。再加一个坐在电脑前的臭二次元打着游戏。 机性恋?对未来的幻想?虚无缥缈的完美少女?这一切其实本质上就是爱着自己不是吗? 所以很感谢能玩到这么一款作品,所以也请作者好好活下去。 人生只有那么一次,我们不是活在2200年,所以请怀揣着美好的愿望,好好活下去吧!
AI-deal-Rays is a fast-paced, anime-styled 3D action title that leans heavily into spectacle, momentum, and a futuristic sci-fi aesthetic. Developed and published by Riez-ON, the game places players in the role of AI-deal, a fully autonomous female android operating in the year 2200, a time when artificial intelligences are deeply embedded in society and increasingly capable of independent thought. From the outset, the game presents itself as a focused, single-player action experience that prioritizes speed, flashy combat, and stylized presentation over sprawling systems or open-ended design. Gameplay is centered almost entirely on combat, with each stage functioning as a self-contained arena where enemies swarm and pressure the player to stay in constant motion. Movement is smooth and responsive, encouraging dashes, quick repositioning, and aggressive engagement rather than defensive play. The control scheme is intentionally streamlined, allowing players to execute complex-looking maneuvers without excessive input complexity. This makes the game approachable while still leaving room for mastery as players learn how to chain attacks, manage spacing, and exploit enemy patterns. A defining aspect of AI-deal-Rays is its suite of special abilities, which give combat a dynamic rhythm. Techniques such as rapid evasive maneuvers, area-clearing bursts, and life-draining attacks allow players to recover from mistakes and maintain offensive pressure. These skills are visually emphasized with dramatic camera shifts and effects that heighten the anime-inspired flair of each encounter. Rather than focusing on deep customization or build variety, the game emphasizes execution and timing, asking players to use their full toolkit fluidly to survive increasingly intense encounters. Narrative elements are interwoven between action sequences, providing context for the battles and introducing a cast of androids and antagonistic machines. The story explores themes common to science fiction, including autonomy, purpose, and the evolving relationship between humans and artificial beings. While the narrative is not deeply complex, it serves as a thematic backdrop that gives meaning to the action and frames AI-deal not just as a weapon, but as a character navigating a world shaped by technological dependence. Dialogue scenes and scripted moments add emotional texture, even if the storytelling remains concise and secondary to gameplay. Visually, the game adopts a stylized anime aesthetic that prioritizes bold character designs and dramatic effects over realism. Character models are expressive, environments are functional and designed to support combat flow, and lighting and effects are used to accentuate movement and impact. Camera work plays an active role, frequently shifting perspective during special attacks or climactic moments to enhance spectacle. While the overall production values reflect the game’s indie scale, the visual direction is cohesive and clearly committed to its stylistic goals. Sound design and music reinforce the sense of urgency and momentum. Energetic tracks underscore combat encounters, while sound effects provide clear feedback for attacks, movement, and enemy actions. Together, audio and visuals create an experience that feels intentionally intense, designed to keep players engaged moment to moment rather than encouraging long-term strategic planning or exploration. AI-deal-Rays also incorporates mature themes, which are presented alongside its action and sci-fi elements. These aspects are integrated into the game’s presentation and character design and may influence how different players perceive the overall tone. For some, they add to the game’s distinctive identity; for others, they may feel unnecessary or distracting. As with many niche indie titles, this stylistic choice contributes to the game’s polarized reception. In terms of scope, AI-deal-Rays is a relatively compact experience. It does not aim to provide extensive replay systems, branching paths, or deep progression mechanics. Instead, its appeal lies in delivering a concentrated burst of stylish action that can be experienced in short sessions. This focus makes it well suited to players who enjoy arcade-like intensity and cinematic combat without the commitment of a lengthy campaign. Overall, AI-deal-Rays stands as a niche but confident indie action game that embraces speed, spectacle, and anime-inspired sci-fi themes. Its strengths lie in fluid combat, visually striking abilities, and a clear focus on moment-to-moment excitement. While it may not satisfy players seeking deep systems, long-term progression, or narrative complexity, it offers a distinct and energetic experience for those drawn to fast, stylish 3D action and futuristic android storytelling. Rating: 5/10
This game make me rewatch Beatless and remind me how much i love andriod and cybernatic art style. Good game. Great story. and lastly make me tear.
ストーリーとカメラワークがいい!! チャプター9で最終回でもいいくらい話がよくまとまっている。 半日あればできるからやってもいいと思う。 もともと同人ゲームなので家のアセットとかお察しですが、 声優さんがイイ! DLC探すのが困難なのでこちら(https://store.steampowered.com/app/4006900/AIdealRays__Adult_Content_Pack/)からどうぞ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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