
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
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About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩!
爽完了!新人也可以去找老玩家弄高强传承码不用完全自己刷,什么叫做萌新可以开极限难度一遍通主线?! 很刺激,内容美术很喜欢
a 2D platformer, action, roguelike, hack and slash, with some bullet hell this game is GOATED, with some blazblue rosters ooooooh yeah 100% recommend this game, the story progress is good, even though it's not part of the original story but the story is still good. character reviews: most of the characters are pretty good to play with, they got their own combos and mechanics, and it's not that clunky, though some characters do be clunky when the first time I try them like Hazama, and Taokaka, but as the time I play the game and keep trying to learn them, they're actually really fun to play with. the bosses are also pretty challenging too, the dev really do spent the time on making the boss gimmick. the collab characters are also fun to play, especially the prisoner from dead cell who knows I can play as Dante (sadly he can't do tricksword combo XD) and ICEY too feels a little bit like Vergil, is this a foreshadow that we might get DMC collab in the future?????? XD QoL: nothing much I can say here but I'd love some simplicity on the process to go mind training in sky city story, just like what you guys did in DBS, but still I love to see Pakumen, Terumen and Terumi got pushed to the mind training XD and please add song on DBS lobby, it's getting lonely there XD overall this game is fresh for me, even though I played some roguelike before but BBEE just bring a fresh dish for me and I love it, and hoping to see more of it !
豪完
炒冷饭但是蛋炒饭
классная игра, залипательная
I don't really know what's happening a lot of the time, especially late in runs, but this game rules. snappy controls, cool visuals, really enjoyable experience overall.
喜欢DNF的可以来尝试下,不同技能潜能的配合,可玩度非常高。
[h3] Genuinely the most underrated Roguelite or just game in general [/h3] Everyone here is mechanically rich, their control scheme is simple and surprisingly everyone's playstyles are unique. Beautiful sprite work for everybody, their audio and visual clarity is also superb, made me gooned while playing ts. One of the aspect I love is that you could challenge yourself to play this game with 2 very distinguish styles: [list] [*] Traditional Rougelite Gimmicks: Uses only [i] Tactis [/i] and other stats enhancers things, literal ♥♥♥♥♥♥♥ insane, highly experimental based on building your build and It's very rewarding once you found their synergies, there's a lot of diverse viable builds that can and will fill your screen with a bunch of ♥♥♥♥♥♥♥♥ It's funny. [*] Pure Character Skill: You and your character's ability vs the world, always very nerve racking in the beginning 'cause It can be over quick, rewards you for paying attention to the pros and cons of your characters and even so every character still brings multiple playstyle that you can choose, my favorite honestly, it feels really cracked to juggle the bosses like they owe you money. [/list] Though you could still mix and match them for variety probably the only thing I'm not a fan of is the narrative, though I don't play it for 'em, but I do think it's one of it's weaker aspect. It has unique lore behind it, you could hop in without knowing all too much about [i] Blazblue [/i] to enjoy it. Basically it's Entropy Effect The Game ft. [i] Blazblue [/i] characters, luckily it's not mandatory. Funny thing they rewrote it in the "Switch Story" menu lol, I can say it's better than the original version in everything, and I respect the devs recreated it based on the players feedback remarkable game, unfortunately not many people is talking about this game over the years...
好玩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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