
As of September 15th, 2025, Dimension X and Bonfire have ceased all operations. If you are negatively impacted by this, please email us at info@dimx.dev. Bonfire is a game development platform to create real-time 3D interactive experiences.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
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This game makes it easy to understand the basics of coding. It's like building a Lego set fun and satisfying. It could be my stepping stone to becoming a game developer. I'd give it a 10 out of 10.
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I've just played around with this for a couple of hours, and thought it might be helpful to leave a review. This is a very impressive tool. When they said their vision was ambitious, I was a little sceptical, but I can see how this might continue evolving as something very cool and very powerful. For all the complexity it allows, it has managed to stay very intuitive. And the tutorial videos are great to help get the hang of it. As someone else has said, it's kind of like a very light (therefore much more accessible) version of Unity. If you watch the trailer video, you'll get a good sense of what this can do. Happy to recommend it if you're curious, and hoping to see it continue to meet all their ambitious goals.
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This game is so lit! It's like Unity but way easier to use. I hope more updates are coming.
A little more than 50 hours in so far and I feel it's time to review, as the first thing to understand is; *** Bonfire is NOT (only) a game. *** It's a kind-of hub where you both make, and play, games...though...that might be understating it. Here's the brief. Pros: - Bonfire is free, and as of writing this I have yet to see/read/or hear of any plans for that to change. - The Spark concept is *** awesome!...and extensive. - Spark TLDR : Sparks are like game objects/elements > We can create Sparks and decide what variables we want to allow to be modified > I can then share Sparks I've made to the Builder community > Other Devs can then Modify and use it in their own projects, but the Spark retains the rules I made for it. - Nearly every tool I need to make a game that I would want to play, as well as the way to play it, is right here. Cons: - Bonfire falls short on some QoL functions that other engines have already figured out. - Areas of the builder/map-maker functions can be confusing and are not as intuitive as they could be. - Aside from the initial pop-up, there really isn't anything that tells you to GO TO YOUTUBE for the tutorials... - There doesn't seem to be a way to export the game I'm working on to say, Steam, directly: as it is contained within Bonfire. (not much of a con, unless Bonfire's server ever gets shut down I guess.) Caveats: - Bonfire is new, which to me, means there are TONS of improvements and new tools to come (Hopefully. I haven't really researched the company yet). - The Spark is TRULY a step forward in game design. Think for just a moment about any game you've played through and wanted a more, but the people that made the game are off to other projects and no one plans to make a part 2. Well, if the Dev of that game had made the assets available to that games community...just saying...
Bonfire, etkileşimli deneyimlerin hızlı bir şekilde oluşturulması için bir içerik platformudur. Yaratıcılar, tasarımcılar, geliştiriciler, sanatçılar, pazarlamacılar ve hikaye anlatıcıları olabilir. Yaratıcılar, sürükle ve bırak basitliğiyle yaratma gücüne sahiptir ve gömülü bir kod düzenleyici, gelişmiş deneyimlerin özelleştirilmesine olanak tanıyor. Kulağa ilginç geldi değil mi?
Yes.
I've got some big ideals and I think this tool might just be the route that'll get me to where I want to go. I'm actually surprised to find a complete set of story development tools just like...sitting around for free. Word is they've got some tutorials coming down the pipes, but its hard to disagree with free no matter how you slice it. Check this out, it's got a ton of potential.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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