
A 9×9 board × roguelike deckbuilder × explosive multipliers. Reshape your pool with daily 3-picks. Chain symbol combos through an event queue, and push your build until the numbers break. From the 12-rent campaign to endless score-attack — see how far one good build can go.
Modeled estimate, not a reported figure. How we estimate →
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About
Every morning, a 9×9 board reshuffles from your filling pool. Apples, lightning, hawks, cherry blossoms — what ends up next to what decides how much you earn today. You have one job: pay the rent.
But the real game is turning "enough" into an explosion.
The board reshuffles every day — same pool, new layout. Adjacent relationships create new synergies each run.
Event queue resolution — growth, devour, movement, decay, burst. One event triggers the next, chaining into exponential payoffs.
Daily 3-pick (CoreItem) — add a new symbol type, or weight an existing one. Slowly bend the random board toward your archetype.
Rent at the end of each cycle — survive the rent check, then pick a BuffItem or EffectItem to amplify whatever build is forming. Cycles get longer as you progress; rent keeps climbing.
Board (CoreItem) — define what can show up on your board.
Environment (EffectItem) — Snowy Mountain accelerates growth. Deep Sea strengthens devouring. Match your archetype.
Equipment (BuffItem) — multiplier wands, xmult rings. Take a working build and break the numbers.
"I went growth-fruits → I need the snowy mountain → I need the multiplier wand." When the build clicks, you feel the machine working for you.
Campaign — 12 rent payments to win. A guided ramp through every mechanic.
Endless — rent stops scaling at run 14. All items unlocked. No survival pressure — just "how far can my build push the numbers?"
Numbers go up — hard. A modifier pipeline (chips_add → chips_mul → mult_add → mult_mul → xmult) takes a good hand from dozens to millions in a single resolve.
Hidden combos to discover. A hawk eating a snake poisons the field. A cherry blossom hitting zero blows up everyone. Hundreds of cross-item interactions waiting.
Every run is different. Archetypes × environments × equipment = a vast space of viable builds.
Simple rules, emergent depth. Each item is readable at a glance. The combinations are not.
Stylized symbol art. Every piece is readable at a glance — high information density, zero recognition cost.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 非常好玩。算账算到脑子要炸,但那种把随机性硬生生掰成指数爆炸的成就感,真的让人停不下来。
有中文 没成就
[h1]简单却有趣的Bloomtide[/h1] 游戏很简单,在9*9的棋盘上,利用各种符号——水果、动物、神兽,通过他们的关系,来获得海量金币。 随着每次交租任务的结束,你讲获得一个环境/装备收益,让你的符号产生更爆炸的效果。 一开始游玩时,你可能觉得游戏很简单,没什么意思,就是每天结束后,选一个新符号,然后开启新的一天。 似乎交租日也不是很难,只需要点点点就行。 每天的符号、包括交租日的环境都有稀有度设置,绿色、蓝色、紫色、橙色。选择颜色最高的即可。 但是,玩着玩着,我突然发现,在后期,交租日的金币数上涨后,你就不能简单的无脑选了。 因为你的棋盘有限,你就得更依赖棋子间的关系。依赖相关流派。 比如你玩动物流,尽可能的选动物类的棋子,在搭配动物类装备和环境。 你就可以产生超级爆炸效果,金币像流水一样哗啦啦啦的爆。 一个字!爽! 随着更深入的游玩,还有一些神奇的现象,老鹰还能吃毒蛇?然后中毒。 还有各种奇奇怪怪的道具效应。越玩下去,你就会发现,乐趣十足。 整体体验下来,《Bloomtide》作为一款9×9 棋盘 × Roguelike 构筑 × 乘区爆炸的符号经营游戏。 看似简单,但实际非常有趣,喜欢符号类游戏的玩家值得一试! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
《Bloomtide》乍看像一款很简单的数字小游戏,真正上手后才会发现,游戏把“点一下过一天”的外壳做成了相当容易上头的构筑循环。9×9棋盘每天从自己的符号池里抽取内容,水果、动物、神兽、自然元素被摆到不同位置,收益往往不取决于单个格子的强弱,而在于游戏和周围符号能不能互相点燃。前几轮压力不大,很容易让人误以为只要挑稀有度高的图标就能一路走下去,但租金曲线抬起来后,池子方向、邻接关系和道具乘区就开始变得很关键。 游戏的游戏性优势在于规则直白,却能从组合里长出复杂度。每日三选一负责塑造棋盘底色,交租后的环境和装备继续放大流派,成长、水果、动物、吞噬、爆发这些思路会慢慢分叉。等到某个核心符号被合适的环境托起来,再被乘区装备往上推,金币数字从小打小闹忽然跃成一串夸张结果,那种“我把随机性驯服了”的爽感相当明确。无尽模式也让已经成型的构筑不必急着收场,可以继续追求更离谱的收益。 当然,作为抢先体验作品,游戏还没到完整的状态。新手引导偏薄,初次接触时容易只看见满屏符号,却不太清楚哪些关系值得经营;部分流派的强度、后期节奏和隐藏联动仍需要平衡。美术走的是清晰符号化路线,不靠震撼画面取胜,但识别成本低,适合高频计算。 声音和演出存在感不强,更多是在后台陪衬。总体来说,《Bloomtide》像一台小巧的算术花园机器,表面温和,内部却不断滚动着乘法、连锁和贪心选择。喜欢Roguelike构筑、数字爆炸和短局反复尝试的玩家,可以把游戏列入愿望单;若期待剧情驱动或华丽演出,游戏就显得朴素了些。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I didn't understand what was going on at all, but I had fun and I won.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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