
Boogey Hunters is a strategic ammo-building game where you travel the world hunting mythical creatures from different folklore. Plan your moves carefully, combine bullets to unleash powerful moves, battle terrifying boogies, and save the world in the shortest day possible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Boogey Hunters is a strategic ammo-building game that takes players on a thrilling global journey to hunt down terrifying mythical creatures, known as boogeys, from different folklores. As a skilled hunter, you must travel the world, carefully plan your movements, and engage in tactical combat to rid each country of its unique boogey.
Travel around the world strategically.
Manage time wisely. Every action causes a day to pass, and boogeys grow stronger each day.
Discover folklore and mythical creatures from different cultures. Boogeyman, Jersey Devil, Baba Yaga, Cuca, El Hombre Del Saco and many more...
Face increasingly powerful boogeys as they evolve through different phases.
Engage in tactical deck-building combat with unique bullet combinations.
The effects of certain bullets are determined by dice mechanic. Believe your luck and roll the dice.
Enjoy a challenging single-player experience with deep strategy and replayability.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Occasional freezes that require exiting and reloading from the end of the previous fight. Sound doesn't work on my machine (possibly Proton-related, or possibly selecting a specific audio device that isn't the machine's default audio device, and it's not configurable, or maybe something else; doesn't really matter, the point is no sound.) The interfaces are just ... not very well-made. For example, if there's a trader in a country, the trader icon acts as a "block" to prevent clicks from selecting that country, even though it's quite obvious that if you're clicking there the idea is you want to go to that country and that trader. When you're in the country, clicking on the trader does nothing, you have to click *around* the trader to get to the country menu, and then select trade in that menu. The half-assed hand-drawn-by-a-programmer aesthetic would probably also annoy some people, but that one's not a peeve for me. And finally the game as a whole isn't even that interesting or well thought out either. You can't really do anything to make a good combo, card/bullet draws are pretty much all random, there's things that seem like they're just firmly negative. For example, one bullet is "add 2 to the die roll for other bullets", but since you generally get to fire only three bullets per turn, +2 to [the other] two die rolls is nearly always worse than just firing another more useful bullet would have been. There's things that make you draw another bullet, but since you always draw up to hand size anyway that's *almost* entirely useless. It's not completely unplayable, I did one losing and one winning playthrough, but I certainly don't want to play it again - there are way better deckbuilder roguelites out there.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Está dando os primeiros passos, mas foram atenciosos o bastante para adicionar traduções para o português---um começo promissor. É basicamente slay the spire mas metendo chumbo na cara de um monte de bicho papão e monstros folclóricos. Satisfatório. E a arte é muito bonitinha!
I really enjoyed the level design and the art style—both were truly impressive and added a lot to the experience. One of the things that stood out most to me was the music; it creates a strong atmosphere, which is something you don’t often find in this genre. There were moments where I just stopped to enjoy the soundtrack. The game also offers a nice variety of content and presents different strategies to explore, which I found very well thought out. Overall, I’m having a great time playing it and definitely recommend giving it a try!
Oyun çok güzel ilerliyordu ki britanyaya geldiğimde boogeymani alnının çatından vuracakken oyun crash verdi çözebilirsen mükemmel olur muhtar
Nope. No fun. None difficulty options, for accessibility or changing the time or even (be crazy) without a timing. And seems to have a trouble when closing the game with memory (after the game closed).
Received this from a giveaway from a vtuber friend of mine named Index Paige. Gotta say, this game has got a really solid gameplay style, and it's really fun going around blasting cryptids in the face, especially once you've got your combo going and understand the game mechanics more thoroughly. There are SOME complaints (can't refer back to information you've observed mid-hunt, encyclopedia doesn't carry over between games (I get that there's a mystery aspect to it, but I would like to just look at them in each of the stages I've discovered), the level up system doesn't have a progression path we can clearly see (plus Level 3 Westwood seems to have a display error), and the 30 day limit on a lot of quests is really limiting (travel across the world in 30 days for a treasure chest or kill 3 boogies when travel is 2-7 days for neighboring countries and hunting them causes you to miss a random amount of days upwards to a week). All that said though, it's a really gripping game and a whole lot of fun. Glad I managed to get it, and am definitely gonna recommend it to friends or just gift it to somebody down the line
Muchas gracias a Rogue Duck Interactive por el precioso juego y felicitaciones, es muy adictivo, destrabar personajes, mejoras al subir de nivel e ir descubriendo nuevas cosas en cada partida que comienzas lo hace que valga la pena jugarlo uno y otra vez, buscar diferentes combinaciones, etc. Muy recomendado. Hice un first look en youtube: https://www.youtube.com/watch?v=9gcenZukE0A
完完全全的半成品,过于简陋就端上来,后续也不更新,纯垃圾游戏,不推荐游玩。 1、ui设计很差,buff的计数在人物下面模糊不清,攻击敌人血量打了多少数值,那颜色很浅,很难看清。 2、如果不对妖怪进行观察,连怪物多少血量都不知道,攻击有多少伤害都不知道,完全抓瞎,你观察了就拖时间,给其他怪物升级的时间。 3、子弹越打越多,没有办法删除,也没啥好过牌的子弹,最多也就一带一,一回合最多打六颗子弹,然后又得慢慢的3颗3颗打,完全的站桩,无聊的战斗流程。 4、没有道具,部分圣物意义不明,什么叫当作xx弹,完全没有说明,买了也不知道有啥用,而且东西又贵又没用,加上商店地方设计不合理,如果在边上,就得来回奔波,然后时间全浪费了,怪物嘎嘎成长,更难打了。 5、骰子的能力与实际不符,比如有个金色子弹叫宝贝骰子,根据他的描述,骰出10以上点数的时候可以造成3倍于点数的伤害,相当牛逼,但是打出来实际伤害也跟倍数不沾边,对方也没啥buff减伤,我方这边没有乘以倍数,也没啥加成buff,数值很迷,瞬间拉了不少,虽然依旧强力,但是期待感拉满然后拉了的失落感,真的难受。 6、最难崩的就是回血手段也少,想休息还得去有营地的国家才行,又得来回奔波,强行拉长游戏长度,太乐色的设计了。 7、怪物数值第三阶段猛的离谱,还配合不同的debuff,打的痛不欲生。
不错,新角色还没更新吗,快点来吧
Oyun eğlenceli ancak sürekli çöküyor bu probleme acilen çözüm bulmanız lazım.
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Players by region
Where this game's players are, estimated from review languages.
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