
Bounty City is a multiplayer VR FPS game developed with a unique core concept of a three-way battle. It features diverse scenarios that require intense strategic gameplay.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
❗ DEAD GAME, DO NOT PURCHASE ❗
I saw it on SideQuest and thought it would be fun, so I bought it. I like FPS games, and I think it's a good game to enjoy casually. The AI seems smart, so it should be fun to play alone as well. It would be even better if the developers could provide more updates!
NO
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
请 加成就 加云存档 加中文
Recently, I started playing VR games. I enjoyed the unique rules and fast pace of the game, but the biggest issue is the lack of players, which makes it difficult to play. I hope it evolves into a great game with future updates.
It's a really fun game to play. Now that it's launched, I'm looking forward to it. If there are more game users, it would be really fun to play the game in a 3:3:3 way. I look forward to playing with a lot of people.
Non ci gioca letteralmente nessuno. Eravamo in 3 in totale
The game is very dead. It's easy to see why. The guns don't feel right when shouldered-- they seem to be offset from one hand. But that's not important because the guns are so inaccurate that your aim doesn't really matter. There's only one gamemode (Halo Oddball). The 3 teams gimmick is pointless because you'll never find 3 concurrent [i]players[/i] online. The menus and branding appear to be done well (including the microtransaction system), but I don't understand why the devs would spend time on those when the game itself is not fun. Suggestions for improvement: - Make the guns (much) more accurate. - Port and Outpost feel like Block Fort from Mario Kart 64. They should probably be scrapped or seriously reworked. - Consider introducing singleplayer or coop gamemodes. With so few (0) active players, they are necessary. - Reconsider the pricing. IMO, this game is not good enough to charge $11 for. I'd rather spend a little more and get Contractors or Pavlov, both of which outclass Bounty City in every way.
⠀
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.