
THE FINALS is the world’s first Dynamism Shooter, a free-to-play, fast-paced, physics-driven, first-person shooter set on the stage of the biggest Gameshow of the future! Fight for Fans and fortune in fully-destructible, virtual Arenas that guarantee no two rounds will ever play the same!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Viewers at home, here's the news you've been waiting to hear: THE FINALS is accepting new contestants, and that means YOU! That's right, soon the world could be watching YOU tear apart our newest dynamic arenas and seize everlasting fame!
As you know, THE FINALS is the world's greatest free-to-play combat game show! Our contestants plug in to our virtual world and join teams in escalating tournaments. They fight it out in our beautifully-rendered arenas based on real-world locations that they can alter, exploit, and even destroy.
Sure, you can aim and shoot, but contestants that add our carefully curated virtual environments to their arsenal are more likely to advance, so do anything you can imagine in the name of victory! Burn arenas to the ground! Send wrecking balls crashing into your opponents! Don't just pull triggers - pull down buildings!
THE FINALS thrives on spectacle, so drive your fans wild with thrilling combat and your own personal flair as you compete for worldwide fame and the support of our discerning and stylish sponsors.
Play Your Way - Whether it’s sneaking up on enemy squads with a katana in hand or ripping an entire building out from under their feet with explosives, THE FINALS lets YOU make the call! With different skills across body builds and a wide array of weapons and gadgets, you'll have all the tools to make your playstyle your own!
The World Is Your Weapon (And Enemy) - A skilled contender might go in guns blazing, but with environmental destruction in your arsenal, that’s just the start of what you can wield against your foes! All of our arenas can be altered, used, or reduced to rubble - and not just by you.
Your Rising Star - Ready for your close-up? Standing out in THE FINALS means the eyes of the world will be upon you, so you’d better look your best! Gather fans and fame as you craft a unique avatar with the help of our generous sponsors and dazzling customization options!
This is the opportunity of a lifetime. Arenas based on iconic places, unparalleled destruction, and endless tactical possibilities await - make them your own, and the floodgates of fame will open. Your competition will have the same opportunities, so it’ll be up to you to be more clever and attention-grabbing. Are you up to the challenge? Are you the world’s next all-star?
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Turkish*languages with full audio support
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This games vibe and idea is so good, its just the balancing that absolutely ruins it Every time i go into a lobby its just the same type of people who use the light class and dash ability I understand its part of the game and that i should be ready for it, but either way it still makes the game stale and now every match just feels the same its now two games by embark that can be amazing but are just ruined by the balancing
Bad game Embark. BAD GAME! Sit. SIT GAME! siiiiiiiittt. Yes. Good game. Now, play dead....... I ♥♥♥♥♥♥♥ wish *middle finger emoji*
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Modeled estimate over time.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Filled with cheaters the second your elo goes up along with balancing that doesnt favor the games close range and high instenisity gameplay instead rewarding chuds sitting on buildings spraying with their 2 boyfriends
Why I hate the finals and Embark: An autobiography My name is MrEden111, often known as Eden, especially in circles on the finals as one of the most dedicated exclusive charge’n’slam sledge players since season 4 from Oceania. The finals is, and more importantly, *was* a wonderful game, a breath of fresh air in a stale live service industry where your wallet was valued, you as a player was respected, and where the developers would constantly deliver breath taking updates. But having not played season 3, I had little idea of the horrors there were yet to come. For many seasons the game was pumped with life, after the tremendous success of season 4 with a vast array of new content such as sponsorships, new weapons, and my all-time favourite map; fortune stadium. They would swing hard again with season 5, with Mexico themed beauty bringing in even more content (despite how op the Cerberus was), season 6 bringing even more wonder ignoring the Vegas reskin which was much better than its original predecessor (No the team death match map does not count) … but then came season 7. Because even accounting for the flaws, these were updates that did amazing for the health of the game. Alongside also dealing with issues such as the infamous taser (which later turned to the disabler) to rise player enjoyment. But I wake up in the morning of season 7, and I open to read the patch notes, my hands went cold and palmy, my heart sank to rest on my lungs. The infamous sledge nerf, the turning point of the game for me and finally opened my eyes to the faults of Embark. Which as a noteworthy mention, was only caused because of this obsession in the heavy playerbase to use winch with the most current powerful weapon, leading to only the weapon being significantly nerfed, which is a relevant issue in the mindset of embark’s balancing philosophy to always look at the surface of the issue instead of the deeper reasons (unless if they outright ignore it of course). It was then Embark took a turn for me, it was the first season they introduced the $50 ultimate battle trash and pushing out more and more expensive reskins/clothing, prioritising the store (which became even more evident in the future). They started to become more ignorant to the real issues plaguing the game in favour of streamers, they reduced the servers to cut costs down which made international play even worse and even made playing in your own country laggy just to min max profit margins. Melee as a whole by that point had been entirely side lined and made useless while lights became more of a major issue for the casual player base, with most solutions to the issue only worsening overall player enjoyment such as with the cl04 especially. This all became worse by season 8, the infamous Esports season, for 110 days the game did not receive a single major balance nor particularly small one either because embark refused to endanger their forced esports. They lied to us and themselves that it would bring in new players when in fact it was the most damaging time for the playerbase since season 3. But embark will never have the humility to admit that they failed the players, because they are always right in their eyes with every decision they make and still intend to make season 12 a repeat having learned none of these mistakes. Things got worse when Arc Raiders released, with an even smaller team, Embark rather than risking their profits. Focused their efforts on making store items before anything else as before every store update had an array of balance changes but it soon became just small footnotes. Leading to significantly less content overall and started to pour out half baked ideas such as the P90 (a glorified light smg for medium), the crossbow which is a reskinned pike, the sad joke of a hover pad and much else, which did little to improve the staling variety for the long-time players like me who made the majority of the player base (and their revenue). This also led to terrible balancing choices that left light just too powerful in the casual scene and left medium as well as heavy weaker, with guns like the light's m11 able to spray down a heavy in seconds with just hip fire. But the melee was worst of all, melee has been the beaten children of the finals where especially heavy and medium have suffered the worse. Spear didn’t get a major update since season 3 and even took away the ability to emote cancel heavy attack somewhere around season 7 and then proceeded to NERF IT in the melee rework despite being the least popular melee weapon alongside taking away the popular fling technique. Riot shield got its ability to run at angles taken away because screw them I guess no unintended tech allowed for melee. But as a pure example of how Embark does not playtest their ideas at all prior to the new season, riot shield has become THE melee weapon with its shove and great damage making it way too powerful which I’m sure embark will swiftly nerf sooner or later. With Sledge on the other end of the spectrum where it used the be the symbol of final melee down reduced to its kneecaps broken and now is just a mindless spam weapon where I long for the days you could do combos pre nerf with quick melee (rip m1 + qm = dead light). With the only other strong melee now just being the sword which despite what Embark has said, has only buffed its spamability by making m1 be almost as strong as lunge. The melee rework especially has done nothing to solve the issues of melee being unviable and still leaving melee as a braindead spam weapon category rather than anything that could be take seriously than just a pathetic annoying joke that ticks everyone off, me a sledge player included. If you have read this far, I applaud you, I could go on all day, but I digress. Do not waste your time on this game, please. While it may be fun for a time, but in the end, it leaves you dead and hollow, wishing it felt as wonderful when you first played. Any hope I had in these Developers to make my favourite game great again have long since passed, and this mockery of a melee rework has put out the candle of whatever passion I had left. Sincerely, Eden
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УШЛИ ИЗ РОССИИ = ГНОЙНЫЕ ♥♥♥♥♥♥♥♥, РАЗРАБОТЧИКИ, ВАША МАТЬ ТАНЦЕВАЛА ДЖИГУ ДРЫГУ НА МОЕМ ХУЕ
Can't say I recommend it in its current state. Been playing the game since 2023 (Season 1). Repeatedly, it feels like the devs take one step forward and two steps backward: This is first observed by the constant amount of bugs each update brings, yet are never addressed by fixes. Look at how long the social menu has been broken for now as an example. You'll log on to see people that have been in TDM games or whatever game mode for 40+minutes (impossible as it only goes up to 17) and it registers people being online that have been offline for hours. The balance changes are also really irritating. The recent nerf to evasive dashing has completely broken a playstyle I've invested hundreds of hours into learning. So many changes occur without the general input of the player base. This has been the least enjoyable season for me by a mile, despite trying to stay optimistic about it before the update dropped. Really disappointed to say the least.
Дермище фризит на самых лоу настройках, в то время как ВСЕ остальные игры БЕЗ исключений идут нормально, рот eбaл разраба, все равно эти черти не могут поддерживать свои говноигры для додиков.
♥♥♥♥♥♥ багованая ♥♥♥♥♥ с кучей ошибок которые никак не фиксятся
Updates going into season 11; absolutely horrible. They have updated the swords, and the light class into a horrid "dumbed down" version of its former self. Game is completely unplayable now for anyone with a fast paced gameplay.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.