
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
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About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏很好玩已经玩了近70多个小时了,但一上来就发现几个问题 1.直人在前期时的技能前摇太大了,还没有无敌很容易挨打(虽然后期很轮椅就是了) 2.关于es空中冲刺向上跳一小段的潜能能不能改成冲刺加特殊健,不然在躲奥莉朵二阶段的上下两排蝴蝶时会经常因为这个潜能而吃到伤害 3.关于这个潜能的选择能不能优化一下逻辑!!每次玩细胞人这种潜能多的都要为了需要的潜能浪费许多刷新。能不能把刷新掉的潜能出现概率降低加一下,实在不行把潜能选择的格子多加几个 说实话我也挺希望这个游戏能继续发展下去,毕竟这是我从玩了死亡细胞以来第二个能让我玩这么久的游戏了
这不比DNF好玩多了。要是有气功师就好了。DLC角色里,黑铁直人比较对我胃口。
Beautiful indie game this hidden gems must be witnessed by many.
super cool game!
Le jeux en kit qui te frotte au visage les personnages dlc payants constamment.
第二个评 su 完美副游
喵喵喵
好玩,很有打击感,而且还免费更新
My most favorite roguelike of all time, +++ A good amount of characters, each with their own playstyle ranging from technical to down right hilarious. There is a great depth with each character, where you slowly learn to utilize the full moveset. +++ It solves one of many roguelikes biggest problem in a great way: while getting tactics (the powers), which are simple like burn damage, you slowly unlock movesets of your character. Allowing for some different playstyles, and quite literally changing the way you play over the course of the run. And those movesets can become BIG. +++ The collabs are done incredibly. Just look at the Prisoner, like damn. ++ Bosses are great to fight (apart from the visual clarity of some moves...) + Extreme 100 with max mutations difficulty definitely has some hands. I love that while the game definitely gets harder, you are also allowed to be way stronger than you would be on other difficulties, which I always appreciate instead of "enemy has more hp and more damage". The bosses also change their behaviour in accordance of the chosen difficulty. 0 Music is okay. There are like four tracks I really love though. Music of main levels feel repetitive quite quickly. 0 Story is fine, I guess? I think if you are not familiar with the Blazblue universe (like I am), then you won't really take that much interest into the story. -- Runs feel identical. The levels repeat themselves every run, same with the enemies in each area. There is at least two bosses for each main area though, but those will also repeat after a few runs. -- The visual clutter of some bosses in the later changes is bonkers. Losing your character is quite easy if the whole screen is covered in effects. Even worse if your own character is doing the same amount of effects. Conclusion: despite the cons, each character feels very fun to play and learning to fight the bosses properly is also great. If it had more variety it would be one of my favorite games ever. But out of all the roguelikes and even hack and slash games, this one might be my favorite so far.
Для всех любителей файтингов и битемапов и аниме - лучшая игра из всех существующих в подобном жанре на данный момент. Сверх продуманное управление, отличная кривая сложности, куча тонких систем, огромная возможность собрать себе подходящий билд. Единственный минус этой игры - сервера для игры по инету достаточно далеко. Если вы живете на Дальнем Востоке например - будете играть на Финляндии с пингом в 120-140. Мы конечно прошли так игру с другом, но от офигенной точности управления остается вязкое чувство разочарования (например когда вы видите обычнейший удар от противника, нажимаете заранее на уклонение, с учетом пинга в 140, но все равно враг вас ударяет (а их там обычно десятки таких)). Разработчики, пожалуйста, добавьте сервер в России на Дальнем Востоке. Я пытался понять как поднять локальную сеть несколько дней, с помощью чата гпт и все равно ничего не вышло (сложно законнектить мак и виндовый комп таким образом что бы все заработало). Если кто разобрался с тем, как это все заставить работать, ответьте в комментах что вы используете?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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