
Bob the Block Rebooted is a pixelated indie platformer heavily influenced by recoil mechanics. You must use your ability to jump paired with your infinite ammo gun to traverse 40 difficult stages. Conquer anything from large, expansive jumps to tight, precise maze-like levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Had fun, I'd say it's somewhere around Hard Demon difficulty, GG! :)
Bob the Block: Rebooted (should have been Reblocked) is an amazing game with incredible environmental storytelling and a diverse and interestingly written cast of characters: Story Telling 5/5 Graphics 19/25 Amount of blocks 3476/4000 Trees 0/10 overall, only complaint is too many blocks, not enough spheres, dont play this game, but do if you're a Geometry Dash PP sucker.
This game is so good I played it with the developer and call and any/all made fun of me and I cried. 12/10 would recommend to pretty much anyone
why is limbo by mindcap and more here
Yeah, not a fan. I'm pretty close to neutral, but i'd say i'd BARELY give this a no. Pros: Mechanics can be used very well. I really like the little maze with the blue blocks. Bob Looks good Music is a banger Cons: EXTREMELY unbalanced. The hardest room is at like the halfway point. One room can be EXTREMELY hard and then you go to the next room which takes you one attempt. Using the gun for height feels like it works half the time. I would say this should probably be free or maybe like a dollar. Very short. Hitboxes can feel unfair at times. Just feels like a chore near the end. Holding W to jump is fine except FOR THAT ONE ROOM that one room's blind jump Overall like a 3.5/10 for me. Buy it if you want i guess. but good job split72
The creator of this game is a massive chud but other than that its cool!
Decided to play this game hoping it was fun. It was recommended to me because it was "similar to other games I have played." The game has some good ideas with being able to use a gun to destroy blocks and being used as a way to help the player move. That is the end of my praise. This is a platformer game, so the controls and movement should make sense and work well. Jumping is one of the main mechanics and they somehow managed to mess it up. When using the gun to jump, your jumps won't ever be consistent. I continuously fired the gun below my player and held down the jump button, and each jump was a different height. This could be an intentional mechanic based on how far away the last-fired bullet is, but it feels much more like random chance if that is the case. If it's not an intentional mechanic, then that is even worse. It shouldn't take a rocket scientist to realise that having jump height being inconsistent is an issue in a platformer game. The gun isn't only used for jumping, it is also used to shoot some blocks to destroy them. This seems like a cool idea, however, it feels like more of a chore than a fun game mechanic. The blue blocks take multiple hits to destroy and when you need to destroy multiple to progress, it feels like the game artificially slowing things down to make it feel like the game is longer. I imagine in later levels that some blocks shouldn't be destroyed and you may need to shoot responsibly, but I got so bored of this game I never made it that far, if it exists. Finally, the art. The game has a pixel art style, and it doesn't execute it well. Lots of objects have inconsistent pixel sizes with each other. Instead of making larger versions of large blocks, they took one size of block and just scaled it up. This is just lazy and makes all the blocks look like they don't match up. On top of that, there are issues with layering allowing parts of the player to overlap weirdly with other blocks. And the worst part is that there are blocks that seem normal, but have no collision. This makes no sense. It doesn't add anything good to the game and makes it feel unfair. I decided to see who made the game, and when I saw it was split72, I was not surprised. In Geometry Dash, they describe themselves as an artist, but just vomit out the most generic, boring, and uninspired levels every few days. Unfortunate they associate themselves with the furry fandom, which is a community that celebrates actual art and not someone who gets off to a funny number going up. Only split72 would have a big enough ego to sell a game that feels like a glorified school assignment. If you are proud of something you made and want to share it with your friends, then you can upload it for free on sites like itch.io or gamejolt. This is not a game, it's a glorified class assignment that could have been made in a week. It's also a great example of the lack of quality control in the games uploaded to Steam. It is abundantly clear it had little to no play testing, and there is nothing fun about it. 0/10
Very fun game. Although very simple, this game's execution is great and I enjoyed every minute of it.
Gangsta dash
I'm homophobic towards bridges 10/10
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