
Bodycam: adrenaline – High-Intensity Tactical Shooting with Extreme Visual Impact! Bodycam: adrenaline is an ultra-realistic tactical shooter that immerses players in the heat of combat through a bodycam perspective.
Modeled estimate, not a reported figure. How we estimate →
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About
You are a professional hitman working for a criminal organization. One day, you wake up in an unknown location with a body camera strapped to you. Soon, you receive a phone call from a member of a rival gang, informing you that you’ve been injected with a deadly poison. This poison suppresses adrenaline production, causing your heart to stop beating. You only have one hour to live unless you can maintain a high level of adrenaline—otherwise, you will die. The only way to temporarily delay the poison’s effects is by constantly stimulating adrenaline through killing. Determined to seek revenge in your final moments, you also search for an antidote to save yourself.
-High-intensity action
-fast-paced combat
-hyper-realistic visuals
-bullet time mechanics
-insane hit effects.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Indonesian, Turkish, Greek, Norwegian +11 more
Reviews
Even on easy, the game is impossible to get started with...first level is dark, confusing, and unforgiving...the battery runs out in a couple of seconds and shots are coming from the darkness and you get killed in a few seconds. The menus look & respond awkwardly in 1080p resolution. This game project still requires a lot more polish and refinement. Not ready to be sold at 10 bucks...
This game is really awesome with the mechanics. However, I wouldnt buy it unless you enjoy trying to get around an entire map with difficult shots within 3 seconds of your battery running out. The game play needs to be different. Missions with Tactical Assault. Theres no way to be any kind of tactical you just have to bum rush the map in hopes of killing everyone.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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