
BlazeSky is a space opera action RPG that tells the story of one person changing the fate of an entire galaxy. Explore stunning hand-crafted star systems, fight against strange alien races, and negotiate with key allies in this fully voice acted epic adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Would 100% recommend, amazing sound design and graphics. Would would make it better would be LAN arenas and other multiplayer features. Also, I've noticed that if you look towards the expired bug field in Nostalgia, you get a massive frame drop. Otherwise a great game, 9/10.
this one was hard to understand where and how from the start for me, needs more instructions on a few things. if you do try it, i would suggest that you change the cam, the movement and cam from the start is crazy. aiming is a royal pain. i started doing the missions and at some point i should have grinded a little more to upgrade because the enemies just got real powerful real quick. i believe this is still early access so, maybe it will get better? ill check back in a month or two and see but as of this moment, i can not recommend this one. it needs some more work.
Blazesky has a been a fun experience for me so far. I am continually struck by small details that jump out at me, like a lightning storm on a nearby planet, or the obvious asteroid moneymaking "side quest" that wasnt explicitly spelled out. The game elements and story elements are logically laid out, and I've had some challenges in matching available ships to the various early game fights. Loss isnt particularly punishing, so trying different tactics and equipment is part of the fun.
Fun, pretty, and it runs great on the deck. This is exactly what I was looking for. Got it on sale but would have happily paid full price. On sale it’sa steal.
Buenas tardes. Agradecerles la key que obtuve de su compañia Double Robot. He hecho un primer vídeo de su producto https://www.youtube.com/watch?v=GWH00fcMkYU . No se si lo sabrán pero me ha sido imposible jugar a una resolución mayor de la que viene por defecto. El juego no guardaba los cambios de resolución de pantalla. Espero que me indiquen como cambiar la resolución para jugarlo a 1440 y seguir haciendo videos . Un saludo y gracias de nuevo por la Key.
This has a certain charm to it that makes me like it a lot. Certainly helped by the high effort put into the game by the devs, despite the budget I imagine they had to work with. Anyway the ship controls and mission loop has strong Spore space stage vibes, but obviously minus the childishness of Spore.
Игра с такой себе графикой, управление вроде нормальное но летать можно только вперёд-назад / налево-направо, стрельба вообще тихий ужас думаю рублей за 30 всё было бы ещё ок, но 360 это слишком
absolutely horrible controlls
재미없음;; 퀘스트는 뭐 스캔하라고 가만히 서 있는거랑 몹 잡는 거 밖에 없음. 몹 잡는 것도 한 3~5마리 잡는 건 괜찮았는데 점점 숫자 많아지더니 역겨워짐 더 못하겠음...
Gameplay is a bit repetitive: Missions are either scanning points in space, talking to someone, or shooting alien ships). But the beautiful and varied graphics and soundtrack kept the game fun. The 2.5D perspective plus the automatic respawning (without losing progress) make this a casual game, no need to ever save and reload. Some aspects of the game felt a bit underdeveloped: I never got caught up in the story, and my dialog choices didn't seem to matter. Early on, I'd use the credits you get for completing missions for upgrades, but maxed out soon. After that, I relied on the alien ships and weapons that appear after completing enough missions. There are some balance issues: I found larger ships to be useless: Their stronger shields don't make up for their size and sluggishness. Missiles, which should have been fun, didn't get much use due to their short range. The level of difficulty varied from "piece of cake" to needing 10+ lives to complete a mission, but I never got stuck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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