
Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Aug 4 → 20.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Charismatic character designs with unique aesthetic styles and dramatic animations create an awesome combat experience.
Smooth controls, infinite possibilities of combos and ultra-responsive combat feedback create one of the best action experiences out there!
13 playable characters in the base game and 4 DLC characters, each with distinctly unique combat styles and personalities to explore.
There are hundreds of moves for you to build around, plus countless elemental effects and legacy skills passed between characters. The possibilities are infinite. Time to make the best fighter of your own!
Dive into free crossover content featuring two indie legends: ICEY and Dead Cells!
Reunite ICEY with the Narrator and embark on a journey guided by his voice... or, you know, just ignore him completely. :)
Alternatively, embody The Prisoner and slash your way through a specially crafted Metroidvania-style zone, uncovering a brand-new original story.
Please Note:
All plotlines included in the collaboration content are completely unrelated to the original IP of the collaboration.
Please be aware that this game contains visual elements such as flashing screens that may trigger photosensitive epilepsy.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1462 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The quality of the game is really astounding, it's a near perfect game, but there are still a couple of pain points : -The information given by the game are quite vague most of the time. It may say "Chance to do X" without telling you the chance, and certain things are simply never explained : The game never tells what constitutes a kill streak, or a combo, for example. It isn't helped by clear struggles during translations. Certain things are obviously mistranslated, and the vocabulary used is often misused if not plain wrong, which leads to even more confusion.. This isn't helped by a lack of outside information, with a near blank wiki. The game relies a lot on fighting game mechanics, if you do not understand fighting game mechanics, you are *bound* to get confused very often, since the game never explains what super armor is, for example. -The screen can get incredibly cluttered, even worse in multiplayer, if you don't know what the bosses are doing by pure sound cues or timing, it's fully possible that you won't be able to see an attack coming due to how intense the visual effects are in the game. -The multiplayer is horrendous if you aren't playing on a local server. Latency is done is a way I've never seen before, where EVERYTHING you do suffers from ping, even menu navigation. It's as if you were streaming the game directly from the server. In a game that needs split second actions to be made, and with fighting game combos, this is plain painful. Overall, it's an extremely solid game... The new player experience suffers, especially if you aren't familiar with fighting games, and the online multiplayer is really terrible if you aren't hugging a server or hosting locally, but for long time, dedicated players, this might be one of the best roguelites out there.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Traditional Chinese*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
模型好,打击感好,画面精美。 值得一玩。
I like metroidnaia and the rouge like just makes it fun for me to play over and over again. helps that I also like the character of Blaz Blue since I first played the game on ps3.
This isn't really a BlazBlue game so much as it is a roguelike using the BlazBlue character sprites, but judging it as not a BlazBlue game and instead a roguelike using the BlazBlue character sprites, I think it's pretty good. It has a relatively simple gameplay concept: you play as whatever character BBteam picked out of the BlazBlue roster that you like, upgrade them as you go through a series of levels, and do your best to kill whichever god you're in the mood to fight while getting more and more powerful via attaching potentials and tactics to your character. If I was a talentless hack I'd say it's just anime Dead Cells, but it really isn't (despite there being an entire side mode that's LITERALLY just Dead Cells), as Dead Cells is a much more scrappy and fluid game where your character's capabilities are almost always changing. This is more like playing Susanoo in CentralFiction, as you unlock your character's moves over time and gain exponentially more flexibility and power as time goes on as opposed to Dead Cells' fundamentally limited character progression. In all honesty, I prefer this gameplay style, as it fleshes out each Prototype's gameplay a lot more than John Dead Cells really can have, at least in his home game. Pulling off long combos on stunned bosses is dramatically more fun to me than repeatedly using the preset combos of Dead Cells. However, this comes with a trade-off, as while Entropy Effect's moment-to-moment gameplay is more fluid, the overall structure of a run is much more restrictive. Your character will look generally the same at the end of a higher-level run no matter what because you will end up just unlocking everything for them. The only difference between runs is whatever tactics you acquired, which is ultimately also up to you and doesn't change your playstyle too much. So, while I find its core gameplay loop more fun, it definitely lacks in gameplay variety outside of choosing different Prototypes. Speaking of Prototypes, they're pretty good, with a few flaws. A lot of them feel really fluid and fun like Hakumen, Bullet (my fave), ICEY, and Es, but at the same time some of them feel a bit stiff or clunky, such as Noel and Mai. I understand that low mobility can be an intended weakness, but at the same time something in their controls just feels clunky (such as Noel's DP being weird to activate when already in a combo). Overall, I still think they're fun and that there's definitely something for everyone, but it definitely can feel a bit off sometimes. As for the story and characters... there isn't much. A lot of it is pretty small-scale and ultimately not that interesting or deep, but thankfully the game doesn't try too hard to push the story, instead allowing the player to go check on it whenever they want. As for the enemies you'll meet in mind training, most enemies are really simple, with little that is all that engaging as opposed to how interesting Dead Cells' enemies and characters can be. Some designs (mainly the bosses) stand out, but ultimately they rarely go past "yeah that's pretty neat". Lastly, it's kinda funny that this game with BlazBlue in the title has basically nothing to do with BlazBlue's story, but then again that might be for the best... As for the art and music, it's alright. Nothing stands out as much as BlazBlue proper, but there's a lot that's pretty solid. It's not very unique, but it's good for what it is. Ultimately, this is a pretty good game, especially for people who like action-focused roguelikes and fighting games. It's not as deep as a fighting game, but it's deep enough to be enjoyable and fun to mess around in. The only thing missing is NOEL'S HAT GIVE HER BACK HER HAT PLEASE SHE LOOKS SO MUCH LESS COOL WITHOUT IT PLEASE PLEASE PLEASE!!!
非常好玩
好玩
爽
i finally got to play Bullet outside of a dead fighting game 10/10
想着有一天能在PVE割草里体验到ARC人物的魅力,这个就是答案啊! 但.. 好评◇◇ ◇ (只有大于2但是小于4的等级) 好评:好评。 购入此产品后初始可发表一次好评,修改评测为[好评 反向大拇指版]可重置点赞计数。 ╠•【输入】鼠标点击 + 选中:亮起大拇指标识。 ║ •途中进入思考状态;编写万字小作文并且亮起“发表”按钮。 ║ •思考一定时长后,将有一定概率产生优美之语:增加非常上流的文本字数。 ║ •发表超过一定字数后,解锁允许留言功能。 ║ •键盘狂敲:突然毫无逻辑地打出神秘夸赞,向四周发射无差别夸赞弹幕。 ╠ •排版狂魔:向四周发射有秩序的神秘符号:有概率获得脑溢血负面效果。 ╠•可使用切换差评;重置一切留言内容,并且进入对线状态,解锁退款功能. ║ •退款 仅在满足情况的状况下可以发动:进入退款状态,减缓钱包失血速度,并且获得伤害免疫。 ╠ •退款 对于游戏时间不超过 2 小时、购买时间不超过 14 天即可发动。 ╚ • 有概率因版本更新而降智时进入红温状态:切换到[好评 反向大拇指版] 激活隐藏效果: 社区舆论受制作组产能的影响。 好评: 有概率使好评获得好评,增加排名度以获得更多好评。 好评: 我需要克林贡语频率增加。 ??: 有概率惊扰寻血猎犬:个人资料随机获得负面留言。 [spoiler]真是太清晰易懂了兄弟,这辈子没有读过这么简单易读的技能描述。太感动了,差点让我得了色弱不小心点了.[/spoiler] [spoiler][好评 反向大拇指版]◇◇ ◇ [好评 反向大拇指版]:[好评 反向大拇指版]。 购入此产品后初始可发表一次[好评 反向大拇指版],修改评测为好评可重置点赞计数。 ╠•【输入】鼠标点击 + 选中:亮起反向大拇指标识。 ║ •途中进入思考状态;编写万字小作文并且亮起“发表”按钮。 ║ •思考一定时长后,将有一定概率产生粗鄙之语:增加非常下流的文本字数。 ║ •发表超过一定字数后,将在评论区产生炎上冲击,随破防给予层数增加杠精密度和喷子伤害。 ║ •键盘狂敲:突然毫无逻辑地打出神秘符号,向四周发射无差别暴言弹幕。 ╠ •空格狂按:向四周发射神秘符号,扰乱排版:有概率获得腱鞘炎负面效果。 ╠•可使用切换好评;重置社区经理/路人回击:恢复到理智状态并无敌1分钟:有概率永久无敌。 ║ •滑跪 【社区】长按↓或长按退格,进入滑跪状态:使用双重切换重置测评并删除累积文本。 ║ •退款 仅在满足情况的状况下可以发动:进入退款状态,减缓钱包失血速度,并且获得伤害免疫。 ╠ •退款 对于游戏时间不超过 2 小时、购买时间不超过 14 天即可发动。 ╚ • 有概率因版本更新而降智时进入红温状态:强化粗鄙之语概率。 激活隐藏效果: 制作组产能受社区舆论的影响。 [好评 反向大拇指版]: 有概率使好评获得好评,增加排名度以获得更多好评。 [好评 反向大拇指版]: 上流文本减少。 [好评 反向大拇指版]: 粗鄙之语有概率获得开发者认证识标;在社区资料展示"开发者封禁"状态。 [好评 反向大拇指版]: 好评、滑跪、[好评 反向大拇指版]、对线过程中的无敌状态强化为彻底躺平状态。 ??: 有概率惊扰Witch:锁定账号无法逃离对线状态,并且有概率被一击破防。 .[/spoiler] [spoiler]这个技能了.[/spoiler]
不不不不,这无疑是好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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