
Bloodquest From Hell is a first person exploration game made in Unreal Engine. You play as a humble fry cook, who must journey through a mysterious portal in order to keep your job.
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About
Underpaid and overworked—hell might be better than the burger joint.
Bloodquest From Hell is a first-person exploration puzzle game set in a grotesque dimension of meat, fire, and minimum wage. Developed as a senior project at Ringling College of Art and Design’s Game Art department, the game blends surreal puzzles with an aesthetic inspired by 1980s horror and fantasy films.
You play as a fry cook teetering on the edge of unemployment. When a mysterious portal opens behind the grill, your only shot at keeping your job is to step through—and get cooking.
Key Features:
First-Person Exploration: Navigate a grotesque otherworld filled with meat corridors, and strange denizens.
Puzzle-Focused Gameplay: Solve bizarre environmental puzzles to gather infernal ingredients and unlock new areas of this nightmare.
Interactive Narrative: Make deals and trade with the inhabitants of hell—some friendly, some… less so.
Retro 1980s Aesthetic: Inspired by the visual flair of 1980s and cult classics.
The portal's open, the fryer’s cold, and hell is hungry. Time to clock in.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Короче работа студентов, небольшая визуальная концепция, если хотите заценить и скриншоты вам нравятся то пожалуйста а так ловить нечего
full play here: https://youtu.be/T8ITY1MO9v0 The visuals are really cool as well as the concept and the fact it's fully voice acted is nice definitely recommend as a free to play student game, but it definitely has issues most likely due to time constraints. The first monster npc you run into absolutely would not talk to me, the sword swings are weird like she swings every so often but most of the time it just makes a sound effect. Onion NPC has a glitch where if you look at his onion before giving him his potion he won't talk to you anymore either.
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Concurrent players on Steam, sampled daily since tracking started.
"Bloodquest From HELL" is one of literally thousands of student projects infesting Steam. It's from Ringling College of Art and Design in Florida. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a great example of looks not being everything... while a great game has to have fantastic visuals (and this does), it also needs to be backed up by quality content and a high level of polish, which this student project does not have. A short, somewhat jokey adventure game about a fast food employee sent to another dimension, but the game is a buggy and unpolished mess that can lock up, even the first NPC you run into can bug out and be unresponsive (preventing you from going through the rest of this short experience). This is typical of the kinds of problems we get with all these student projects; there's no incentive or requirement for them to polish the game, and once they launch it, that's it. No extra credit for fixing bugs after the game launches, they got their grades and walked away. Why is this good for gamers? The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Bloodquest From Hell, et, ateş ve asgari ücretin grotesk bir boyutunda geçen birinci şahıs keşif bulmaca oyunudur. Ringling Sanat ve Tasarım Koleji Oyun Sanatı bölümünde kıdemli bir proje olarak geliştirilen oyun, gerçeküstü bulmacaları 1980'lerin korku ve fantezi filmlerinden esinlenen bir estetikle harmanlıyor.
Silly short game about collecting "very normal" burger ingredients Its quite janky but I think the premise is silly and it looks and sounds cool, worth checking out for a quick 20-30 min experience.
This game changed my life for the better. When the burger chain ran out of ingredients I thought my life was over. Thankfully, there was a portal! Overall, worth the FREE.99 I spent. Very cute and well made little game here.
免费 没中文 没成就 《地狱血途》 薪水微薄,工作过劳 —— 或许地狱都比那家汉堡店强。 《地狱血途》是一款第一人称探索解谜游戏,背景设定在一个充斥着血肉、火焰与最低工资的诡异维度。作为林林艺术与设计学院游戏艺术系的毕业设计,这款游戏将超现实谜题与受 20 世纪 80 年代恐怖及奇幻电影启发的美学风格融为一体。 你将扮演一名濒临失业的油炸厨师。当烤架后方出现一个神秘传送门时,保住工作的唯一机会就是迈进去 —— 然后开始 “烹饪”。 核心特色: 第一人称探索:在这个诡异的异世界中穿梭,这里满是血肉走廊与奇特的居民。 以解谜为核心的玩法:解开怪诞的环境谜题,收集地狱食材,解锁这片噩梦之地的新区域。 互动叙事:与地狱居民做交易、进行交换 —— 有些还算友善,有些则…… 不尽然。 复古 20 世纪 80 年代美学:灵感源自 80 年代的视觉风格与邪典经典之作。 传送门已开启,炸锅已冷却,而地狱正饥肠辘辘。是时候打卡上班了。
This game definitely has a lot going for it. The general story and the characters are good, and it's fully voice acted. The game plays very well, and is a pretty casual time as far as puzzle solving goes. The game looks really nice, and the NPC models are great. There was one thing that bothered me the whole time though: as awesome as the game looks, I had severe blurring when moving the camera, so walking around and looking at everything was hard to look at sometimes. This could be an issue on my PC, or it could be that the game could have used a little more optimization, who knows? If you have 15-20 minutes and are in the mood for a sort of dark, sort of gross, but fairly light-hearted romp on a quest to gather restaurant ingedients, then this is the game for you. That's a bloodquest, just so you know (not a regular quest).
C'est un projet d'études parmi beaucoup d'autres, gratuit comme c'est toujours le cas avec les projets d'études. On y incarne une employée de fast-food qui se retrouve à devoir traverser un portail vers l'enfer pour rassembler tous les ingrédients nécessaires pour préparer ses hamburgers. Sur cette base simple-mais-amusante le gameplay tourne entièrement autour de la collecte d'objets, pour laquelle il faut parfois compléter une quête qui repose aussi sur de la collecte d'objets. C'est très petit, très court, brut de décoffrage à bien des endroits, mais ça m'a fait sourire et cette touche "fait main" fait du bien à cette époque où les studios font des produits de plus en plus soignés mais de moins en moins originaux.
F2P rapide et sympa Les touches sont un peu limitées, comme les coups d'épée et le HUD en général.
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