
A serial killer is on the loose and only you can stop the Phantom! Story of Koyama Kazuki, a young detective working for the Igrasil. While working on several, seemingly unrelated cases, you find clues pointing to the person who killed your parents. Can you stop this new cycle of death before it's too late?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
来了来了 他终于要来了
刚开始玩的时候,英语有点出戏,不过习惯就好,画风看起来太幼了,而且有时候薰给我感觉没有穿裤子。总得来说还是不错的,就是没有了后续,(说实话,当时第一眼看见了薰,就把我吸引住了)。
垃圾话实在是太多了 游戏开始的时候充满了那种无聊的"笑话" 加上美式的那种翻译腔,一点也不接地气 我是说,这种感觉让我觉得差极了 我可以保证我从来没有接触过文本看起来这么难受的avg你知道吗. 一帮人虽然年轻,但是一点也没有少年侦探的样子,比起讨论案件更喜欢玩垃圾梗,就连讨论案子的时候也是垃圾话不断,根本没有该有的凝重感.一般的游戏都是从案件的疑点或者几件案子的相似点来寻找线索,看看这个游戏里大伙儿在说什么 "噢 这太可怕了" "啊 这个场面太血腥了 为什么要给我看" "噢 你说他的眼睛被挖和书名有关系 别开这种恶俗玩笑了" "阳斗 你总算有点用了" 绝了 有你们这么破案的吗? 确定不是大小姐花钱雇你们来过家家的? 就算熏她很大很白,但是这文本哪玩的下去啊?
这游戏我真的,为了悬疑tag和全成就,反复打开好几次,但是每次看的我难受的不行又关掉... 主线:设定是侦探团,专门解决警察破不了的悬案。可以直接从司法机构获取一切机密资料,蔑视警方的同时又十分享受警方被动给予的特权。同时,侦探团可以直奔案发现场并先于警察“侦查”现场——包括但不限于空手碰尸体,水洗现场,摆动死者姿势等等。同时作为经验丰富的侦探,不明白基本的查案手续,勘察要点,对逝者没有尊重,对案子的贡献基本为中二式脑内风暴。前面把连续杀人案描写的十分严重,侦探团的各位都非常重视,然后就各种插科打诨“偶遇”各种妹子,做出各种老登发言,这个过程中杀人魔仿佛一个过客毫无存在感.... 至于查案....警察出现勘察犯罪现场,主角团就各种破防挤兑警察,说我们想破案,你们想抢案子抢功劳(到底是谁在抢啊....)。登场的嫌疑人剧情都很短暂,然后主角就会来一句祂说话不像是凶手/祂的感情是真的,所以祂是无辜的,然后立马放弃嫌疑人,转头继续找妹子/干饭/摸鱼/睡觉... 男主....王子病...自己上班必迟到,哪天不想动就喊同事开车来接他....非常的冲动,非常的自以为是,故事对男主的塑造就是只有男主能解某某谜题(虽然资料什么的都是其他人忙前顾后收集的),主角团遇事不决就找男主,问男主怎么办。男主有时候进行一些龙傲天发言+指责同事,还会收获各种称赞.... 立绘...立绘的主角团人均歪脖子病....CG图还好,虽然身体比例也崩吧,但是女同事的衣着正常,不像立绘似的纯变态... 支线剧情目前只打了一个,剧情cue了二战,其中的言论总结: “俄罗斯黑手党在日本贩卖生化武器,买家是日本政府” “我们的士兵被生化武器践踏,我们的敌人很可怕,为了保护我们所爱的人,我们需要生化武器,即便并非所愿” ....啊哈哈,过完剧情我真的不知道该说什么... 总的来说,心累,十分心累,求放过悬疑板块...被小孩过家家般的剧情搞得脑壳痛...
A promising VN at its beginning that went south due to developer's shift on other games: That's the title that I'm giving this review, while it may seem bad, I'm going to talk about the positive aspects that initially drawn me to like this game. The start of the game opens up to a [spoiler]horrific accident that causes the protagonist of this game to lose their parents,[/spoiler] already within the first few minutes, we have some backstory about the main character that we play as. As we progress through the game, we become acquainted with a few other characters, Suzumi, Kaoru, Aki, Akito, and a few others that are quite important to the story, but the enlisted ones are part of the detective team that we work at. You work alongside the characters, but at times just get to have regular, outside of work conversations that people would have if they were not dealing with a morbid, out of the ordinary crime scene. The ending of the game is the same, regardless of what choices you make throughout the game, though who comes to see the main character on one of the final days can be different depending on the choices you make, Suzumi, Kaoru, Aki, or Akito. Each of the scenes in their own ways are profound, and the interactions that you have had with any of these characters can all culminate into something special (or cracking a cold one open with Akito). With the positives out of the way, let's discuss the title of this review and why did I give this game a negative review. The developers of this game, Igrasil Studio, have had their work cut out due to development on War of Ashird, including a kickstarter for it, along with another 1 or 2 games (excluding BC) being planned/developed. Feeling like that both the BC visual novel, along with its own kickstarter and their backers has been completely pushed aside and abandoned due to accommodating for a broader range of audiences with an RPG game in War of Ashird in comparison to sticking with just one polished game being (or could of been) Bloody Chronicles. Support for this game is desolate at best, and non-existence at worst. I use to be an avid fan of this game and the studio behind the development of this game, but because of the abandoned state that this game is in despite the developers promising Aki's IF mode next, Suzumi's IF mode etc in their tweets, there's been no real update from the team regarding Bloody Chronicles since the release of Kaoru's IF mode...over a year ago from the time of this review being written. The team are trying to be too ambitious by having too many projects going on at the same time, meaning that none of the products that they put out will ever be completed. Also as a side note as a content creator, content creators are not allowed to stream/record any of the non-18+ IF modes, but the main game is fine because it has choices. By allowing content creators to stream/record, you are increasing your products's visibility on the internet, not strangulating your products's opportunities of selling, how do you think indie titles get popular suddenly? Because a big name on the internet played it on their channel, meaning many more potential eyes are on the game, with a number of them purchasing your product. I'm disappointed in the lack of support & love for Bloody Chronicles, because at first I loved this game and the team on the surface at the very least were very transparent, but as time has transpired, less work has gone into this game and more work has gone to other games, too many arms needed, increase the capacity of your studio to allow more work to be done, or not have all of these games you are planning to make, not complete any of them and not land yourself in this position where one could have to write a review like this. I hope this can be a learning curve for the studio, but unfortunately it feels like any updates (asides any releases) are empty promises. Thank you for reading.
设定很好、配音出戏很难玩下去
La musique stressante met bien dans l'ambiance d'enquête macabre du jeu et le mystère autour du personnage principal est intriguant comme il faut
这个真的是又臭又长,结局还是不清不楚的
I'm pretty invested.
最初は読んでいたけど話に興味を持てなかったので、高速で飛ばしながらなんとなく流れだけを見た。 最後は気になったので戻ってしっかり読んでみましたが結局よくわからなかった、続編があるのかDLCで拡張していくのか謎。 設定で読んでいなくてもスキップできるようにすれば一気に次の選択肢まで飛ばせるので、ガイドを参考にしながら全実績を解除するだけならすぐ終わる。 実績のIfモードのロックを解除は条件を満たすだけでDLCを買う必要はない。 スクロールを上にすれば単なるバックログではなく背景やセリフなども戻るので便利な機能。 セーブとロードの画面がどっちも同じような感じで、現在セーブしようとしているのかロードしようとしているのかわかりにくい。 ファイルを選んだ時にセーブかロードかの確認は一応表示されますが、一度間違えてロードのつもりがセーブで上書きしてしまった。 サクッと全実績解除できるよってことでおすすめ。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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