
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
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About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
16 playable characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Como opinion personal, prefiero Entrophy Effect a Dead Cells o incluso Hades, los dos ultimos mencionados no es que sean malos juegos en si, solo que Entrophy Effect tiene algo que lo hace especial, y es su sistema de combate por combos como si fuera juego de lucha tradicional. A comparación de los juegos que dije antes, Entrophy effect cuenta con un amplio repetertorio de personajes, cada uno cuenta con su sistema de combate y combos,se siente muy divertido y unico cada vez que cambio de personaje. En cuanto a los jefes y enemigos si bien no son nada del otro mundo(al menos en un comienzo) tiene una buena variedad para que te diviertas un buen rato madreando cosas. Las voces en japones de este juego son increibles, la forma en que sientes la personalidad de los personajes solo con escucharlos mientras combates es un deleite para los oidos. En resumen, este juego tiene todo lo que yo queria en un roguelite, un buen sistema de combate, personajes de anime, y musica electronica mientras me agarro a ultravergazos con todo lo que se me cruce en el camino.
GOTY
挺好玩的肉鸽游戏 不管是打击感 还是BD构筑都还不错
This is so goated bro. If you love hack n' slashes or roguelikes or both, get this game man
我引以为豪的操作居然被你说成是轮椅?
If only they could make this kind of single-player content for a real BlazBlue game...oh well. At least this is pretty good for what it is, specifically how good the combat feels. As opposed to the story that acts as the framing device for all the 15-20min runs, which was a...UNIQUE choice, to put it mildly. A piece of advice: remember Noel's OTG move from the other games? Where she continuously shoots you on the ground? Try it on one of the bosses.
好游戏,策略比较丰富,也给了难度选择,但是估计大部分人还是会冲极限混沌100吧。事像碎片卡意识上传感觉不太舒服。
I love Blazeblue universe, so after 100% completion, expect biased breakdown :) Devs know the craft well. ++ Well executed, satisfying, flashy fast paced combat. ++ Distinctive artstyle and characters. (appearances and skins are basically copied from BBCF 2017 and it still looks great, which I find very impressive!). ++ Noelie doesn't suck♥ + Control is much more keyboard-friendly than the previous games. + Can pose quite a good challenge on higher emtropy (negative conditition). + I liked both stories. + OK skill and upgrrade option variety. + Multiplayer is fun. -- Character roster is relatively very small, given that each character plays a bit differently and You may not like them all. - As well as very limited cosmetic choices. (BBCF has the same models and colour palletes but twice as much options). - When you finish the first story, You unlock the second one, but gameplay wise there are no new elements so You basically do the same thing twice just for the story, which is quite odd to me. = Awesome game, well worth the cost for me, but be vary as of today the character roster size can limit the replayability value.
.
我在移动端买了,觉得很好玩,但是搓技能很难受,就补了PC的。 但是玩完觉得很失望。这款游戏我在电脑上玩起来,才发现他的设计仿佛就是最开始为了移动端发售的 -- 关卡太少了,从电脑上玩的话,还会觉得画面太简单,关卡也比较简陋。从ui设计等各种层面来看,也像是为了手机等小屏幕的机器服务的。这种短平快的节奏,对于部分玩电脑游戏预期是长时间沉浸式体验的人来说,很不协调。我会更愿意在通勤路上玩,而不是在家能用电脑的时候玩 虽然角色很多,潜能树和策略树也很丰富,但是可游玩性还是太少了。 如果要玩的话,推荐买一个平台的版本就行了,千万不要像我一样为了手感补票。现在就是感觉十分后悔。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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