
Survival roguelike novellas with meaningful choices and multiple endings!
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Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Borstal is an interesting duo of miniature survival games in which you play as the most fragile human beings on planet earth. Pitched in the description as more interactive novellas, the two scenarios provided play out like only the most classic turn based survival, harkening more to the style of NEO Scavenger than Rust in that the most engaging aspect is the text based story and randomized encounters rather than the graphics and crafting and whatnot. Even though both scenarios are similar in structure, I feel that they provided such different experiences that I'll be addressing them seperately. You'll understand why in a moment, as I feel this may make or break a purchase, or at the very least provide some input to the developer. Borstal, the titular title and "main campaign" is one where you play as a young boy who's trying to find his dad that worked at a--you guessed it--borstal, which in american terms is a Juvenial Delinquency center. In the game's world, the borstal is on an otherwise deserted island. Don't ask how this works, because I have no clue, but don't let it ruin the fun either. Every time you start a new game, the map is completely randomized, and there are obstacles and threats around every turn. You can find clues as to what happened to your dad, and encounter rogue bands of kiddies who, depending on what you've found and how good your RNG is can give you good stuff to help you survive or beat your head in. It's constantly raining, and you need a decent stream of sleep and food to survive until you find your dad. The sooner you do, the better the ending, but when you find the borstal and what you've experienced up to that point can influence the turn of events greatly. I think I experienced 4 different endings in my time, and there were still options I hadn't made which makes me remember this one a bit more fondly. The over all story is a bit too vague, and I feel as if I missed some huge context clues, but the change of pace and setting to what I've been playing recently and the dumbed down but reasonable survival mechanics made it a joy. Plus, there are some exploits that I discovered that made my later journies much more bareable, though I won't spoil them here as the difficulty is part of the charm. The titular game will take multiple tries, but the rounds are bitesized and I genuinely learned from every mistake I made. Now we get to the stinker of the bunch, called Mountain. Now, I can see the appeal to making a deathly realistic simulation of scaling a massive mountain, and for the most part, I feel that Borstal succeeds in emulating the experience. But--and this is a big enough but for a Sir Mix-a-Lot song--Mountain suffers from some game ending glitches that shocked and baffled me each time they happened. Now the conceit is more or less the same if a bit more straight forward; reach the summit then make it back to the basecamp. Along the way, there are abandoned tents and what not that have randomized events and visible obstacles that need to be navigated with rope. Your needs are about the same, but the demand for rest and food is increased the higher up you go, and requires you to strategize your ascent so you don't get to the top and not have a way back. In theory. The problem is--and there are plenty of problems with Mountain--is that for every other death I had, there was absolutely no warning or justification for any of it. Now keep in mind, this is a text heavy game; I'm not criticising it for that. However, for every death where I was offered a bleak end to a risk that backfired or mistake I made, there would be points where I wouldn't have a single indicator on my screen that I was low on sleep or health or close to death, and I would take a step forward on completely clear terrain and just get a YOU DIED screen. Then, in an insanely insulting and borderline rage quit moment, I reached the summit, got a standard "you have a headache" type message that you get throughout the climb and made it all the way back, only to realize that that message OVERRIDED the "Good job, now go back." I died almost immediately after. This situation in which the progess message was overrided happened multiple times. Often times I would get to the summit in perfect health, get a "your head hurts" message and then immediately die. Other times I would be in fine health, with no warning signs, get a warning sign that I'm near death, rest in a tent and then die the moment I hit the button. This happened a handful of times. That was also pretty awful. Are you starting to see why this is the bad egg? After 77(!) tries, I discovered an exploit, did a sidequest, and made it to the top and back without a hitch. I made it back fine because the base camp was only a few tiles away. It was a combination of what was basically cheating and a whole lot of luck. Hopefully the developer sees this and polishes out the bugs, because that ain't good at all. But Razorbitz, is it worth the 3 dollar price tag? Absolutely. It's definitely old school and the cards are often stacked against you, but for both scenarios you're provided the tools to survive. It isn't a masterpiece, but it's cheap asking price and experimental style makes for a flawed but genuinely engaging adventure. Assuming the kinks are worked out of Mountain, this is a nice surprise from the indie front and I'm glad I picked it up day 1. I never do that. Here's hoping that the developer makes some more stories to throw in over time as well!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Seems boring like waiting for a train... [/h1]
First thing I must say it is a little, little game. Well, two little games. For a little price. You can finish each of two scenarios (mind, that both are quite different experience) literally in five minutes. But those might be the five minutes after half an hour of trial and error adventure. Actually my first run of Borstal scenario was the longest day-span survival I have ever achieved, which means a dozen of days. Next three games I died after three or four days. And next, suddenly, I've reached borstal itself, to find out... well, I better keep this mini review spoiler-free. Anyway, for me this is typical "I have ten free minutes, let me play a game" game type, not the one to sit and play for hours. It is easy, fast to play, simple but somehow very moody. Maps are randomly generated, so each time it is a little different run. The game is neither focused on fighting nor on exploration, I'd trather say it's survival focused on survive. I hope to see some more scenarios in the future though. Oh, and if you play it, you will die a lot, that's for sure.
Pretty glad this is only 2 bucks right now. It's amusing for about 10ish minutes and then there's really no reason to continue. I'm not going to request a refund under the hope that the developer adds.. some content. That's pretty much it.
I strongly disagree with many of the negative reviews. For that I'll probably get thumbs downs on my review, but I stand by my thoughts on this game. For Borstal: You get a quick introduction with a short story, and then you're thrown into the randomly generated map. You can only see one tile in any direction, but each time you move more appear. There are houses, hills, rocks, and other events that come up as you move. You can find useful or rotten items in various places in each map, but there aren't any random events that will kill you or damage you. You have to eat food, rest, etc. to stay alive while you try to find the Borstal. You must also be cautious of the weather, staying out or sleeping out in the rain will give you sickness. There are a fair amount of items you can get for the length of the game, such as food, matches, lanterns, wood, aspirin, apples, jam, and a knife. Once you get to the Borstal, depending on the supplies you have and the choices you make, you'll get one of a few different endings. It's a simple concept but very interesting for me. For Mountain: This mode seems much more difficult to stay alive in, due to altitude sickness. In this mode, the randomly generated map is completely filled out for you to see from the beginning, and you can generally see the "peak" flag that you have to get to, then get back to base camp, in order to win. Items in Mountain include food, tents, an altitude tracker, altitude sickness tracker, and rope. There are different and more difficult mechanics in this novella than in Borstal, in my opinion. It was much harder but certainly still enjoyable. There are some "bug-like" things that I and a friend found. You can stay in a house and spam 1 and Z (Rest, confirm, rest confirm, rest, confirm...) and you'll stay alive infinitely, with no need for food, although it has a flashing red "you need to eat" indicator. There are also some ways to seemingly "cheat" the game, so I don't know if they're overpowered strategies or design flaws or something else. Overall, it took me 1.1 hours to beat the game and get all achievements, but $3 is a low asking price, especially if there's more content to come. I plan to play more to test different strategies and find more endings, but that being said, I'd be happy with paying $3 for what I got (although I did get it in a bundle, it was one of the main reasons I got it). Final Rating: 8/10
As I launched the game I opened the option menu, the game runs windowed by default, so I selected full screen, clicked [i]Accept[/i] and suddenly I was back to my desktop. I mean, no crashes or error messages, the game simply disappeared, it was so sudden I was confused, so I launched the game again and this time it was in full screen, I changed it to window mode, and it worked fine, but everytime in the same moment I set it full screen... [b][i]poof![/i][/b] the game shuts itself down! It made me laugh, it's so smooth I think they scripted it this way... it doesn't make sense... by the way I talked about this for so long because this was the most entertaining time I had with the game. There's no much else. Everything here is mediocre or just plain bad, even the narration, that should be the core of a game like this - which lacks of a real gameplay - is badly written and all the settings and plot ideas are stupid. You can choose between two settings, Borstal and Mountain, if you choose the one that gives the game its name the text will tell you that you are a 13 years old kid, your dad was working at a borstal on a near little island and he didn't come back home at night. Your mom thinks he spent the night with his friends on the island, but [b]you don't believe it[/b], so you go to the island to meet your dad... [b]AND YOU DIE![/b] Nothing really strange happens, but you die! I actually laughed out loud several times in the first minutes, because you take a ship to this island, it leaves you in the middle of nowhere and you have to try to survive! I mean, on an inhabited little island where people work! That's [b]ridiculous[/b]! So you are in a 2D map, and you press top, bottom left or right, to move square by squre, and from time to time some dull text appears to tell you what happens - a.k.a. random events - after three steps a day passes, than another, and another and still nothing really important happens... on a stupid little island! I mean you should explore it all in a couple of days! But no! This is a silly storyu about a human-snail journey, so after a weak you've only found a couple of houses. Then it rains, you get sick [b]and die[/b]. The end. This blows my mind... you walk to your dad's working place... you find a house... [b]and scavenge it for food[/b] why should this happen?? The game doesn't tell you that something is strange, you are a kid on a trip to daddy's office, and you die because it rains! I mean you have food for three days with you and you didn't bring a stupid umbrella! Who did come out with this game concept?? So you start again and nothing really changes, yes, the map is procedurally generated, but the random events are always the same ones, and they aren't interesting at all, after a couple of runs you find yourself pressing the same buttons without reading. All you have to do is scavenging for food, eating, resting, taking aspirin, eating, and so on till you die of starvation, or sickness... looking for your dad's working place... because you don't even know where it's located. When you start you can select the [i]Mountain[/i] setting and a different - but still stupid - narration text appears, then the gameplay is basically the same, you move, you eat, day passes, you die, and get really, really [b]really[/b] bored. The first minutes of playthough i thought: [i]If this game keep being like this I could actually like it, because it's so accidentally stupid it's funny![/i] but boredom kicked that thought's ass in less than a hour. There's really no reason to play this. [h1]Conclusions:[/h1] A dull survival roguelite game, where the gameplay is reading badly written narration text and randomly die for pathetic reasons. This is more a cringe than a videogame.
This one has some major issues that need to be resolved... It's not ready for Prime Time. https://www.youtube.com/watch?v=ZbHGWIay6f0 We provided some insight on what could make this game better, and should the Dev choose, then maybe it'll be worth something. As it is, I cannot recommend it even for Greenlight.
Very minimalist, with a sense of fear all the time. Mostly fear of running out of food or getting sick and dying. It took me 2 tries to figure out that every step i take actually is a big game turn. Once you know that, you are a lot more concious of the steps you take. I think this has a lot of promise, but i'd like to see the content to be expanded. For one, i feel like there's an oportunity to make the game richer once you reach Borstal. I heavier text adventure end-game would add a lot. The inventory has the perfect size, make roaming around the map a more concious effort. However, i barely found myself using lanterns or making fire with wood and matches. All i cared about was food. I think having more item variety and having the items have more impact on the game play would go a long way of extending the play time. Overall, i enjoyed the half hour i spent with Borstal so far, well worth the little money that's being asked.
The core mechanics are just aweful, this game is glitchy, and not well developed. There are exploits that give you a chance at winning, but getting 100% of the achievements is almost literally impossible. Too hard, not fun.
I thought it will be yet another adventure or RPG game and the main goal will be to find your father. Far from that. You do not explore the map. You do not search your father. You just try to survive yet another day with a small inventory. This game is really really hard. I got the impression that every move is a roulette. If you're looking for a quick game without complicated strategy this game is for you. It's just quick, simple and hard.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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