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The good news is: the video is a real game record!
The bad news is: you don’t have to doubt it, the video shows almost all the gameplay! There is even no gameplay in some scenes, just a different angle to watch!
The important thing: It’s not a sandbox! It’s not a sandbox! It’s not a sandbox! It’s just a very simple variety of separate small worlds!
Friendly reminder: This game is poor and blank, with almost no UI, no music, and even no decent models. It can be said that there is nothing except ideas. There are only different experiences and different bugs!
Final warning: Bold Ideas is not a serious game, and many people say it doesn’t look like a "game", so buy it carefully. In addition, if you feel that it is not what you want after buying it, just boldly refund it~ As long as something can make you happy, it’s good!
The nonsense is as follows: "Bold Ideas" was rushed out by me to force myself to "finish it first"! Because I found that if I want to realize all the ideas, I may have to wait until next year to complete them. In the end, I decided to delete a lot of ideas that affect the construction period, and only keep the ideas that are easy to do and can be quickly realized with ready-made plug-ins! So "Bold Ideas" was finally completed within the time I planned, and I am very happy! Although it is very rough, it is very interesting~
Encourage you: In 2016, I took the time to make an iOS game. That was my first time making my own game. At that time, I was full of hope and thought that it would sell well after it was put on the shelves, thus reaching the peak of my life. Of course, it was not surprising that it fell into the sea later, haha! This time I abandoned the so-called experience and skills I have accumulated over the years and focused on bold ideas! And my mentality has become much calmer, and my expectations are also very low. For me now, as long as I can make it, it is a victory! Instead of being trapped in the so-called "perfection" and repeatedly procrastinating...
Needs for approval: "Bold Ideas" is a "stand-alone casual game". It is not a single story or gameplay, nor does it have mandatory goals or require you to win. It is just a collection of various small ideas. There are many different simple small worlds in it. You can play different roles and experience different feelings:
You can tour the city and animal planet from a God's perspective; you can play a black hole to eat various objects on the planet; you can transform into a light ball and travel between colorful clouds; you can roam in the white world; you can drive a forklift to shovel various fruits; you can control the little man to knock down the opponent; you can drag the little man at will from a God's perspective; you can control a group of little men to fly on the planet; you can experience being physically ejected by various mechanisms! You can shoot arrows at the enemy to generate balloons and pull him up; there is a UI in the upper left corner of the game to specifically introduce the special settings and operation buttons of each world, hoping to bring you a different experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
没什么内容,但感觉挺有潜力,毕竟才12元
有意思。一目了然的玩法,但是出乎意料的效果。 一开始进游戏还在奇怪这是啥,怎么走两步直接探索地心了。后来到cloud飘了一会发现能调变色速度开始初见端倪,food里铲车开着开着就飞起来,people一进场天上一个个人形十字架……这和我过去接触的大多数游戏都不一样,不像那些游戏包装的很好。这个游戏把很多东西直接放上来,地板贴图没有,BGM没有只有一些简单的音效,动作视角什么的可能存在一些问题,依作者所说是赶期的半成品,不过在我视角看来这样的简单直接反而呈现出了一点点荒诞的真实感。有好几个小世界确实是让我眼前一亮或者莫名其妙笑出来的。 就像它的名字,大胆的想法,也像作者说的除了想法什么都没有。但可贵的就是想法,期待完善,也期待《大胆的想法2》。
挺有趣的小游戏。希望能把ui做大一点,找了一会儿才看见左上角的提示。 请问有退出键吗?我没找到,只能alt f4 退出。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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