
Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 6.7Kreviews | 90% | — | $3.5M |
| $12.49−50% | 443ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo é muito bom
This game is awesome. Love the simplicity and the atmosphere.
Yee their haws, It's a fine piece of media. Story's alright, but the scav mode is as frustrating as it is fun!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 25 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Hungarian, Portuguese - Brazil, Simplified Chinese, French*languages with full audio support
| $35.99 |
| 222ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 139ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not Bad. Not Enough. 汗水与血泪难度和萨满DLC通关,基本就这评价。 优点是复古风,较优秀的本地化(全流程就一处翻译错误和十个以内的文本错误),几个有趣的支线,开放世界道具收集,体量小拿得起放得下。游戏的缺点是内容少,流程短,系统简陋瑕疵多(尤其是玩家储物箱,没有上限但每次移动物品滑块都归位,何意味)。 本篇三个章节剧情典型的【一鼓作气,再而衰,三而竭。】,一章'起'的不错,二章'承'的也还好,就三章没了'转'直接'结',突然就打最终BOSS了。 萨满DLC倒还好,就一张图也不指望有多少剧情了,况且玩具花样比主线多。 一周目体验还算不错,但二周目就算加强了怪物数值,凭着继承的三章武器还是能碾压,所以重复游玩乐趣相当有限。 总结一下,这游戏适合那些能接受复古风,潜行暗杀玩法的玩家在价格打骨折时入,想入的看看其他测评自己掂量吧。 最后是或许开发者会看的bug汇报: 就一条,游戏设置里的主界面音乐每次我改成默认,重启游戏还是会变成拾荒者,麻烦看到了修一下谢谢,我很喜欢默认音乐。
前期偷偷摸摸搞背刺,资源搜集多了直接远程拿枪突突,就这个战斗爽!(找不到物品的可以去打个物品显示mod,开启后直接美美搜刮)
Impeccable atmosphere and art direction, which kinda carried this game for me. Exploring the open world is very engrossing since the map is very well designed and interconnected with some truly grotesque locations, and the environmental story telling is top notch. The designs of the enemies are also insanely cool and unique, though I would have appreciated more variety. The stealth system is fine but it's more akin to those of modern action games, with basic vision and audio detection range rather a deeper system found in true stealth titles like Thief or the older Splinter Cell games. This caused me to find the gameplay loop quite repetitive, however the gunplay is very tight and satisfying so I was not too turned off by this. The story was by far my biggest complaint for this game; despite a strong start that really drew me in, the story just fell of the cliff at the end. No spoiler but the ending felt so abrupt that I thought there was supposed to be another chapter. Overall, this is a pretty good game and great value considering it is around 20 hours long, definitely worth checking out especially if you are into the niche weird west genre.
Thumbs up
One of the best games I have played and that is saying something.
The videogame, real one
Without Scavengers, Idk if I would give it a yes or a no. That's why I never gave a review, you can't put a "maybe" in here. With Scavengers though, it's a yes. The problem isn't that the main game and the other dlc are bad, they're really good, but they were short as * :P. I can't remember how long it took me to beat the base game+DLC but it was less than 5hrs. At least I remember Steam showing a very low number before the Scavengers DLC. Scavengers is the base game but as an extraction shooter. Extraction Stealth? U get the idea. RNG makes the game harder as u don't learn where everything is after a few minutes. The base game...I'd say look it up online or just try it, Steam does let you try the game for almost 2hrs, so might as well. If u don't like it that's it. If you like it, the entire game is the same gameplay-wise. Basically, you'll want to stealth or u'll die, at least until you find better weapons and/or understand the enemy. After that you can do wtv you want. Enemies are varied enough, and there are more later on into the game when you change zones. Weapons are and aren't varied. There aren't that many types of weapon, but each type has a ton of unique weapons to choose from. As an example, you have Buffalo Rifles, normal rifles, revolves, shotguns and sawed-off shotguns for ranged weapons. And you have axes and knives for melee (Two-handed and one-handed). That's it. No more weapon types. But with how many uniques there are it doesn't really matter. Fire shotguns, Buffalo Rifles with 6 shots (normally it's one, as the dmg on that weapon is stupidly high), Revolvers with 20 something bullets instead of 6, another one with a ton of sway when aiming but insane headshot dmg, the "hands" of an enemy with special effects instead of a knife for melee, etc. You also have artifacts, which simply give buffs or debuffs depending on it. Some others have special effects too. U might find one and think "man, this one sucks"...and maybe it does lol, but most have synergy with each other and become broken if you pair them up. Again, you have 2hrs to try the base game, so might as well. If u like the start, u'll like the rest too. Edit: Forgot to mention bows. And tomahawks too I guess, but I'd count those as axes :P
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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