
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
为什么不出无尽?为什么还不更新图和boss😠打来打去就这几个地图和boss角色再多有啥用😦没爽够就结束了搞得像谁家无能的丈夫想🐍但是🐍不出来😠 es好美😍es好美😍es好美😍es好美😍es好美😍es好美😍es好美😍es好美😍es好美😍es好美😍
Pretty good game with good combat
hcwjhcjw
给力,好玩
jogo muito bom é divertido.
内测神,正式版一般般
特别好玩,动作流畅,技能构筑五花八门,能联机,而且还是国产游戏必须狠狠的支持
好玩
소매넣기 당해서 짧게 5시간(?) 즐긴 결과. 너무 재밌음. [spoiler][h1]타오카카 들고 무한으로 강공격 냥펀치 퍄바바바바바바바바바바바바바바바바바바바바바바바뱌뱌바뱌바뱌바바바바바바바바바바바바바바박 공중에선 샤샤샤샤샤샤샤샤샤샤샤샤샤샤샤샤샤샤샤샤샥 하면서 내려오기. EZEZ ++하자마 잘생겼다. 개추 [/h1][/spoiler]
Great gameplay, responsive controls, cool VFX and SFX. I just wish there was more variety of levels, I get the feeling every run goes through almost the same levels every time, with minor variations
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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