
Blon is a cute pixel-art 2D platformer game. Unlock spells, heroes and weapons, fight monsters and bosses and explore an unknown world in hopes of rescuing your family.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Простая, залипательная. Подойдёт вашему ребёнку
Merci pour ce jeu, Gaston est trop mignon, par contre Vivaldi est un ********
Tl;dr - it is an excellent ANTI-GAME (read: a torture device or a performance enhancer) and an awful game. It is a hasty mobile game port that does not work as a conventional game due to serious anti-fun elements (long levels, mouse aiming, no checkpoints, grinding-heavy progression, etc.), though if you use it as your "attractive" alternative for getting less-than-desirable tasks done, it works quite well - you will get more things done than without it. Just do not pay too much for it because torture in generale is abundant AND cheap. Expect a lot of basic design flaws such as the scrolling foreground objects and screen effects hiding vital obstacles such as the lethal pits. The game is about 3 hours long. Most of it is about the initial grinding (for about an hour) of the couple first levels to get your leaf currency production, health and damage upgrades up. With the extended health and the machine gun upgrade, the boss battles become much easier and you can progress at a steady pace from then on. I have no idea what the item carrying weight upgrade does. The game gave me no equipment drops so that is probably the reason. There are not much documentation about the game and its boss gimmicks that can annoy the FUZZ out of you. Here you have a couple cryptic ones. The rule of thumb is that if you are not doing damage, you often need to hit something else you can see or to fire something back at the enemy. Crab with reflections: You need to hit the musical notes it spawns when throwing the claw. Attack it, JUMP onto the infuriated crab until it loses its shell and finish it. Pyro reflector: Change the gravity and shoot at the enemy while it is burning the opposite plane, wait for the flames to pass on the other plane and repeat. The last boss: Break the shield, destroy the side cannons and wait for the missiles to spawn to shoot them back.
Un endless runner sencillo, pero entretenido.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] 《异界跑酷大冒险/Blon》是由Lazy Kiwi制作,PID Games发行的一款像素风2d横版跳跃冒险游戏,世界正处于饥荒的边缘,而你的哥哥偷走了所有的家族财宝,玩家需要扮演史莱姆Blob,在道途树叶的指引下找到哥哥并将其击败,拯救家族危机。 本作玩起来还是蛮上头的,跳跃环节和chrome浏览器断网时的小恐龙游戏差不多,前进是自动的,途中Blob需要躲避关卡中出现的荆棘、黄蜂等陷阱或敌物来维持自身血量健康,收集物/叶子则可用于属性增益提升,拾取关卡场景道具还会触发短暂的特殊增益效果(如自动吸取叶子、飞行等),完成指定挑战/提升等级还可以解锁新的武器、盔甲和角色,除此之外每个闯关阶段末还将会进入一小段的boss战,Blob需要在规定时间内击败boss才能继续游戏。随着关卡的推进,游戏的整体难度也会有相应程度的提升,甚至到了后面本作定位都快变成弹幕横版射击了。 虽然游戏的汉化存在较为严重的机翻现象,但基本不怎么影响游玩,因为本作剧情并没有涉及太多,一些文本描述换个角度也不难理解。 游戏的背景乐《Carefree》不仅相当欢快治愈清新(也许你应该听过),像素风美术画面也十分精致可爱,不同的场景风格设计以及类rpg的简约ui都很有冒险的感觉。 值得一提的是,游戏的关卡场景流程设计是线性的,而并非生成,但衔接过渡很自然,且存在成长机制,所以趣味性还是有的。 总之对这样一款包含收集马拉松和横版跳跃玩法感兴趣的玩家可以尝试一下本作,或者纯粹当成一款摸鱼小游戏来玩也非常不错。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Блон
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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