
Inspired By the well-known rogue-like game Hades, slash out of the God Field all the way down to the Demon Domain and defy The Overlord Thanatos in the Deep Frost Hell in this rogue-like dungeon crawler.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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Довольно бодрый слэшер с видом сверху, где ты рубишь орды врагов, прокачиваешь оружие и чувствуешь себя если не героем, то хотя бы человеком, который неплохо провёл время за пивом. Врагов много, меч машется легко, управление привыкается быстро, и хотя глубина там не фонтан, но для бесплатного пролога - вполне себе добротная мясорубка, которая не бесит и даёт выпустить пар после работы. Если вдруг этот мой спич наберёт 50 лайков и 10 наград, я, как мужик сказал, так и сделаю: куплю наконец полную версию на распродаже, поиграю 100 часов, значок улучшу и реально пойду в церковь, поставлю свечку разрабам, чтоб они и дальше клепали крутые проекты, а не только дразнили нас кусочками, а пока - в целом неплохо, можно залететь. o()xxxx[{::::::::::::::::::::::::::::::::::> o()xxxx[{::::::::::::::::::::::::::::::::::>
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Not even remotely as good as it looks in the video. The game looks really pretty, but has the following 3 issues, which will be a show stopper for many western players. TLDR: A boring game with uninspired loot/skills, imprecise controls and built using UE5. 1 - Itemization - My biggest issue with the game is how lame the loot and skills are. Everything is just a generic element or equivalent (i.e. - corrosive). Mobs drop colored gems, so with this being FTP, anyone with half a brain can see where this is headed. They rolled out the prologue early to suck players in so they can follow up with the P2W MTX. I'll be shocked if I'm wrong. The way they've implemented the runes (colored gems), monetization is the only logical reason. As far as actual loot, no actual items dropped for me in my time playing. The only things I saw were generic elemental skils you socket into a basic skill tree. The tree itself looked pretty basic, like something you'd find in God of War. Early on I ran into a selection of swords and they were all identical carbon copies of each other. Each was only differentiated by their element and being either long-swords, dual swords, or 1 handed swords...that's it. 2 - Controls - The game does not have native controller support, which will be a problem for many, considering how many PC illiterate Steam former console players there are now vs. a few years ago. In and of itself, this is not a problem for me personally. I used a USB data rated cable (prevents disconnection) with a PS5 Dual Sense and mapped the 2 buttons I needed to using Steam. So I did not have any issues with that alone. The problem that you'll notice after setting it up is how imprecise it feels to use in this game. The game's description says it was "inspired by Hades", which has very precise controls. However here, you often end up facing in the wrong direction when attacking, so it's difficult to predict where you'll end up. You'll find yourself missing a lot because of this and ending up in the path of enemy attacks. This is not how it feels to play to Hades, regardless of which control method you use. And your mouse pointer will still be sitting on screen...it's straight up sloppy. 3 - Presentation and Performance - I'm lumping these together, since they go hand-in-hand here. The game was created in UE5, so it's very pretty to look at. However, there's a technical reason why Hades is cell shaded. I did not have an issue running the game on my rig with settings maxed out (13900k/4090), but UE5 + beautiful graphics are not an ideal combination for the average player's PC hardware - especially in a game like this. I also did not notice DLSS or FSR in the settings menu. I only saw dynamic resolution and a resolution scale slider. The other half of this is that while it's pretty to look at, the world feels devoid of life and is completely uninteresting. Everything is bright and colorful - but generic fantasy, so the bloom falls off the rose quickly. The NPC's also have no voice acting, so there's literally nothing drawing you into the game to keep you interested. If there was any story, I skipped it after realizing that it's literally 100% all text.
"Bloody Heaven 2 :Prologue" is is not a game. It's an advertisement for a product called "Bloody Heaven 2". Bloody Heaven 2 is a painfully generic asset flip looking Diablo ripoff that plays more like a twin stick shooter than an RPG... but never actually got made. But this isn't completely relevant because this is not Bloody Heaven 2, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Bloody Heaven 2 :Prologue" too. Usually the purpose of these advertisements is to get you to shell out money to the developer to buy the full product, but the developer hasn't bothered actually making a product you can buy, leaving this as an advertisement for nothing. We must question what value this pointless advertising has for gamers... and the answer is "none". Due to the poor public response amongst gamers for this advertisement, it seems unlikely the developer will go on to make the full product. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Good games easy to pass.Runes system is a good gameplay design, Greatest gameplay anyway, Nice construation.Easy to pass .One Chapter only need 0.6H 30min
Ünlü haydut benzeri oyun Hades'ten ilham alan bu haydut benzeri zindan tarayıcısında, Tanrı Alanından Şeytan Bölgesi'ne kadar ilerleyin ve Deep Frost Hell'de Overlord Thanatos'a meydan okuyun.
免费 有中文 没成就
太好玩啦,今年最期待的游戏,果然没让我失望,玩了序章更加期待正式版了。游戏制作诚意满满,可以感受制造者的用心,感觉又回到了小时候刚开始接触到游戏的时候,这就是我心目中的游戏啊!!!!希望制作者不忘初心坚持自己继续做出心目中的好游戏。
当你拿到攻击燃烧敌人有额外伤害的符文的时候,这个游戏就结束了
整体来说 游戏一般 作为一个肉鸽游戏 没有出色的武器派生攻击 和 敌方BOSS 以及小怪的攻击招式是很致命的 动作和打击感做的还行 UI毫不客气就是一坨答辩 作为DEMO可玩的内容很少 武器的攻击方向是按照鼠标 近战就很离谱 远程还可以理解 建议做两套方案 并且这个并不像一个由虚幻5打造出来的游戏 更像是U3D 真的狠狠吐槽一下这个UI 做的和山寨游戏一样 一股子垃圾端游的感觉 目前不推荐 看后续改善 补一句还不如用UNITY做呢
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