
“BoltHalt” is the story of a protagonist being mute upon waking up in a hospital room. Their left and right brain (logical and emotional) speak to them, convincing him/her to make certain logical or emotional driven decisions which progress the story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.4M | 12.2K | 70% | $19.99 | |
| approximately $79.9K | 306 | 93% | $8.99 | |
| approximately $28.4K | 144 | 24% | $9.37 | |
| approximately $21.1K | 182 | 83% | $5.99 | |
| approximately $17.9K | 108 | 51% | $6.99 | |
| approximately $15.2K | 167 | 86% | $3.99 |