
In Blood of Mehran, explore sweeping sand dunes, bustling bazaars and sprawling palaces. Go blade to blade with enemies, pick them off from a distance with your arrows, or slip by them like a ghost. Level up and build your legend.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic, Turkish, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Ukrainian +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
首先我自费吃完了这一坨粑粑。 音效拉胯,小女孩就会那两句。 动作纯屎,一点交互没有的东西,你是我学长做的毕设嘛??? 剧情降智,什么叫救了女儿之后我一定要回去看看奔跑的狱友,你喊他一声能死啊? 地图空白,你啥也不整,地图这么大就让我骑着老弱病残马跑你也真是个人才。 难度垮塌,杀完王之后就是纯粹的通过人数和大弩箭来压制了?你的设计呢? 游戏真的很恶心,不值得这个价格,20块的水平的东西。 想看剧情的就别买了,我录了实况直接来看!你看看我哪儿说错了。门:BV1o2xezuESE
runs terribly on the steam deck, quite unfortunate, since i was actually looking foward to this game
The game had such promise. But dont force players to use WASD for movement. Not everybody uses that and we should be able to choose our movement keys. That combined with the combat keys made it difficult to play effectively.
inicialmente o jogo parece ser muito promissor, gostei dos gráficos, a historia parece ser boa, o combate eu achei um tanto difícil(os aparar aqui do ataque do adversário muitas vezes é essencial para derrota-lo), joguei no modo equilibrado e no combate senti certas dificuldades, pois os inimigos meio que te cerca e bloqueia sua passagem, necessário cuidado; joguei pouco só para conhecer o jogo, mas se eu pegar ele pra finalizar precisarei de uma certa atenção; alguns pontos dele principalmente da cura e a fúria de nosso personagem me lembra de God of war; não cheguei ainda ao ponto de ter muitas melhorias principalmente em minha barra de vida(que se abala facilmente rsrs); Jogo bem interessante, recomendo ele, porem uma promoção sempre ajuda... Avaliações: Gráfico: 5/5 Historia: 4/5 (não avancei muito) Jogabilidade: 4/5 (pode ser difícil em alguns pontos) Otimização: 5/5 Visão geral do jogo: 4/5
j'aurais aimé en dire du bien du jeu.... mais c'est pas possible.... je m'attendais à un genre de Prince of Persia et.... bah on y est plus ou moins parce que je vois beaucoup de choses à la "ubisoft" lol (c'est pas une mauvaise chose en soi hein) mais peut être qu'il aurait été bien .... d'optimiser le jeu ? encore qu'il soit pas très beau, qu'il manque de finition etc..... perso ça passe tant que le gameplay et la narration sont cool, je suis pas regardant là dessus, et je suis né bien avant la PS2 donc revoir des graphismes comme à l'époque, osef perso.... et y a déjà assez de commentaires là dessus.... Mais entre les bugs et les crash..... svp finissez bien votre jeu ! il avait du potentiel le jeu, c'est un énorme gâchis ! je peux même pas finir le jeu alors que je suis à la fin parce qu'il crash en boucle au même endroit..... Donc non je ne conseille vraiment pas ce jeu.... fuyez le... c'est dommage... A moins que les développeurs fassent une mise à jour qui optimise mieux tout ça, là je dit pas mais en l'état c'est non.... J'y croyais à ce projet et j'avais envie d'y croire.... j'aurais aimé aussi le finir.... mais tans pis !
good game if you are dont have anything to play
good
muchos bugs infelizmente, es un buen juego pero no llega ser disfrutable por dichos bugs que de hecho no pude terminar de jugar debido a que un bug no me deja avanzar
Линейная игра с мифологией персов и арабской культурой под электронную и рок-музыку. Сделана динамично как обычный экшен от третьего лица, но при этом есть как скрытность, так и дальний бой, а также элементы RPG, но очень ограниченные, что сводится к прокачке навыков и персонажа. Игра с дальним боем очень приятная и гораздо интереснее ближнего боя, потому что она ещё механику ближнего боя использует, а именно: там ограниченные стрелы, и самый верный способ их получить -- это блокировать летящие в тебя вражеские стрелы щитом и использовать их уже луком. Сама игра под конец затянута, бои однотипные и нереалистичные, враги бесячие, графика местности неплохая, сюжет типичен, злодеи карикатурные и озвучка местами смешная, некоторые механики скопированы с Призрака Цусимы, так что 2,5/5,0.
Arabian Knives, Arkham-style An old-school throwback to the linear hack'n'slash brawlers of generations past. Play as Mehran, a grizzled mercenary who retired from life of violence to find inner peace with his wife and daughter. Except his former commander who usurped the throne of AURA, (the fictional Mesopotamian kingdom we're dealing with) comes back into his life with cruel callousness. Mehran loses his family and ends up in a desert prison, where he breaks free and vows vengeance. What follows is 12 stages where Mehran hunts down the King's lieutenants before facing the ultimate villain. The game is all about combat, and it's best described as a brawler, since there's no jump button, and your arsenal is basically light/heavy/special attacks, along with a dodge/roll, and block/parry commands. Striking enemies builds up Rage, which can be used to go into Rage mode and bypass armor; killing enemies fills out Chakra points, which can be used to fuel either special attacks, or healing- and it's the only way to heal, aside from refilling health from a merchant. There's no auto-lock (though there's aim assist for ranged combat), and you need to use your movement/direction keys to point Mehran towards the enemy you want to hit. This can be a bit off-putting when you're mobbed, as he might stay focused on someone he's been attacking before after a dodge, even though that enemy is now in the back of a conga line. There's also a fine line between blocking/dodging enemy attacks and trying to pull off combos, as getting hit disrupts the combo build. There's 3 primary weapons – a saber, saber with shield (only way to block projectiles), or saber & scimitar dual-wield (useful against heavy enemy types). Each has its own skill tree with basic 4-button combos that alternate light/heavy attacks, with an impressive canned animation in the end, dealing extra damage, and sometimes AoE. Skills are bought with Exp, which you gain by killing enemies. To unlock higher tier skills, you need to spend gold with a merchant to upgrade each weapon type. There's also a bow, which is useful for dealing with ranged enemies. Arrows are can either be picked up, or you can restock by pulling out enemy arrows from your shield. The bow has its own skill tree, which focuses on charged shot, which can be improved to strip armor and deplete enemy stamina.. The levels are largely linear, with side-areas containing optional treasures and memory flashbacks. The treasures allow you to increase HP, and collecting 3 armor pieces gives an extra Chakra slot; flashbacks boost either HP or rage bars. Since there's no non-contextual jumps, each level has walls, ledges, ladders, etc that are marked with yellow paint. There's not a ton of exploration, but I've encountered a few hidden areas that made me feel satisfaction for correctly veering off the beaten path. Gameplay is a mix of combat and stealth arenas. In certain areas, you have the option to crouch and stealth-kill patrolling enemies one by one. It's pretty basic, as you get a whistle ability to draw enemies to you, allowing for contextual kills. This is largely optional, as if you are discovered, the enemies in the area mob you and you need to fight them all at once, and due to this it's fairly rudimentary- you can't drag away bodies, so the enemies can spot a fallen body and get alerted, and run to investigate, and trying to rush 2 unaware enemies at once is a cointoss at best- but it does add some variety, and it's fitting in the setting of most levels, especially the ones on city streets and markets filled with civilian NPCs. Although the game's pretty grounded (with exception of one level leaning more supernatural), there's a fairly good enemy variety. Between ranged and melee enemies you get the typical archetypes (light melee, heavy armored melee, un-armored fast melee, etc) and you need to adapt to the attack variety. There's 3 attack types- regular (can be blocked or dodged), yellow (can only be parried, but break a holding block), and red (must be dodged), and various troops types have preferences for different types. The biggest challenge is keeping distance from enemies, b/c getting too close can leave you unable to react to the windup for an unblockable attack, as Mehran gets too close to enemy hitboxes. The gameplay is light puzzle,s though there's some lever challenges, and setpieces when you need to escape spreading flames of poison clouds. There's also a few turret sections, and in one of these I encountered a bug- when killing the enemies too fast, I'd break sequence and not trigger successive enemy waves to the point Id' get stuck and need to restart a checkpoint. Speaking of bugs: there's a few. I had one boss fight where the enemy got stuck at a fixed distance from me, with Mehran unable to close in and hit them. There were also a few crashes in cutscenes, but this only happened on a 3060ti- when playing on my other PC with a 4060, this didn't happen. The UE crash reporter doesn't work, so I couldn't send it out. Getting back to bosses- There's a few. Overall, these one-on-one fights are not particularly difficult (on Normal difficulty), with some mob encounters requiring more restarts,while some boss fights could be done in one try. Still, the variety was nice. The story and voice acting had setting-appropriate accents, but overall, being a classical revenge tale. The game's music is quite nice, though, one of the game's highlights. Doing a long exploration run takes about 15 hours. Once you finish the game, chapter select becomes available, with a collectibles count for each level, which helps with achievement hunting. Each level also has a bunch of “treasures” that can be sold to the merchant- sometimes these are in breakable containers and these are clearly marked- but others can be in equally breakable boxes that are far less visible, as there's a lot of breakable clutter in the levels. So this can get a bit annoying for the completionists. Since the levels are linear, there's also a bunch of one-way progression gates (doors, jumps, wall-vaults) that can leave off unexplored side-paths, if you go “right” way first. Overall, the game is old-school, and clunky. And simple. Some of the gameplay variety and set-pieces are nice (stealth, bosses), but others (the ballista-dodging sections) can feel more tedious. The game isn't a technical marvel, though I liked the art direction; few of the levels felt a bit too long, with repetitive city quarters, but different enemy compositions; Still, it's refreshing to see a game with this type of setting, and once you get the hang of it, the combat can be fun; This isn't a must-play,, but it is enjoyable for what it's trying to be. I did not regret my purchase.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Loot Rascals | $46.2K | 206 | 69% | $9.99 |
| The Highrise | $46.2K | 279 | 56% | $7.99 |
| PUNIHI LOADER 2 | $46.2K | 147 | 94% | $12.99 |
| Whirlight - No Time To Trip | $46.2K | 142 | 93% | $19.99 |
| Dreamed Away | $46.2K | 96 | 93% | $12.15 |
| Antrabhara | $46.2K | 186 | 90% | $11.99 |