
A bomb-throwing rabbit defends her floating fortress from her former friend turned foe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 7 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take to the skies in this explosive 3D platformer adventure!
High above the clouds, Bombun guards her floating fortress from danger. But peace is short-lived. Her former friend, now reengineered and ruthless, returns as Robombun, leading an aerial uprising with a mechanized army of drones.
Jump, dodge, and blast your way through soaring sky islands and high-tech strongholds. Master precision platforming, use explosive abilities, and face off in bombastic battles against Robombun’s robotic forces.
Can you outmaneuver the machines and save the skies?
3D platforming action.
Traverse through 6 floating worlds.
Stylized visuals and explosive combat mechanics.

Genres
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good game but noticed around level 2-2 and 2-3 onward I had weird lag especially when moving the character around in circles even on Low graphic settings- It will drop the frames and delay input. Other than the bug here, Big fan of the Bomberman HERO type gameplay as that was one of my favorite N64 games ever and I'm groovin' to the soundtrack.
Me gusta que cuando terminas el juego te puedes volver negra para ir mas rapido
What do you get when you mix Bomberman with Sonic, and throw in a little bit of Mario just for good measure? Tldr; Good game for beginner speedrunners, platforming fans, and furries (especially if you look at the Dev's X account) THE GOOD + Some of the best controls you'll find in a platform game + The maps are fresh, fun to traverse, and really good. No map feels too annoying to complete + Contrary to other speedrun-like titles, such as Cyber Hook, the timing needed to earn a badge is pretty lenient, and does not require obscure mechanics or millisecond-tight timing to get + On that same previous point, if you don't care about time badges you can play slow and instead collect items and find the hidden characters in each level. You can do it one way or the other, and the game rewards both. + Platforming is responsive and generally solid. One of the better ideas this game had was making a yellow outline when you jump so you know exactly where you'll land + Great art + Bombun is super cute, especially the pitter patter of her feet + The bosses were pretty fun to complete, which is a surprise considering that games like this often have awful bosses + Charming soundtrack + Considering the price, there's a reasonable amount of content here + Achievements are easy, which is good for completionists THE BAD - Two of the power-up bombs are overtuned, and they will often hurt you in the simplest of jumps. I've quite literally died more times to ice bombs than to any other hazard or enemy. - On that same point, the pink bombs are also annoying, but not as egregious. Still cost me a reset or two though - Not a lot of replay value after completing the game, outside of just beating your old times Bombun succeeds pretty well at what it's trying to do. You get a decent amount of content for the price, and the game's pretty polished and responsive. It's a great palate cleanser after a bad game or an emotionally exhausting one. I'd recommend this one best for people who want a speedrun-like title without the stress that these games usually have. It's also probably a good game for someone who wants to get into speedrunning, too. If there's ever a sequel or extra maps DLC, I'm getting it. Seriously, a sequel would be great since I believe they got a little bit of lightning in a bottle here. 9.1/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese, Ukrainian, Portuguese - Brazil
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An awesome game from one of my favorite artists! The movement is smooth, the stages are open and replayable and I love the design of the main character. Speaking of replayable, there's quite a few unlockables as well as secrets to find. I highly recommend this!
[b]I'll split my review into two parts: one for players and one for the developers.[/b] [h3]For players[/h3] The game is great, although it's quite short and easy. Even so, it's a fun experience for anyone who enjoys platformers in the style of [b]Super Mario 64[/b] mixed with [b]Bomberman[/b]. It's definitely worth playing. [h3]For the developers[/h3] The game is already good as it is, but I think it could be even better with a few improvements. [b]Difficulty[/b] The game is very easy. Hearts are everywhere, which makes it almost impossible to die because you're constantly recovering health. On top of that, there's no life limit, so there's no real game over. Even in casual games, having some challenge helps create a sense of accomplishment and keeps players motivated to overcome the next obstacle. Some suggestions: * Add a life limit. * Reduce the number of hearts throughout the levels. * Make falling into pits an instant death. * Increase the difficulty gradually as the game progresses. [b]Crystals[/b] The crystals scattered around each level don't have much purpose besides being used as currency. At first, I tried to collect every single one, but about halfway through the game I stopped caring because I had already accumulated plenty of money. This makes the crystals lose their value, and unlocking skins becomes too easy. Some ideas: * Add an achievement or reward for collecting every crystal in a level. * Unlock exclusive skins by collecting all crystals. * Make skins more expensive, or unlock them through challenges instead of simply buying them. This would give players a much better reason to explore every level. [b]Interface[/b] To attempt a Time Trial, you have to keep going back to the level select screen because that's the only place where the target medal time is shown. This becomes frustrating, especially since you can't restart a level after completing it. If you miss the medal by a few seconds, you have to exit the level and enter it again. A simple results screen at the end of each level—similar to [b]Crash Bandicoot: Warped[/b] or [b]Sonic Heroes[/b]—would solve this problem. It could display: * Your completion time. * Whether you earned the medal. * Any collectibles you missed. It would also be nice if the shop were accessible directly from the level select screen. [b]Bosses and Rabbits[/b] The game only has two bosses. I think there should be at least one boss for each area. The hidden rabbits are also too easy to find because they all follow the same pattern. It would be much more interesting if they were hidden behind secret passages, hidden doors, or teleporters leading to optional areas. Those secret areas could include tougher platforming challenges or puzzles before reaching the rabbit. Also, rabbits could reward players with more than just achievements—perhaps money, exclusive skins, or other collectibles. [b]Story[/b] What's the story of the game? I honestly still don't know. There are no dialogues or cutscenes (aside from the ending), so I never really understood what the game was about. --- I hope you consider making an update—or even a sequel—that improves these aspects, because I genuinely enjoyed the game and would have loved to spend more time playing it.
受不了了,作者天天发bombun皇片
i like this game and i like mario 64 and cuz i like mario 6x i like this game i like low poly games
Bnuy
Like Super Mario 64 in all the right ways, this game was an absolute delight to play. Every mistake, every death feels like my fault - the game is extremely responsive which makes going for the speedrun times in every level really fun imo. The last unlockable cheat is very enjoyable and will certainly result in you being able to easily improve every single level's speedrun time drastically which makes me glad I did all of them under normal conditions first. Basically gives ya a reason to replay the entire game and master an entirely new style of movement. 'w' ...I just wish that said cheat would stay active between levels instead of needing to manually enable it at the start every time. xp
Fun platformer with clean movement and fun level design. Not the biggest fan of the gum powerup's usage specifically in some latter sections but other than that very small factor I enjoyed this game a lot. Highly recommend if you want a short 3D platformer to blaze through in an hour or so. As a short side note I played through the full game on a Steam Deck OLED and had no issues with performance.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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