
Play as Blocky with super high jumping height in this 2D adventure platformer. Discover new worlds where Blocky's abilities change.
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About
Play as Blocky with super high jumping height in this 2D adventure platformer.
Discover new worlds where Blocky's abilities change.
Gain the ability to always jump, float in the air, always move right,
and other abilities.
Game features:
A world map with levels to complete to continue your adventure.
Many worlds with new gimmicks.
Over 130 levels.
Float in the air.
Always jump.
Explore the world map.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Dude, how many levels are there? I thought this would be your 'typical free 10-15 minute platformer,' but I'm already on World 12 and it just keeps going! Each world has different movement rules, and the levels aren't too long. I wish it had achievements, but other than that, can't complain much. Give it a try!
Okay wow, I wasn't expecting the game to be so smooth. I completed world 1 and I am digging this game.
When I first saw this game, I assumed it was going to be low effort platformer, but upon playing it (of which I have only played the first 3 worlds), it appears to be very good. The platforming itself is solid. It's quite simple, having standard left, right, and jump controls. The jump only has one set height, but that's perfectly fine. The level design is by far and away the best part of this game. The first world is an introduction to all of the mechanics. In every level it introduces a new one, and it blew me away, even in just the first world, with how much it could vary the uses of one mechanic. So far the mechanics don't interact very much, which I assume is because later levels include more interplay. The soundtrack is also great. I'd say I enjoy chiptune more than the average person, which means that I'm more likely to enjoy the backing tracks than most people, but even then, the songs aren't grating like most people assume chiptune is. The only real gripes I have so far are that the player slips off of corners for no apparent reason, and that the moving enemies are annoying due to the fact that their movement paths are unreadable while moving. I'd recommend showing the enemies pathing, but it's not game ruining. The level 2-5 was very annoying because of the enemies, though. I'll probably update as I go through the game edit: I just finished the game, and loved every minute of it. Despite this, I believe the level design didn't reach its full potential. The ideas presented were extremely compelling and well executed, however I believe that there wasn't enough interplay between all of the mechanics. I would've loved to see all of the hazards and items combined together to create the ultimate challenge, but unfortunately the level design opts for 2-3 mechanics. Even though I believe there wasn't enough interplay, the ideas brough forth by even simple level mechanics were very compelling due to the deep though put into them. I would love to see a possible sequel with more complex level design, but even then, this was an extremely enjoyable experience.
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Bu oyunu ilk gördüğümde, düşük kaliteli bir platform oyunu olacağını varsaymıştım, ancak oynadıktan sonra çok iyi olduğunu anladım. Platform mekaniği sağlam. Standart sol, sağ ve zıplama kontrolleriyle oldukça basit. Zıplamanın sadece tek bir yüksekliği var, ama bu gayet iyi. Seviye tasarımı, bu oyunun açık ara en iyi yanı. İlk dünya, tüm mekaniklere bir giriş niteliğinde. Her seviyede yeni bir mekanik tanıtıyor ve sadece ilk dünyada bile, bir mekaniğin kullanımını ne kadar çeşitlendirebildiği beni çok etkiledi. Şimdiye kadar mekanikler çok fazla etkileşimde bulunmuyor, bunun nedeni sanırım daha sonraki seviyelerde daha fazla etkileşim olması. Müzikler de harika. Sanırım chiptune müziğini ortalama bir insandan daha çok seviyorum, bu da arka plan müziklerini çoğu insandan daha çok sevdiğim anlamına geliyor, ama yine de şarkılar çoğu insanın chiptune'un rahatsız edici olduğunu düşündüğü gibi değil. Şu ana kadar tek gerçek şikayetim, oyuncunun görünürde hiçbir sebep olmadan köşelerden kayması ve hareket eden düşmanların hareket yollarının okunamaz olması nedeniyle sinir bozucu olması. Düşmanların hareket yollarını göstermeyi tavsiye ederim, ancak bu oyunu mahvedecek bir şey değil. Ancak 2-5. seviye düşmanlar yüzünden çok sinir bozucuydu.
I'll be here waiting for future updates :)
[h1]ワールドごとに異なる動きでクリアしていくアクションゲーム+ややパズル[/h1] ワールド11までクリアしての感想。 以前3ワールドまで遊べるデモ版か何かがあったが、ついに完成したらしい。結構なボリュームになっている。しかも無料。 操作は左右移動とジャンプぐらいのもので簡単。ルールもゴールを目指す昔ながら2Dプラットフォーマーで分かりやすい。でもワールドごとにキャラやステージの特性が異なっていて、常にジャンプ状態だったり、落下が遅くなったり、ジャンプ中しか横移動できなかったりと色々で面白い。ステージの作りは嫌らしくなく、チェックポイントも豊富なので割と力押しや運でクリアなんてこともできる。 なお、最初の方で説明されるが、トゲは左右が入力されていなければノーダメージなので、それだけは理解した方が良い。 [h3]良いと思ったところ[/h3] ・豊富なルール。 [h3]気になるところ[/h3] ・一部見づらい(矢印系)。 ・ルールが嫌いなものだと萎える。 ・キャラも足場も四角形なのにずり落ちる。 ・たまにステータスが邪魔。 アクションのルールは好みが分かれるので、大部分のスキップ出来ないワールドはプレイするしかない。とはいえ、きちんとリスタート時にステージの動きもリセットされるので、操作を少しずつ試していけば絶対にクリアできる作りにはなっているのだが。まぁでもワールド11みたいなやつはパズルよりになっていくので好みが出てくる気がする。 シンプルな2Dプラットフォーマー好きにおすすめ。
难度太高,卡关很长时间。没有新手教程不知道如何操作
I'm really enjoying this platform game, and don't let the title fool you, it's not that short, there are many levels! There are some tough passages, but the game is generous with the checkpoints, so you usually resume playing pretty close to where you last died. The only thing I don't like is how the character slips when he's near the edge of a platform, I think the controls would feel tighter if that feature got removed.
good game
I'm just going to give my thoughts after completing every level. It's a solid game all things considered, but the later game was a lot more hit and miss for me. In spite of that, it's free and not so short to be mostly a waste of storage space, so it's worth a look. I don't have much to say about the most of the game, if I'm not mentioning it here it's at least 'ok' if not good. I don't want to spoil too much, but my favourite world was the one with the 'magic' (ie. stamina) meter. It felt like such an interesting mechanic, that I've never seen before in a platformer, and was surprisingly not awful to play. Now onto the negatives: The hitboxes are wacky, I'm almost certain that either the edges of platforms are rounded and/or the player is, which doesn't line up with the boxy visuals. World 12 (rising lava) and World 13 ('fuel' (ie. hunger) meter) have a lot of overlap in terms of how they play. It bored me a little trying World 12 after completing World 13, and seeing the mechanics built up in a similar way for the most part. World 15 was lame; wall jump after the more exotic mechanics, seriously? The final World was fun at first, but after I started level 2 and realised there wasn't going to be that much mixing of different world's mechanics, I did feel a little let down by that. Then again, it's not like any of these issues ruin the game for me.