
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
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About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
肥肠好玩的一个游戏,每个角色多变的招式正好令我非常感兴趣,不过在游玩过程中我还是发现了一点小问题,以下是我的一些小建议 首先是拉格纳: 屠杀剪【闪】冲刺·技能后,按技能衔接挥砍;↑技能衔接死神之镰;↓技能衔接黑之轰击 黑之轰击攻速变慢(可以的话,加大范围),最好也能像直人一样按普攻加段数 琴恩: 取消减速与冻结的设置也会取消冰箭冻结效果,取消减速与冻结的效果改为仍会给敌人施加冻结效果,但敌人可以正常移动,这样就可以在不影响节奏的情况下获得泛用二隐藏效果 优化sp表现,首先整个的雷霆大塑料肯定是要优化的,然后是两个建议: ①:刀插入地面瞬间屏幕四周或四角就出现屏幕冻结特效,然后一顿一顿的往中间延伸,随后收刀破碎 ②:刀插入地面时快速冻结屏幕,随后从中间开始一顿一顿的出现辐射状裂开特效,随后收刀破碎 还有,雪风可双面格挡且可以左右主动换方向 次元斩给琴恩头顶加个弧形蓄力提示,弧形中间是雪花图形,蓄力条到雪花图形时即为蓄力成大次元斩 【空中】特殊键/普攻·技能放的雪花若在收刀瞬间放将留在原地向外扩展三次造成三次伤害,此伤害也会施加给琴恩,但命中时琴恩处于免伤状态且琴恩可以格挡(增加滞空手段) 当琴恩格挡成功时,且下一击处于收刀强化状态时,攻击全程处于免伤状态
po\\omoriv\b
只玩琥珀之人;谁发明的琥珀响音这么好玩;国道上发正太了我去是琥珀那我来异世界了嘻嘻;《我不是联通劈》
I have owned this game for a while and enjoyed BlazBlue IP itself since Calamity Trigger. Without getting into the lore because it is not important here this game is amazing. This gameplay loop itself is satisfying as you gain more moves to combo into. The movement is also great within the game as someone who has played hades, dead cells, etc I think this will be up alot of people's alley. In addition you never leave the run with nothing. You are reminded of your failures with the old runs and builds returning to you as assists in your next runs - making sure that you always try hard to get that perfect build down. What amazes me though is that even after layoffs at 91act this game didnt die... it just KEEPS getting updates, and not just patches characters added to rosters with their own plethora of moves, and route options. Yes there is some DLC but tbh if you dont want the character it doesnt matter and for the price point itll keep you busy for a bit. Even among other action rougelikes I often never find one as appealing of the gameplay here. This is a polished game here. If you just wanna turn your brain off this is it.
呱不知从何说起呀,从一开始的只会上下左右移动和平A放技能到如今能勉强搓出来一套连招,和好兄弟一起互相联机坑对方(是的就是那个勾八未定炸弹和二村的冷冻机关)非常有趣,bro是手残=-=。之前知道这个ip的时候还是二游们打架莫名其妙拐到这儿来了…于是抱着好奇的心态去搜了一下结果垂直入坑,从此一发不可收拾,甚至试图挑战一下本家(剧情好人设也好比那帮【和谐】游戏好多了qnmd)(但是格斗游戏真的苦手呃呃呃) 顺带一提这个游戏如果你是抱着通关就好了的想法那确实玩不久,bro因为很神秘的手法,那些推荐轮椅除了哈基马都玩的非常扭曲(其实哈基马玩的也很扭曲但是勉强能过)所以游戏新鲜度到现在都还保持着,阶梯化来说就是选择一个角色-学习连招-去跟boss互殴-全无伤-打出很炫酷的连招,大概就是这样的一个漫长的过程(吗)是一个闲着没事开一把会很快乐的游戏!(然后在一村被三人组逮捕) 另:91赶紧把联机修一修啊未定炸弹天天在地图上乱飞(>_>)
jin还得加强吧,尼桑第一把就过了100混沌冥王,玩弟弟就像鬼泣没jc一样僵硬。希望有机会反向输出角色到bb本家
boss各种锁血放弹幕这种烂设计一直往里塞。boss强行锁血表演,没有一点反制机制
Has all the Elements you would want from a rougelike and plays very satisfyingly, while also giving room for diverse playstyles. DLCs are worth it too imo, because these characters play very differently and are very unique. Honestly a very great game
I played BlazBlue Entropy Effect for less than half an hour and immediately refunded it. Within those first twenty minutes, the game just completely failed to click. The combat felt uninspiring, the movement didn't feel satisfying enough to warrant sticking around, and the core loop didn't grab my attention at all. If an action game can't offer something engaging or fun right out of the gate, it's not worth forcing myself through it. There are far better games in this genre that actually respect your time from the very second you press start. I'm glad I got my money back—total pass.
动作游戏搓招很爽
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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